## Link to GitHub Issue, if one exists
n/a
## Description of change
Add lights output for the buttons lamp array. Only implemented the top
row of lights and not all of them, this is good enough.
## Testing
Tested with a Nostroller and also spiceremote.py.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.
In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.
## Testing
Tested using FauceTwo and a mouse.
## Link to GitHub Issue, if one exists
Fixes#364
## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.
## Testing
Tested that HID keyboard works with `Bind` option.
## Link to GitHub Issue, if one exists
Fixes#365
## Description of change
Always check both analog and digital input when calculating fader
offset.
## Testing
Tested with keyboard and xbox one controller.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Adds support for Polaris Chord
## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.