mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-10-05 09:48:11 -07:00
fix line endings
This commit is contained in:
@@ -1,43 +1,43 @@
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#pragma once
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#include <stdint.h>
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#include <endpointvolume.h>
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struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
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explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
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WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
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WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
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virtual ~WrappedIAudioEndpointVolume() = default;
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#pragma region IUnknown
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
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ULONG STDMETHODCALLTYPE AddRef() override;
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ULONG STDMETHODCALLTYPE Release() override;
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#pragma endregion
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#pragma region IAudioEndpointVolume
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HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
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HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
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HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
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HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
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HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
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HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
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HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
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HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
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HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
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HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
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HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
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#pragma endregion
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private:
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IAudioEndpointVolume *const pReal;
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#pragma once
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#include <stdint.h>
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#include <endpointvolume.h>
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struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
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explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
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WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
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WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
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virtual ~WrappedIAudioEndpointVolume() = default;
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#pragma region IUnknown
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
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ULONG STDMETHODCALLTYPE AddRef() override;
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ULONG STDMETHODCALLTYPE Release() override;
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#pragma endregion
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#pragma region IAudioEndpointVolume
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HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
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HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
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HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
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HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
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HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
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HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
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HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
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HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
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HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
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HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
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HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
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HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
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#pragma endregion
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private:
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IAudioEndpointVolume *const pReal;
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};
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@@ -1,185 +1,185 @@
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#include "null_device.h"
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#include <atomic>
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#include <cstring>
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#include <audioclient.h>
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#include "hooks/audio/audio.h"
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#include "hooks/audio/audio_private.h"
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#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "null_discard_backend.h"
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// friendly name reported by the synthetic device. must contain "Realtek" so the
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// gitadora arena device search matches it.
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static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
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// arbitrary identifier reported by the synthetic device.
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static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
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// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
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static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
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{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
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14
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};
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bool null_render_device_enabled() {
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return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
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}
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// duplicate a wide string into CoTaskMem so the caller can free it with
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// CoTaskMemFree / PropVariantClear as the COM API contract requires.
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static LPWSTR co_task_wcsdup(const wchar_t *src) {
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const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
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auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
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if (dst != nullptr) {
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memcpy(dst, src, bytes);
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}
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return dst;
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}
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namespace {
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// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
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struct NullPropertyStore : IPropertyStore {
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std::atomic<ULONG> ref_cnt = 1;
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virtual ~NullPropertyStore() = default;
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
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if (ppvObj == nullptr) {
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return E_POINTER;
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}
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if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
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this->AddRef();
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*ppvObj = this;
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return S_OK;
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}
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*ppvObj = nullptr;
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return E_NOINTERFACE;
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}
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ULONG STDMETHODCALLTYPE AddRef() override {
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return ++this->ref_cnt;
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}
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ULONG STDMETHODCALLTYPE Release() override {
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const ULONG refs = --this->ref_cnt;
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if (refs == 0) {
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delete this;
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}
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return refs;
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}
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HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
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if (cProps == nullptr) {
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return E_POINTER;
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}
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*cProps = 1;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
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if (pkey == nullptr) {
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return E_POINTER;
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}
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if (iProp != 0) {
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return E_INVALIDARG;
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}
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*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
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if (pv == nullptr) {
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return E_POINTER;
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}
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PropVariantInit(pv);
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if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
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&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
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pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
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if (pv->pwszVal == nullptr) {
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return E_OUTOFMEMORY;
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}
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pv->vt = VT_LPWSTR;
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}
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// unknown keys are returned as VT_EMPTY / S_OK
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
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return STG_E_ACCESSDENIED;
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}
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HRESULT STDMETHODCALLTYPE Commit() override {
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return S_OK;
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}
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};
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}
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#pragma region IUnknown
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HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
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if (ppvObj == nullptr) {
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return E_POINTER;
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}
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if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
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this->AddRef();
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*ppvObj = this;
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return S_OK;
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}
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*ppvObj = nullptr;
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return E_NOINTERFACE;
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}
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ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
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return ++this->ref_cnt;
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}
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ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
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const ULONG refs = --this->ref_cnt;
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if (refs == 0) {
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delete this;
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}
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return refs;
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}
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#pragma endregion
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#pragma region IMMDevice
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HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
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REFIID iid,
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DWORD,
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PROPVARIANT *,
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void **ppInterface)
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{
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if (ppInterface == nullptr) {
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return E_POINTER;
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}
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*ppInterface = nullptr;
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log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
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if (iid == IID_IAudioClient) {
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auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
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*ppInterface = client;
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
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if (ppProperties == nullptr) {
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return E_POINTER;
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}
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*ppProperties = new NullPropertyStore();
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
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if (ppstrId == nullptr) {
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return E_POINTER;
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}
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*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
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return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
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}
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HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
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if (pdwState == nullptr) {
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return E_POINTER;
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}
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*pdwState = DEVICE_STATE_ACTIVE;
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return S_OK;
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}
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#pragma endregion
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#include "null_device.h"
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#include <atomic>
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#include <cstring>
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#include <audioclient.h>
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#include "hooks/audio/audio.h"
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#include "hooks/audio/audio_private.h"
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#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "null_discard_backend.h"
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// friendly name reported by the synthetic device. must contain "Realtek" so the
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// gitadora arena device search matches it.
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static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
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|
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// arbitrary identifier reported by the synthetic device.
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static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
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|
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// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
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static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
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{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
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14
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};
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|
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bool null_render_device_enabled() {
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return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
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}
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|
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// duplicate a wide string into CoTaskMem so the caller can free it with
|
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// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
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static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
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auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
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if (dst != nullptr) {
|
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memcpy(dst, src, bytes);
|
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}
|
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return dst;
|
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}
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namespace {
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// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||
struct NullPropertyStore : IPropertyStore {
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||||
std::atomic<ULONG> ref_cnt = 1;
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|
||||
virtual ~NullPropertyStore() = default;
|
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|
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
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if (ppvObj == nullptr) {
|
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return E_POINTER;
|
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}
|
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if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||
this->AddRef();
|
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*ppvObj = this;
|
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return S_OK;
|
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}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE Release() override {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||
if (cProps == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*cProps = 1;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||
if (pkey == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (iProp != 0) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||
if (pv == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
PropVariantInit(pv);
|
||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||
if (pv->pwszVal == nullptr) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
pv->vt = VT_LPWSTR;
|
||||
}
|
||||
// unknown keys are returned as VT_EMPTY / S_OK
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||
return STG_E_ACCESSDENIED;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||
if (ppvObj == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||
this->AddRef();
|
||||
*ppvObj = this;
|
||||
return S_OK;
|
||||
}
|
||||
*ppvObj = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||
return ++this->ref_cnt;
|
||||
}
|
||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||
const ULONG refs = --this->ref_cnt;
|
||||
if (refs == 0) {
|
||||
delete this;
|
||||
}
|
||||
return refs;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||
REFIID iid,
|
||||
DWORD,
|
||||
PROPVARIANT *,
|
||||
void **ppInterface)
|
||||
{
|
||||
if (ppInterface == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppInterface = nullptr;
|
||||
|
||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||
|
||||
if (iid == IID_IAudioClient) {
|
||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||
*ppInterface = client;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||
if (ppProperties == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppProperties = new NullPropertyStore();
|
||||
return S_OK;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||
if (ppstrId == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||
}
|
||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||
if (pdwState == nullptr) {
|
||||
return E_POINTER;
|
||||
}
|
||||
*pdwState = DEVICE_STATE_ACTIVE;
|
||||
return S_OK;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
// returns true when a synthetic render endpoint should be injected into device
|
||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||
// dereference when no match exists. presenting a fake match that routes to the
|
||||
// null audio backend lets the search succeed while discarding the audio.
|
||||
bool null_render_device_enabled();
|
||||
|
||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||
// into the null audio backend, never touching real hardware.
|
||||
struct NullMMDevice : IMMDevice {
|
||||
NullMMDevice() = default;
|
||||
|
||||
NullMMDevice(const NullMMDevice &) = delete;
|
||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||
|
||||
virtual ~NullMMDevice() = default;
|
||||
|
||||
#pragma region IUnknown
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region IMMDevice
|
||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||
#pragma endregion
|
||||
|
||||
private:
|
||||
std::atomic<ULONG> ref_cnt = 1;
|
||||
};
|
||||
|
||||
@@ -1,139 +1,139 @@
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
std::this_thread::sleep_for(period);
|
||||
}
|
||||
}
|
||||
#include "null_discard_backend.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include "hooks/audio/util.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
NullDiscardBackend::~NullDiscardBackend() {
|
||||
this->running = false;
|
||||
if (this->pacing_thread.joinable()) {
|
||||
this->pacing_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||
return this->format_;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID)
|
||||
{
|
||||
copy_wave_format(&this->format_, pFormat);
|
||||
|
||||
// honor the game's requested buffer duration, falling back to 10 ms
|
||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||
? *hnsBufferDuration
|
||||
: DEFAULT_REFTIME;
|
||||
|
||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||
* this->period_reftime / 10000000.0 + 0.5));
|
||||
|
||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||
this->format_.Format.nChannels,
|
||||
this->format_.Format.nSamplesPerSec,
|
||||
this->format_.Format.wBitsPerSample);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||
*buffer_frames = this->buffer_frames;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||
*latency = this->period_reftime;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||
// discarded immediately, so the buffer always reads as fully drained
|
||||
padding_frames = 0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch)
|
||||
{
|
||||
if (ppClosestMatch) {
|
||||
*ppClosestMatch = nullptr;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period)
|
||||
{
|
||||
if (default_device_period) {
|
||||
*default_device_period = this->period_reftime;
|
||||
}
|
||||
if (minimum_device_period) {
|
||||
*minimum_device_period = this->period_reftime;
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_start() {
|
||||
if (!this->running.exchange(true)) {
|
||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_stop() {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||
this->relay_handle = *event_handle;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||
const size_t buffer_size =
|
||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||
if (this->scratch.size() < buffer_size) {
|
||||
this->scratch.resize(buffer_size);
|
||||
}
|
||||
*ppData = this->scratch.data();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||
// discard the audio entirely
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void NullDiscardBackend::pace_loop() {
|
||||
using namespace std::chrono;
|
||||
|
||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||
// game once per buffer period to keep its render thread from blocking on the event.
|
||||
const auto period = duration_cast<steady_clock::duration>(
|
||||
duration<double>(this->period_reftime / 10000000.0));
|
||||
|
||||
while (this->running.load()) {
|
||||
if (this->relay_handle) {
|
||||
SetEvent(this->relay_handle);
|
||||
}
|
||||
std::this_thread::sleep_for(period);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "hooks/audio/implementations/backend.h"
|
||||
|
||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||
// keeps running normally with nothing output to any real device. routed through the shared
|
||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||
struct NullDiscardBackend final : AudioBackend {
|
||||
~NullDiscardBackend() final;
|
||||
|
||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||
|
||||
HRESULT on_initialize(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
DWORD *,
|
||||
REFERENCE_TIME *hnsBufferDuration,
|
||||
REFERENCE_TIME *,
|
||||
const WAVEFORMATEX *pFormat,
|
||||
LPCGUID) override;
|
||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||
HRESULT on_is_format_supported(
|
||||
AUDCLNT_SHAREMODE *,
|
||||
const WAVEFORMATEX *,
|
||||
WAVEFORMATEX **ppClosestMatch) override;
|
||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||
HRESULT on_get_device_period(
|
||||
REFERENCE_TIME *default_device_period,
|
||||
REFERENCE_TIME *minimum_device_period) override;
|
||||
HRESULT on_start() override;
|
||||
HRESULT on_stop() override;
|
||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||
|
||||
private:
|
||||
void pace_loop();
|
||||
|
||||
WAVEFORMATEXTENSIBLE format_ {};
|
||||
uint32_t buffer_frames = 0;
|
||||
REFERENCE_TIME period_reftime = 0;
|
||||
HANDLE relay_handle = nullptr;
|
||||
std::vector<BYTE> scratch;
|
||||
std::thread pacing_thread;
|
||||
std::atomic<bool> running = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user