update main menu layout

This commit is contained in:
bicarus-dev
2026-06-08 00:27:42 -07:00
parent 9651051990
commit f8c585a9d1
+11 -11
View File
@@ -93,25 +93,25 @@ namespace overlay::windows {
ImGui::GetFontSize() * 1.9f);
const ImVec2 size_third(
(size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3,
ImGui::GetFontSize() * 2.5f);
ImGui::GetFontSize() * 1.9f);
build_button(this->overlay->window_config, "Options", size, NextItem::NEW_LINE);
std::string sub = "Show Subscreen";
std::string sub = "Subscreen";
if (avs::game::is_model("LDJ")) {
if (games::iidx::TDJ_MODE) {
sub = "Show TDJ Subscreen";
sub = "IIDX TDJ Subscreen";
} else {
sub = "Show LDJ LED Ticker";
sub = "IIDX LDJ LED Ticker";
}
} else if (avs::game::is_model("KFC")) {
sub = "Show Valkyrie Subscreen";
sub = "SDVX Valkyrie Subscreen";
} else if (avs::game::is_model("REC")) {
sub = "Show DRS Dance Floor";
sub = "DRS Dance Floor";
} else if (games::gitadora::is_arena_model()) {
sub = "Show GITADORA Subscreen";
sub = "GITADORA Subscreen";
} else if (games::popn::is_pikapika_model()) {
sub = "Show Pop'n Subscreen";
sub = "Pop'n Subscreen";
}
build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE);
@@ -130,9 +130,9 @@ namespace overlay::windows {
build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE);
} else {
// 1p and 2p
build_button(this->overlay->window_keypad1, "Keypad\n P1", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_iopanel, " I/O\npanel", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_keypad2, "Keypad\n P2", size_third, NextItem::NEW_LINE);
build_button(this->overlay->window_keypad1, "P1 #", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_iopanel, "I/O", size_third, NextItem::SAME_LINE);
build_button(this->overlay->window_keypad2, "P2 #", size_third, NextItem::NEW_LINE);
}
ImGui::TextDisabled("Debug");