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gitadora: (arena model) booting fullscreen with one monitor (#696)
## Link to GitHub Issue or related Pull Request, if one exists #477 ## Description of change By default the game needs 4 monitors. With the new option to disable subscreens, you can now boot fullscreen with a single 4K monitor, with subscreen overlay enabled. Side monitors are not shown in the overlay; only the touch screen is emulated. ## Future work - [ ] custom resolution (-forceres) doesn't work properly (hooking ResetEx does allow the game to boot but will render incorrectly; probably needs hex edits) - [x] enable this automatically if the user has fewer than 4 monitors - [ ] ability to boot with a 4k main screen + small subscreen (with no side screens which do nothing gameplay wise), but this whole display emulation is a nightmare to work with & test thoroughly so it'll have to be in the future. ## Testing Checklist: - [x] fs on 1 monitor with option set - [x] fs on 2 monitor with option set - [x] windowed - default (4 windows, no overlay) - [x] windowed - with option set (1 window, overlay) - [x] fs with 4 monitors? - [x] check popn hc for regression
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@@ -1056,9 +1056,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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{
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// GitaDoraArenaSingleWindow
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.title = "GitaDora Arena Single Window (EXPERIMENTAL)",
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.title = "GitaDora Arena Disable Subscreens (EXPERIMENTAL)",
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.name = "gdaonewindow",
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.desc = "For Arena Model, when combined with windowed mode, only show the main game window; enables subscreen overlay.",
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.desc = "For Arena Model:\n\n"
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"Windowed mode: instead of 4 windows, create 1 window.\n\n"
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"Fullscreen mode: instead of requiring 4 monitors, use only the primary monitor. WARNING: requires 4K monitor.\n\n"
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"To access the subscreen, use the subscreen overlay.",
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.type = OptionType::Bool,
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.game_name = "GitaDora",
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.category = "Game Options",
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