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fix line endings
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@@ -1,55 +1,55 @@
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <string>
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namespace overlay::notifications {
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// master switch for the notification system; when false, add() is a no-op.
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// controlled by selecting "none" for the -notifypos launcher option.
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extern bool ENABLED;
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enum class Severity {
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Info,
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Success,
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Warning,
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Error,
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};
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// screen anchor for the toast stack. toasts stack away from the anchored edge.
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enum class Position {
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BottomRight,
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BottomLeft,
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TopRight,
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TopLeft,
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};
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// current toast anchor. defaults to BottomRight; may be reassigned by
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// apply_game_default_position() or by the user via -notifypos.
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extern Position POSITION;
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// apply the default toast position appropriate for a game (by display name,
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// as returned by eamuse_get_game()). called once after game autodetect, before
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// any user -notifypos override is applied.
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void apply_game_default_position(const std::string &game_name);
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// add a notification (thread-safe). returns the assigned id, or 0 if the
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// notification was dropped (overlay disabled or notifications disabled).
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uint64_t add(Severity severity, std::string text);
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// rate-limited variant of add(). suppresses the toast if another call with
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// the same `key` succeeded within the last `cooldown_seconds`. useful for
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// events that can fire every frame (e.g. a button held down). returns the
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// assigned id, or 0 if the toast was suppressed or dropped. thread-safe.
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uint64_t add_throttled(Severity severity, const std::string &key,
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double cooldown_seconds, std::string text);
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// true if there is at least one notification that still needs to be drawn.
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// safe to call from the render thread without locking the underlying store.
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bool has_pending();
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// draw all active notifications and prune expired ones.
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// must be called from the ImGui render thread inside a NewFrame/EndFrame pair.
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void draw();
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}
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <string>
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namespace overlay::notifications {
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// master switch for the notification system; when false, add() is a no-op.
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// controlled by selecting "none" for the -notifypos launcher option.
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extern bool ENABLED;
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enum class Severity {
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Info,
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Success,
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Warning,
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Error,
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};
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// screen anchor for the toast stack. toasts stack away from the anchored edge.
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enum class Position {
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BottomRight,
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BottomLeft,
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TopRight,
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TopLeft,
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};
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// current toast anchor. defaults to BottomRight; may be reassigned by
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// apply_game_default_position() or by the user via -notifypos.
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extern Position POSITION;
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// apply the default toast position appropriate for a game (by display name,
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// as returned by eamuse_get_game()). called once after game autodetect, before
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// any user -notifypos override is applied.
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void apply_game_default_position(const std::string &game_name);
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// add a notification (thread-safe). returns the assigned id, or 0 if the
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// notification was dropped (overlay disabled or notifications disabled).
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uint64_t add(Severity severity, std::string text);
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// rate-limited variant of add(). suppresses the toast if another call with
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// the same `key` succeeded within the last `cooldown_seconds`. useful for
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// events that can fire every frame (e.g. a button held down). returns the
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// assigned id, or 0 if the toast was suppressed or dropped. thread-safe.
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uint64_t add_throttled(Severity severity, const std::string &key,
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double cooldown_seconds, std::string text);
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// true if there is at least one notification that still needs to be drawn.
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// safe to call from the render thread without locking the underlying store.
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bool has_pending();
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// draw all active notifications and prune expired ones.
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// must be called from the ImGui render thread inside a NewFrame/EndFrame pair.
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void draw();
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}
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