## Link to GitHub Issue or related Pull Request, if one exists
#0
## Description of change
Fix the issue with popn lights flickering.
`SetTapeLedDataPart()` updates BI3A’s internal LED buffer without
immediately sending it to hardware. High Cheers briefly clears this
buffer before writing the complete set of lights.
Stage pin-0 (button light) updates in the hook and publish only the
latest frame during `GetDeviceStatus()`, matching real BI3A behavior.
This prevents temporary clear frames from reaching HID controllers.
## Testing
Tested with my iidx controller with HID lights.
## Link to GitHub Issue or related Pull Request, if one exists
#618
## Description of change
Add rest of the LED strip lights.
## Testing
Tested U region.
## Link to GitHub Issue or related Pull Request, if one exists
#618
## Description of change
Wire up coin and more lights to bi3a_hook.
## Testing
Tested on U region
## Link to GitHub Issue or related Pull Request, if one exists
#618
## Description of change
Basic support for lights - subwoofer RGB and button lights.
## Testing
Tested on title screen and in-game.
Tested beat pop as well since that lights up the colors in white/blue.
## Link to GitHub Issue or related Pull Request, if one exists
#618
## Description of change
Turns out running this with bi2x doesn't process buttons properly, so we
have to use bi3a.
## Testing
Seems playable now.