graphics: custom resolution for subscreen (#553)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow user to specify a custom resolution for the sub monitor, in
addition to the existing refresh rate option

This would allow practically any touch monitor (including ones with
weird resolution / aspect ratio / refresh rate) to be used with
IIDX/SDVX.

## Testing
Tested with various resolution / refresh rate combinations on IIDX /
SDVX.
This commit is contained in:
bicarus
2026-02-12 17:51:38 -08:00
committed by GitHub
parent badae01357
commit f4050e9adb
6 changed files with 79 additions and 39 deletions
@@ -945,26 +945,37 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *params = &pPresentationParameters[i];
if (!GRAPHICS_WINDOWED && i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
if (!GRAPHICS_WINDOWED){
if (i == 0) {
GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_misc(
"graphics::d3d9",
"use custom resolution {}x{} => {}x{}",
"use custom sub resolution {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
log_misc(
"graphics::d3d9",
"swap full orientation {}x{} => {}x{}",
params->BackBufferWidth, params->BackBufferHeight,
params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight);
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first,
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second);
params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
@@ -992,12 +1003,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
for (size_t i = 0; i < num_adapters; i++) {
auto *fullscreen_display_mode = &pFullscreenDisplayMode[i];
if (!GRAPHICS_WINDOWED && i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
if (!GRAPHICS_WINDOWED) {
if (i == 0) {
if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
}
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
}
}
+1
View File
@@ -71,6 +71,7 @@ bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
bool SUBSCREEN_FORCE_REDRAW = false;
bool D3D9_DEVICE_HOOK_DISABLE = false;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
bool GRAPHICS_FS_ORIENTATION_SWAP = false;
uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
+1
View File
@@ -37,6 +37,7 @@ extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION_SUB;
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
+9
View File
@@ -1406,6 +1406,15 @@ int main_implementation(int argc, char *argv[]) {
}
}
if (options[launcher::Options::FullscreenSubResolution].is_active()) {
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(options[launcher::Options::FullscreenSubResolution].value_text(), result)) {
GRAPHICS_FS_CUSTOM_RESOLUTION_SUB = result;
} else {
log_warning("launcher", "failed to parse -forceressub");
}
}
// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
// FullscreenOrientationFlip continues to live on, however.
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
+27 -15
View File
@@ -256,9 +256,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.hidden = true,
.category = "Graphics (Full Screen)"
},
{
// FullscreenSubResolution
.title = "Force FS Subscreen Resolution (EXPERIMENTAL)",
.name = "forceressub",
.desc =
"Override fullscreen resolution requested by the game for second monitor, "
"useful if you have a sub monitor that is not quite exactly what the game expects.\n\n"
"WARNING: experimental as we have not done extensive testing to see if this causes desyncs.",
.type = OptionType::Text,
.setting_name = "1280,720",
.category = "Graphics (Full Screen)"
},
{
// FullscreenSubRefreshRate
.title = "Force Submonitor Refresh Rate (EXPERIMENTAL)",
.title = "Force FS Subscreen Refresh Rate (EXPERIMENTAL)",
.name = "graphics-force-refresh-sub",
.desc =
"Override fullscreen refresh rate requested by the game for second monitor, "
@@ -814,7 +826,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options",
},
{
.title = "SDVX Native Touch Handling",
.title = "SDVX FS Subscreen Native Touch Handling",
.name = "sdvxnativetouch",
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
"Requires a touch screen to be connected as a secondary monitor. "
@@ -824,6 +836,18 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
},
{
// spice2x_SDVXSubRedraw
.title = "SDVX FS Subscreen Force Redraw",
.name = "sp2x-sdvxsubredraw",
.display_name = "sdvxsubredraw",
.aliases= "sdvxsubredraw",
.desc = "Check if submonitor in fullscreen mode doesn't update every frame; "
"this option forces subscreen to redraw every frame.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
},
{
// spice2x_SDVXDigitalKnobSensitivity
.title = "SDVX Digital Knob Sensitivity",
@@ -884,18 +908,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"bottomright", "for landscape"},
},
},
{
// spice2x_SDVXSubRedraw
.title = "SDVX Subscreen Force Redraw",
.name = "sp2x-sdvxsubredraw",
.display_name = "sdvxsubredraw",
.aliases= "sdvxsubredraw",
.desc = "Check if second monitor for subscreen doesn't update every frame; "
"forces subscreen to redraw every frame, only needed for newer EG.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load DDR Module",
.name = "ddr",
@@ -2251,7 +2263,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// spice2x_IIDXNativeTouch
.title = "IIDX Native Touch Handling",
.title = "IIDX TDJ Subscreen Native Touch Handling",
.name = "sp2x-iidxnativetouch",
.display_name = "iidxnativetouch",
.aliases= "iidxnativetouch",
+2 -1
View File
@@ -31,6 +31,7 @@ namespace launcher {
GraphicsForceRefresh,
FullscreenResolution,
FullscreenOrientationFlip,
FullscreenSubResolution,
FullscreenSubRefreshRate,
Graphics9On12,
spice2x_Dx9On12,
@@ -85,11 +86,11 @@ namespace launcher {
SDVXPrinterJPGQuality,
SDVXDisableCameras,
SDVXNativeTouch,
spice2x_SDVXSubRedraw,
spice2x_SDVXDigitalKnobSensitivity,
SDVXDigitalKnobSocd,
spice2x_SDVXAsioDriver,
spice2x_SDVXSubPos,
spice2x_SDVXSubRedraw,
LoadDDRModule,
DDR43Mode,
DDRSkipCodecRegisteration,