mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-10-05 01:38:12 -07:00
fix line endings
This commit is contained in:
@@ -1,18 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace nativetouch::transform {
|
||||
enum class Result {
|
||||
Unchanged,
|
||||
Transformed,
|
||||
Rejected,
|
||||
};
|
||||
|
||||
bool is_tdj_dedicated_subscreen(HWND window);
|
||||
bool sdvx_landscape_rotate(POINT *position, LONG width, LONG height);
|
||||
bool game_to_screen(HWND window, POINT *position);
|
||||
bool screen_to_game(HWND window, POINT *position);
|
||||
bool mouse_to_game(HWND window, POINT *position);
|
||||
Result hardware_to_game(POINT *position);
|
||||
}
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace nativetouch::transform {
|
||||
enum class Result {
|
||||
Unchanged,
|
||||
Transformed,
|
||||
Rejected,
|
||||
};
|
||||
|
||||
bool is_tdj_dedicated_subscreen(HWND window);
|
||||
bool sdvx_landscape_rotate(POINT *position, LONG width, LONG height);
|
||||
bool game_to_screen(HWND window, POINT *position);
|
||||
bool screen_to_game(HWND window, POINT *position);
|
||||
bool mouse_to_game(HWND window, POINT *position);
|
||||
Result hardware_to_game(POINT *position);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user