fix line endings

This commit is contained in:
bicarus-dev
2026-08-16 21:23:41 -07:00
parent adf4cccd4a
commit f857926ec3
77 changed files with 25537 additions and 25495 deletions
+171 -171
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@@ -1,171 +1,171 @@
#include "asio.h"
#include <windows.h>
#include <cstring>
#include "avs/game.h"
#include "gitadora.h"
#include "util/detour.h"
#include "util/logging.h"
namespace games::gitadora {
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
// driver name in ASIO_DRIVER by intercepting registry calls to
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
// so we can recognise them on subsequent reg* calls.
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
PHKEY phkResult)
{
if (ASIO_DRIVER.has_value() &&
lpSubKey != nullptr &&
phkResult != nullptr &&
hKey == PARENT_ASIO_REG_HANDLE &&
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
const auto result = RegOpenKeyExA_orig(
real_asio_reg_handle,
ASIO_DRIVER.value().c_str(),
ulOptions,
samDesired,
&real_asio_device_reg_handle);
if (result != ERROR_SUCCESS) {
log_warning(
"gitadora::asio",
"failed to open registry subkey '{}', error=0x{:x}",
ASIO_DRIVER.value(), result);
log_warning(
"gitadora::asio",
"due to improper ASIO setting, audio init will fail");
}
return result;
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
}
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (ASIO_DRIVER.has_value() &&
lpSubKey != nullptr &&
phkResult != nullptr &&
hKey == HKEY_LOCAL_MACHINE &&
_stricmp(lpSubKey, "software\\asio") == 0)
{
*phkResult = PARENT_ASIO_REG_HANDLE;
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
}
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
}
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
if (dwIndex == 0) {
// forward to real handle just to verify the key exists; we
// overwrite the name with our fake driver string regardless
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
lpName[cchName - 1] = '\0';
}
return ret;
} else {
return ERROR_NO_MORE_ITEMS;
}
}
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
}
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
LPBYTE lpData, LPDWORD lpcbData)
{
HKEY target = hKey;
if (ASIO_DRIVER.has_value() &&
lpValueName != nullptr &&
lpData != nullptr &&
lpcbData != nullptr &&
hKey == DEVICE_ASIO_REG_HANDLE) {
if (_stricmp(lpValueName, "Description") == 0) {
// engine may verify the driver name after open; ensure it still
// sees something containing "XONAR" so the substring check passes
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
if (*lpcbData < len) {
*lpcbData = static_cast<DWORD>(len);
return ERROR_MORE_DATA;
}
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
*lpcbData = static_cast<DWORD>(len);
if (lpType != nullptr) {
*lpType = REG_SZ;
}
return ERROR_SUCCESS;
}
// for everything else (CLSID etc.) defer to the real driver subkey
target = real_asio_device_reg_handle;
}
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
}
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
if (hKey == PARENT_ASIO_REG_HANDLE) {
if (real_asio_reg_handle != nullptr) {
RegCloseKey_orig(real_asio_reg_handle);
real_asio_reg_handle = nullptr;
}
return ERROR_SUCCESS;
}
if (hKey == DEVICE_ASIO_REG_HANDLE) {
if (real_asio_device_reg_handle != nullptr) {
RegCloseKey_orig(real_asio_device_reg_handle);
real_asio_device_reg_handle = nullptr;
}
return ERROR_SUCCESS;
}
return RegCloseKey_orig(hKey);
}
void asio_hook_init() {
if (!ASIO_DRIVER.has_value()) {
return;
}
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
RegCloseKey_orig = detour::iat_try(
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
RegEnumKeyA_orig = detour::iat_try(
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyA_orig = detour::iat_try(
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyExA_orig = detour::iat_try(
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
RegQueryValueExA_orig = detour::iat_try(
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
}
}
#include "asio.h"
#include <windows.h>
#include <cstring>
#include "avs/game.h"
#include "gitadora.h"
#include "util/detour.h"
#include "util/logging.h"
namespace games::gitadora {
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
// driver name in ASIO_DRIVER by intercepting registry calls to
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
// so we can recognise them on subsequent reg* calls.
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
PHKEY phkResult)
{
if (ASIO_DRIVER.has_value() &&
lpSubKey != nullptr &&
phkResult != nullptr &&
hKey == PARENT_ASIO_REG_HANDLE &&
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
const auto result = RegOpenKeyExA_orig(
real_asio_reg_handle,
ASIO_DRIVER.value().c_str(),
ulOptions,
samDesired,
&real_asio_device_reg_handle);
if (result != ERROR_SUCCESS) {
log_warning(
"gitadora::asio",
"failed to open registry subkey '{}', error=0x{:x}",
ASIO_DRIVER.value(), result);
log_warning(
"gitadora::asio",
"due to improper ASIO setting, audio init will fail");
}
return result;
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
}
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (ASIO_DRIVER.has_value() &&
lpSubKey != nullptr &&
phkResult != nullptr &&
hKey == HKEY_LOCAL_MACHINE &&
_stricmp(lpSubKey, "software\\asio") == 0)
{
*phkResult = PARENT_ASIO_REG_HANDLE;
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
}
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
}
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
if (dwIndex == 0) {
// forward to real handle just to verify the key exists; we
// overwrite the name with our fake driver string regardless
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
lpName[cchName - 1] = '\0';
}
return ret;
} else {
return ERROR_NO_MORE_ITEMS;
}
}
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
}
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
LPBYTE lpData, LPDWORD lpcbData)
{
HKEY target = hKey;
if (ASIO_DRIVER.has_value() &&
lpValueName != nullptr &&
lpData != nullptr &&
lpcbData != nullptr &&
hKey == DEVICE_ASIO_REG_HANDLE) {
if (_stricmp(lpValueName, "Description") == 0) {
// engine may verify the driver name after open; ensure it still
// sees something containing "XONAR" so the substring check passes
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
if (*lpcbData < len) {
*lpcbData = static_cast<DWORD>(len);
return ERROR_MORE_DATA;
}
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
*lpcbData = static_cast<DWORD>(len);
if (lpType != nullptr) {
*lpType = REG_SZ;
}
return ERROR_SUCCESS;
}
// for everything else (CLSID etc.) defer to the real driver subkey
target = real_asio_device_reg_handle;
}
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
}
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
if (hKey == PARENT_ASIO_REG_HANDLE) {
if (real_asio_reg_handle != nullptr) {
RegCloseKey_orig(real_asio_reg_handle);
real_asio_reg_handle = nullptr;
}
return ERROR_SUCCESS;
}
if (hKey == DEVICE_ASIO_REG_HANDLE) {
if (real_asio_device_reg_handle != nullptr) {
RegCloseKey_orig(real_asio_device_reg_handle);
real_asio_device_reg_handle = nullptr;
}
return ERROR_SUCCESS;
}
return RegCloseKey_orig(hKey);
}
void asio_hook_init() {
if (!ASIO_DRIVER.has_value()) {
return;
}
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
RegCloseKey_orig = detour::iat_try(
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
RegEnumKeyA_orig = detour::iat_try(
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyA_orig = detour::iat_try(
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyExA_orig = detour::iat_try(
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
RegQueryValueExA_orig = detour::iat_try(
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
}
}
+12 -12
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@@ -1,12 +1,12 @@
#pragma once
namespace games::gitadora {
// installs IAT registry hooks in gfdm.dll that redirect the game's
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
// driver name read from games::gitadora::ASIO_DRIVER.
//
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
// forward every call straight through to advapi32.
void asio_hook_init();
}
#pragma once
namespace games::gitadora {
// installs IAT registry hooks in gfdm.dll that redirect the game's
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
// driver name read from games::gitadora::ASIO_DRIVER.
//
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
// forward every call straight through to advapi32.
void asio_hook_init();
}
+131 -131
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@@ -1,132 +1,132 @@
#include "mf_wrappers.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::iidx {
static bool INITIALIZED = false;
static HMODULE mf_dll = nullptr;
static HMODULE mfreadwrite_dll = nullptr;
static HMODULE mfplat_dll = nullptr;
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize
);
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
_Out_ IMFMediaType** ppMFType
);
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate
);
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader
);
typedef HRESULT (__stdcall * MFGetService_t)(
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject
);
static MFCreateAttributes_t MFCreateAttributes = nullptr;
static MFCreateMediaType_t MFCreateMediaType = nullptr;
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
static MFGetService_t MFGetService = nullptr;
void init_mf_library() {
// why was all of this needed?
//
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
//
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
if (INITIALIZED) {
return;
}
INITIALIZED = true;
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
mf_dll = libutils::load_library("mf.dll", true);
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
mfplat_dll = libutils::load_library("mfplat.dll", true);
MFCreateAttributes = (MFCreateAttributes_t)
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
if (!MFCreateAttributes) {
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
}
MFCreateMediaType = (MFCreateMediaType_t)
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
if (!MFCreateMediaType) {
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
}
MFEnumDeviceSources = (MFEnumDeviceSources_t)
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
if (!MFEnumDeviceSources) {
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
}
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
if (!MFCreateSourceReaderFromMediaSource) {
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
}
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
if (!MFGetService) {
log_fatal("mf_wrappers", "MFGetService failed to hook");
}
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
}
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize) {
return MFCreateAttributes(ppMFAttributes, cInitialSize);
}
HRESULT WrappedMFCreateMediaType (
_Out_ IMFMediaType** ppMFType) {
return MFCreateMediaType(ppMFType);
}
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate) {
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
}
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader) {
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
}
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject) {
return MFGetService(punkObject, guidService, riid, ppvObject);
}
#include "mf_wrappers.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::iidx {
static bool INITIALIZED = false;
static HMODULE mf_dll = nullptr;
static HMODULE mfreadwrite_dll = nullptr;
static HMODULE mfplat_dll = nullptr;
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize
);
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
_Out_ IMFMediaType** ppMFType
);
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate
);
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader
);
typedef HRESULT (__stdcall * MFGetService_t)(
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject
);
static MFCreateAttributes_t MFCreateAttributes = nullptr;
static MFCreateMediaType_t MFCreateMediaType = nullptr;
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
static MFGetService_t MFGetService = nullptr;
void init_mf_library() {
// why was all of this needed?
//
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
//
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
if (INITIALIZED) {
return;
}
INITIALIZED = true;
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
mf_dll = libutils::load_library("mf.dll", true);
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
mfplat_dll = libutils::load_library("mfplat.dll", true);
MFCreateAttributes = (MFCreateAttributes_t)
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
if (!MFCreateAttributes) {
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
}
MFCreateMediaType = (MFCreateMediaType_t)
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
if (!MFCreateMediaType) {
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
}
MFEnumDeviceSources = (MFEnumDeviceSources_t)
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
if (!MFEnumDeviceSources) {
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
}
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
if (!MFCreateSourceReaderFromMediaSource) {
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
}
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
if (!MFGetService) {
log_fatal("mf_wrappers", "MFGetService failed to hook");
}
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
}
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize) {
return MFCreateAttributes(ppMFAttributes, cInitialSize);
}
HRESULT WrappedMFCreateMediaType (
_Out_ IMFMediaType** ppMFType) {
return MFCreateMediaType(ppMFType);
}
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate) {
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
}
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader) {
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
}
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject) {
return MFGetService(punkObject, guidService, riid, ppvObject);
}
}
+32 -32
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@@ -1,33 +1,33 @@
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <mfobjects.h>
#pragma once
namespace games::iidx {
void init_mf_library();
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize);
HRESULT WrappedMFCreateMediaType (
_Out_ IMFMediaType** ppMFType);
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate);
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader);
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject);
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <mfobjects.h>
#pragma once
namespace games::iidx {
void init_mf_library();
HRESULT WrappedMFCreateAttributes (
_Out_ IMFAttributes** ppMFAttributes,
_In_ UINT32 cInitialSize);
HRESULT WrappedMFCreateMediaType (
_Out_ IMFMediaType** ppMFType);
HRESULT WrappedMFEnumDeviceSources (
_In_ IMFAttributes* pAttributes,
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
_Out_ UINT32* pcSourceActivate);
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
_In_ IMFMediaSource *pMediaSource,
_In_opt_ IMFAttributes *pAttributes,
_Out_ IMFSourceReader **ppSourceReader);
HRESULT WrappedMFGetService (
IUnknown* punkObject,
REFGUID guidService,
REFIID riid,
_Outptr_ LPVOID* ppvObject);
}
+233 -233
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@@ -1,233 +1,233 @@
#include "touch_mode.h"
#include <atomic>
#include <mutex>
#include <unordered_map>
#include "touch/native/nativetouchhook.h"
#include "util/logging.h"
namespace games::nost::touch_mode {
// native contact positions feed piano input directly. native events reach the game
// in nav mode and are suppressed in piano mode. mode-button contacts are always
// suppressed and change that routing after release.
static constexpr LONG PIANO_LEFT_GAP = 11;
static constexpr LONG PIANO_RIGHT_GAP = 10;
static constexpr uint32_t PIANO_KEY_COUNT = 28;
struct TouchGeometry {
HWND window = nullptr;
RECT mode_button {};
LONG client_width = 0;
LONG client_height = 0;
bool valid() const {
return window != nullptr && client_width > 0 && client_height > 0;
}
};
struct NativeContact {
POINT position {};
// position contains game-client coordinates
bool client_position_valid = false;
// down began on the mode switch button; remains true through up
bool mode_button = false;
};
static std::atomic_bool accept_events { false };
static std::atomic<Mode> current_mode_state { Mode::Nav };
static std::mutex state_mutex;
static TouchGeometry touch_geometry;
// native contacts are kept by ID so each contact contributes exactly one position
static std::unordered_map<DWORD, NativeContact> active_contacts;
// a hardware button release requests one change after all contacts are released
static bool mode_change_pending = false;
static void reset_state_locked() {
current_mode_state.store(Mode::Nav, std::memory_order_release);
touch_geometry = {};
active_contacts.clear();
mode_change_pending = false;
}
// hardware contacts arrive in screen coordinates
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
if (!touch_geometry.valid()) {
return false;
}
POINT position { event.x, event.y };
if (!ScreenToClient(touch_geometry.window, &position)) {
return false;
}
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
}
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
std::lock_guard<std::mutex> lock(state_mutex);
// first, process down / move events
if (event.down || event.move) {
auto contact = active_contacts.try_emplace(event.id).first;
// keep track of IDs that began as a down on the mode switch button
if (event.down) {
contact->second.mode_button = native_touch_in_button(event);
}
// check for valid position
POINT position { event.x, event.y };
if (touch_geometry.window != nullptr &&
ScreenToClient(touch_geometry.window, &position)) {
contact->second.position = position;
contact->second.client_position_valid = true;
}
}
const auto contact = active_contacts.find(event.id);
const bool mode_button_contact = contact != active_contacts.end() &&
contact->second.mode_button;
// process up events
if (event.up) {
active_contacts.erase(event.id);
// if a contact that began down event on the mode switch button has
// been released, a mode switch is now pending
if (mode_button_contact) {
mode_change_pending = true;
}
// apply the change on the final hardware up. switching earlier would
// split another contact's down and up events across different modes
if (mode_change_pending && active_contacts.empty()) {
mode_change_pending = false;
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
current_mode_state.store(next_mode, std::memory_order_release);
}
}
return mode_button_contact;
}
// install the Nostalgia-specific native touch interception
void enable() {
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
return;
}
{
std::lock_guard<std::mutex> lock(state_mutex);
reset_state_locked();
}
nativetouch::set_input_filter(filter_native_touch);
log_info("nost::touch", "enabled");
}
void disable() {
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
return;
}
nativetouch::set_input_filter(nullptr);
std::lock_guard<std::mutex> lock(state_mutex);
reset_state_locked();
}
bool enabled() {
return accept_events.load(std::memory_order_acquire);
}
Mode current_mode() {
return current_mode_state.load(std::memory_order_acquire);
}
// publish the rendered overlay button rectangle in game-client pixels
void publish_button_bounds(HWND window, const RECT &client_bounds) {
TouchGeometry next {};
RECT client_rect {};
if (window != nullptr && GetClientRect(window, &client_rect) &&
client_rect.right > 0 && client_rect.bottom > 0) {
next.window = window;
next.mode_button = client_bounds;
next.client_width = client_rect.right;
next.client_height = client_rect.bottom;
}
std::lock_guard<std::mutex> lock(state_mutex);
touch_geometry = next;
}
// return the active 28-key piano bitfield for the PANB input update
uint32_t piano_key_state() {
if (!enabled() || current_mode() != Mode::Piano) {
return 0;
}
std::lock_guard<std::mutex> lock(state_mutex);
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
return 0;
}
uint32_t state = 0;
for (const auto &contact : active_contacts) {
// invalid position or mode-button contact; ignore these contacts
if (!contact.second.client_position_valid || contact.second.mode_button) {
continue;
}
const auto &position = contact.second.position;
// outside the client area or on the mode button; ignore these contacts
if (position.x < 0 || position.x >= touch_geometry.client_width ||
position.y < 0 || position.y >= touch_geometry.client_height ||
PtInRect(&touch_geometry.mode_button, position)) {
continue;
}
// divide the inset width evenly; touches in either side gap clamp to
// the nearest outer key so the physical screen edges remain playable
const auto piano_width =
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
uint32_t key = 0;
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
key = PIANO_KEY_COUNT - 1;
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
key = static_cast<uint32_t>(
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
}
state |= UINT32_C(1) << key;
}
return state;
}
// update native contacts and report whether this event should be hidden from the game
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
// synthetic events are outside this hardware-only feature
if (!enabled() || event.synthetic) {
// false leaves the event visible to the game
return false;
}
// snapshot routing before an up event can commit a pending mode switch
const bool piano_mode_before_update = current_mode() == Mode::Piano;
// update the contact lifetime and commit any pending switch when safe
const bool mode_button_contact = update_touch_state(event);
// hide every event in a contact that began on the mode switch button
if (mode_button_contact) {
return true;
}
// piano mode consumes hardware events; nav mode forwards them to the game
return piano_mode_before_update;
}
}
#include "touch_mode.h"
#include <atomic>
#include <mutex>
#include <unordered_map>
#include "touch/native/nativetouchhook.h"
#include "util/logging.h"
namespace games::nost::touch_mode {
// native contact positions feed piano input directly. native events reach the game
// in nav mode and are suppressed in piano mode. mode-button contacts are always
// suppressed and change that routing after release.
static constexpr LONG PIANO_LEFT_GAP = 11;
static constexpr LONG PIANO_RIGHT_GAP = 10;
static constexpr uint32_t PIANO_KEY_COUNT = 28;
struct TouchGeometry {
HWND window = nullptr;
RECT mode_button {};
LONG client_width = 0;
LONG client_height = 0;
bool valid() const {
return window != nullptr && client_width > 0 && client_height > 0;
}
};
struct NativeContact {
POINT position {};
// position contains game-client coordinates
bool client_position_valid = false;
// down began on the mode switch button; remains true through up
bool mode_button = false;
};
static std::atomic_bool accept_events { false };
static std::atomic<Mode> current_mode_state { Mode::Nav };
static std::mutex state_mutex;
static TouchGeometry touch_geometry;
// native contacts are kept by ID so each contact contributes exactly one position
static std::unordered_map<DWORD, NativeContact> active_contacts;
// a hardware button release requests one change after all contacts are released
static bool mode_change_pending = false;
static void reset_state_locked() {
current_mode_state.store(Mode::Nav, std::memory_order_release);
touch_geometry = {};
active_contacts.clear();
mode_change_pending = false;
}
// hardware contacts arrive in screen coordinates
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
if (!touch_geometry.valid()) {
return false;
}
POINT position { event.x, event.y };
if (!ScreenToClient(touch_geometry.window, &position)) {
return false;
}
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
}
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
std::lock_guard<std::mutex> lock(state_mutex);
// first, process down / move events
if (event.down || event.move) {
auto contact = active_contacts.try_emplace(event.id).first;
// keep track of IDs that began as a down on the mode switch button
if (event.down) {
contact->second.mode_button = native_touch_in_button(event);
}
// check for valid position
POINT position { event.x, event.y };
if (touch_geometry.window != nullptr &&
ScreenToClient(touch_geometry.window, &position)) {
contact->second.position = position;
contact->second.client_position_valid = true;
}
}
const auto contact = active_contacts.find(event.id);
const bool mode_button_contact = contact != active_contacts.end() &&
contact->second.mode_button;
// process up events
if (event.up) {
active_contacts.erase(event.id);
// if a contact that began down event on the mode switch button has
// been released, a mode switch is now pending
if (mode_button_contact) {
mode_change_pending = true;
}
// apply the change on the final hardware up. switching earlier would
// split another contact's down and up events across different modes
if (mode_change_pending && active_contacts.empty()) {
mode_change_pending = false;
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
current_mode_state.store(next_mode, std::memory_order_release);
}
}
return mode_button_contact;
}
// install the Nostalgia-specific native touch interception
void enable() {
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
return;
}
{
std::lock_guard<std::mutex> lock(state_mutex);
reset_state_locked();
}
nativetouch::set_input_filter(filter_native_touch);
log_info("nost::touch", "enabled");
}
void disable() {
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
return;
}
nativetouch::set_input_filter(nullptr);
std::lock_guard<std::mutex> lock(state_mutex);
reset_state_locked();
}
bool enabled() {
return accept_events.load(std::memory_order_acquire);
}
Mode current_mode() {
return current_mode_state.load(std::memory_order_acquire);
}
// publish the rendered overlay button rectangle in game-client pixels
void publish_button_bounds(HWND window, const RECT &client_bounds) {
TouchGeometry next {};
RECT client_rect {};
if (window != nullptr && GetClientRect(window, &client_rect) &&
client_rect.right > 0 && client_rect.bottom > 0) {
next.window = window;
next.mode_button = client_bounds;
next.client_width = client_rect.right;
next.client_height = client_rect.bottom;
}
std::lock_guard<std::mutex> lock(state_mutex);
touch_geometry = next;
}
// return the active 28-key piano bitfield for the PANB input update
uint32_t piano_key_state() {
if (!enabled() || current_mode() != Mode::Piano) {
return 0;
}
std::lock_guard<std::mutex> lock(state_mutex);
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
return 0;
}
uint32_t state = 0;
for (const auto &contact : active_contacts) {
// invalid position or mode-button contact; ignore these contacts
if (!contact.second.client_position_valid || contact.second.mode_button) {
continue;
}
const auto &position = contact.second.position;
// outside the client area or on the mode button; ignore these contacts
if (position.x < 0 || position.x >= touch_geometry.client_width ||
position.y < 0 || position.y >= touch_geometry.client_height ||
PtInRect(&touch_geometry.mode_button, position)) {
continue;
}
// divide the inset width evenly; touches in either side gap clamp to
// the nearest outer key so the physical screen edges remain playable
const auto piano_width =
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
uint32_t key = 0;
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
key = PIANO_KEY_COUNT - 1;
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
key = static_cast<uint32_t>(
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
}
state |= UINT32_C(1) << key;
}
return state;
}
// update native contacts and report whether this event should be hidden from the game
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
// synthetic events are outside this hardware-only feature
if (!enabled() || event.synthetic) {
// false leaves the event visible to the game
return false;
}
// snapshot routing before an up event can commit a pending mode switch
const bool piano_mode_before_update = current_mode() == Mode::Piano;
// update the contact lifetime and commit any pending switch when safe
const bool mode_button_contact = update_touch_state(event);
// hide every event in a contact that began on the mode switch button
if (mode_button_contact) {
return true;
}
// piano mode consumes hardware events; nav mode forwards them to the game
return piano_mode_before_update;
}
}
+27 -27
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@@ -1,27 +1,27 @@
#pragma once
#include <cstdint>
#include <windows.h>
#include "touch/native/nativetouchhook.h"
namespace games::nost::touch_mode {
// nav mode forwards contacts to the game; piano mode converts them into piano keys
enum class Mode {
Nav,
Piano,
};
void enable();
void disable();
bool enabled();
Mode current_mode();
void publish_button_bounds(HWND window, const RECT &client_bounds);
uint32_t piano_key_state();
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
}
#pragma once
#include <cstdint>
#include <windows.h>
#include "touch/native/nativetouchhook.h"
namespace games::nost::touch_mode {
// nav mode forwards contacts to the game; piano mode converts them into piano keys
enum class Mode {
Nav,
Piano,
};
void enable();
void disable();
bool enabled();
Mode current_mode();
void publish_button_bounds(HWND window, const RECT &client_bounds);
uint32_t piano_key_state();
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
}
+143 -143
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@@ -1,143 +1,143 @@
#include "touch_debug.h"
#include <array>
#include <atomic>
#include <cstring>
#include <mutex>
#include "external/imgui/imgui.h"
#include "games/rb/rb.h"
#include "games/rb/touch_defs.h"
namespace games::rb {
struct TouchDebugState {
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
bool is_landscape = false;
};
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
static std::atomic_bool TOUCH_ACTIVE = false;
static std::mutex TOUCH_DEBUG_STATE_M;
static TouchDebugState TOUCH_DEBUG_STATE;
static float touch_scale_factor() {
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
}
static void clear_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
TOUCH_DEBUG_STATE = {};
}
static TouchDebugState get_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
return TOUCH_DEBUG_STATE;
}
static bool packet_bit_active(
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
}
static int sensor_center(int sensor, int sensor_count, int extent) {
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
}
static float sensor_span_position(int sensor, int sensor_count, int extent) {
return sensor * (extent - 1) / (float) (sensor_count - 1);
}
bool touch_debug_overlay_enabled() {
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
}
void touch_draw_debug_overlay() {
if (!touch_debug_overlay_enabled()) {
return;
}
const auto &io = ImGui::GetIO();
int width = static_cast<int>(io.DisplaySize.x);
int height = static_cast<int>(io.DisplaySize.y);
if (width <= 0 || height <= 0) {
return;
}
const float scale_factor = touch_scale_factor();
const float left = width * (1.f - scale_factor) / 2.f;
const float top = height * (1.f - scale_factor) / 2.f;
const float right = width - left;
const float bottom = height - top;
TouchDebugState state = get_touch_debug_state();
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
auto draw_line = [&](float x1, float y1, float x2, float y2) {
draw_list->AddLine(
ImVec2(x1, y1), ImVec2(x2, y2),
IM_COL32(0, 255, 64, 255), 2.f);
};
// show the valid input area when touch scaling restricts it
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
draw_list->AddRect(
ImVec2(left, top), ImVec2(right, bottom),
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
}
// spread the usable X sensors 2..45 from edge to edge
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
continue;
}
float position = sensor_span_position(
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
state.is_landscape ? height : width);
if (state.is_landscape) {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
} else {
float x = left + position * scale_factor;
draw_line(x, top, x, bottom);
}
}
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
continue;
}
int position = sensor_center(
sensor, Y_SENSOR_COUNT,
state.is_landscape ? width : height);
if (state.is_landscape) {
float x = right - position * scale_factor;
draw_line(x, top, x, bottom);
} else {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
}
}
}
void touch_debug_attach() {
clear_touch_debug_state();
TOUCH_ACTIVE.store(true, std::memory_order_release);
}
void touch_debug_detach() {
TOUCH_ACTIVE.store(false, std::memory_order_release);
clear_touch_debug_state();
}
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
if (!TOUCH_DEBUG_OVERLAY) {
return;
}
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
}
}
#include "touch_debug.h"
#include <array>
#include <atomic>
#include <cstring>
#include <mutex>
#include "external/imgui/imgui.h"
#include "games/rb/rb.h"
#include "games/rb/touch_defs.h"
namespace games::rb {
struct TouchDebugState {
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
bool is_landscape = false;
};
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
static std::atomic_bool TOUCH_ACTIVE = false;
static std::mutex TOUCH_DEBUG_STATE_M;
static TouchDebugState TOUCH_DEBUG_STATE;
static float touch_scale_factor() {
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
}
static void clear_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
TOUCH_DEBUG_STATE = {};
}
static TouchDebugState get_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
return TOUCH_DEBUG_STATE;
}
static bool packet_bit_active(
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
}
static int sensor_center(int sensor, int sensor_count, int extent) {
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
}
static float sensor_span_position(int sensor, int sensor_count, int extent) {
return sensor * (extent - 1) / (float) (sensor_count - 1);
}
bool touch_debug_overlay_enabled() {
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
}
void touch_draw_debug_overlay() {
if (!touch_debug_overlay_enabled()) {
return;
}
const auto &io = ImGui::GetIO();
int width = static_cast<int>(io.DisplaySize.x);
int height = static_cast<int>(io.DisplaySize.y);
if (width <= 0 || height <= 0) {
return;
}
const float scale_factor = touch_scale_factor();
const float left = width * (1.f - scale_factor) / 2.f;
const float top = height * (1.f - scale_factor) / 2.f;
const float right = width - left;
const float bottom = height - top;
TouchDebugState state = get_touch_debug_state();
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
auto draw_line = [&](float x1, float y1, float x2, float y2) {
draw_list->AddLine(
ImVec2(x1, y1), ImVec2(x2, y2),
IM_COL32(0, 255, 64, 255), 2.f);
};
// show the valid input area when touch scaling restricts it
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
draw_list->AddRect(
ImVec2(left, top), ImVec2(right, bottom),
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
}
// spread the usable X sensors 2..45 from edge to edge
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
continue;
}
float position = sensor_span_position(
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
state.is_landscape ? height : width);
if (state.is_landscape) {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
} else {
float x = left + position * scale_factor;
draw_line(x, top, x, bottom);
}
}
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
continue;
}
int position = sensor_center(
sensor, Y_SENSOR_COUNT,
state.is_landscape ? width : height);
if (state.is_landscape) {
float x = right - position * scale_factor;
draw_line(x, top, x, bottom);
} else {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
}
}
}
void touch_debug_attach() {
clear_touch_debug_state();
TOUCH_ACTIVE.store(true, std::memory_order_release);
}
void touch_debug_detach() {
TOUCH_ACTIVE.store(false, std::memory_order_release);
clear_touch_debug_state();
}
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
if (!TOUCH_DEBUG_OVERLAY) {
return;
}
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
}
}
+14 -14
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@@ -1,14 +1,14 @@
#pragma once
#include <atomic>
namespace games::rb {
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
bool touch_debug_overlay_enabled();
void touch_draw_debug_overlay();
void touch_debug_attach();
void touch_debug_detach();
void touch_debug_publish(const unsigned char *data, bool is_landscape);
}
#pragma once
#include <atomic>
namespace games::rb {
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
bool touch_debug_overlay_enabled();
void touch_draw_debug_overlay();
void touch_debug_attach();
void touch_debug_detach();
void touch_debug_publish(const unsigned char *data, bool is_landscape);
}
+17 -17
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@@ -1,17 +1,17 @@
#pragma once
namespace games::rb {
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
inline constexpr int TOUCH_PACKET_SIZE = 20;
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
inline constexpr int X_SENSOR_COUNT = 48;
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
inline constexpr int X_SENSOR_ACTIVE_COUNT =
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
inline constexpr int X_SENSOR_FIRST_BIT = 88;
inline constexpr int Y_SENSOR_COUNT = 76;
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
}
#pragma once
namespace games::rb {
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
inline constexpr int TOUCH_PACKET_SIZE = 20;
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
inline constexpr int X_SENSOR_COUNT = 48;
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
inline constexpr int X_SENSOR_ACTIVE_COUNT =
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
inline constexpr int X_SENSOR_FIRST_BIT = 88;
inline constexpr int Y_SENSOR_COUNT = 76;
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
}
+72 -72
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@@ -1,72 +1,72 @@
#include "sdvx_live2d.h"
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
// compiled out of 32-bit builds.
#ifdef SPICE64
#include <string>
#include "hooks/graphics/graphics.h"
#include "launcher/logger.h"
#include "util/logging.h"
namespace games::sdvx {
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
//
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
// Live2D rendering); we watch those log lines and keep the shared flag
// the d3d9 backend reads up to date. the hook never alters the log output
// (always returns false).
static bool live2d_scene_log_hook(
void *user, const std::string &data, logger::Style style, std::string &out) {
// any of these scenes counts as in-song gameplay (different play modes)
static const char *const gameplay_scenes[] = {
"in ALTERNATIVE_GAME_SCENE",
"in MEGAMIX_GAME_SCENE",
"in MEGAMIX_BATTLE",
"in BATTLE_GAME_SCENE",
"in AUTOMATION_GAME_SCENE",
"in ARENA_GAME_SCENE",
};
bool in_gameplay_scene = false;
for (const auto *scene : gameplay_scenes) {
if (data.find(scene) != std::string::npos) {
in_gameplay_scene = true;
break;
}
}
if (!in_gameplay_scene) {
return false;
}
// note: log messages here must NOT contain any matched scene token, else
// this hook would re-enter itself when the message is pushed.
if (data.find("I:Attach: in ") != std::string::npos) {
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
log_info("sdvx", "Live2D skip: entering gameplay");
}
} else if (data.find("I:Detach: in ") != std::string::npos) {
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
log_info("sdvx", "Live2D skip: leaving gameplay");
}
}
return false;
}
void live2d_scene_detection_init() {
static bool installed = false;
if (installed) {
return;
}
installed = true;
// the logger's hook list is a persistent static, so registering here is
// safe even though this runs before logger::start(). we intentionally do
// NOT log a confirmation now: at this point the log file isn't open yet
// and the message would be dropped. the entering/leaving-gameplay lines
// above provide runtime confirmation once the logger is running.
logger::hook_add(live2d_scene_log_hook, nullptr);
}
}
#endif // SPICE64
#include "sdvx_live2d.h"
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
// compiled out of 32-bit builds.
#ifdef SPICE64
#include <string>
#include "hooks/graphics/graphics.h"
#include "launcher/logger.h"
#include "util/logging.h"
namespace games::sdvx {
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
//
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
// Live2D rendering); we watch those log lines and keep the shared flag
// the d3d9 backend reads up to date. the hook never alters the log output
// (always returns false).
static bool live2d_scene_log_hook(
void *user, const std::string &data, logger::Style style, std::string &out) {
// any of these scenes counts as in-song gameplay (different play modes)
static const char *const gameplay_scenes[] = {
"in ALTERNATIVE_GAME_SCENE",
"in MEGAMIX_GAME_SCENE",
"in MEGAMIX_BATTLE",
"in BATTLE_GAME_SCENE",
"in AUTOMATION_GAME_SCENE",
"in ARENA_GAME_SCENE",
};
bool in_gameplay_scene = false;
for (const auto *scene : gameplay_scenes) {
if (data.find(scene) != std::string::npos) {
in_gameplay_scene = true;
break;
}
}
if (!in_gameplay_scene) {
return false;
}
// note: log messages here must NOT contain any matched scene token, else
// this hook would re-enter itself when the message is pushed.
if (data.find("I:Attach: in ") != std::string::npos) {
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
log_info("sdvx", "Live2D skip: entering gameplay");
}
} else if (data.find("I:Detach: in ") != std::string::npos) {
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
log_info("sdvx", "Live2D skip: leaving gameplay");
}
}
return false;
}
void live2d_scene_detection_init() {
static bool installed = false;
if (installed) {
return;
}
installed = true;
// the logger's hook list is a persistent static, so registering here is
// safe even though this runs before logger::start(). we intentionally do
// NOT log a confirmation now: at this point the log file isn't open yet
// and the message would be dropped. the entering/leaving-gameplay lines
// above provide runtime confirmation once the logger is running.
logger::hook_add(live2d_scene_log_hook, nullptr);
}
}
#endif // SPICE64
+14 -14
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@@ -1,14 +1,14 @@
#pragma once
namespace games::sdvx {
#ifdef SPICE64
// installs the Live2D in-game scene-detection log hook used by the
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
// be attached, so it can be enabled purely from the launcher option.
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
// of 32-bit builds.
void live2d_scene_detection_init();
#endif
}
#pragma once
namespace games::sdvx {
#ifdef SPICE64
// installs the Live2D in-game scene-detection log hook used by the
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
// be attached, so it can be enabled purely from the launcher option.
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
// of 32-bit builds.
void live2d_scene_detection_init();
#endif
}