Commit Graph

15 Commits

Author SHA1 Message Date
drmext 5c244eaca7 improve E004 card generation and placeholder pcbid (#748)
## Link to GitHub Issue or related Pull Request, if one exists
#73

## Description of change
Generated cards now start with E0040100 to fully match real cards. The
placeholder example `E004010000000000` is replaced with
`E0040100FFFFFFFF`.

The invalid placeholder/fallback PCBID `04040000000000000000` is
replaced with `01201000000000010101`, which contains a valid
header/checksum, making it closer resemble a real PCBID while still
clearly being an example.
2026-06-10 23:24:43 -07:00
Will 37218e7fe0 Try and preserve the wideness of std::filesystem::path more (#660)
As noted in #567, a filesystem path that contains non-ascii will break a
lot if using a clang toolchain.

Luckily, fmtlib has a lossy utf8 convert when you use it to print a path
(after including `fmt/std.h`). The vast majority of this diff is just
removing `.string()` from paths inside loggings calls.

There are some callsites I _didn't_ touch, mainly the options, because
it would be an ABI break to change those to be wide strings and I cbf
looking into settings upgrades. There are also some spots (avs mountpath
remapping, for example) where the path is guaranteed to be ascii, so I
didn't modify them.

ImGui doesn't appear to easily support wide strings (I mean, surely it
does, but I'm not gonna look too far into it) so I mostly just left
those alone too, with a few spots modified to re-use fmtlib's lossy
utf8.

Some of the changes are basically never gonna be hit IRL, like who would
put a file with a non-ascii _extension_ along with their modules? But
the diff is (I hope) pretty easy to validate as OK.

Testing has been somewhat minimal, I fired up the GCC build of spice2x
in a dodgy folder name, got mojibake (running via wine in linux so take
that as you will), ran the unmodified clang spice and crashed the same
way the reporter did. After modification, I get the exact same mojibake
so I assume if the terminal enjoys utf8 it'll display OK.

Claude (only used for review) thinks the commit is fine but is annoyed
that I use `fmt::detail` in the appdata censoring, which is part of the
private API; personally I don't care because it's pretty stable.
2026-04-27 20:07:15 -07:00
bicarus 48903998a5 ea3: fix boot failure when -e is specified to override ea3-config path (#655)
## Link to GitHub Issue or related Pull Request, if one exists
Regression introduced by #595 

## Description of change
`avs::core::file_exists` fails if you use `\` as path separator... what
I meant to use was `fileutils::file_exists`.

This would have caused failures - mostly for gitadora players - if they
used `prop\ea3-config2.xml` for example.

## Testing
2026-04-22 01:55:13 -07:00
bicarus 220b27159b ea3: don't treat failure from dll_entry_init as fatal (#601)
## Link to GitHub Issue or related Pull Request, if one exists
fixes #600
2026-03-30 02:31:08 -07:00
bicarus 056d1b2d90 ea3: warn about missing ea3 config (#595)
Show better warning message when `ea3-config.xml` / `eamuse-config.xml`
is missing. Right now we just say `failed to load prop/eamuseconfig.xml`
which is really confusing when people look for `eamuse-config.xml` that
never existed in the first place.
2026-03-27 01:56:32 -07:00
bicarus 5715d4e605 gitadora: (arena model) override app-config (#520)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.

## Testing
Tested both GF and DM.

Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
2026-01-17 17:49:50 -08:00
bicarus 6b8335780f ddr: fix up init code when using old I/O with gold cab mode (#480)
## Link to GitHub Issue, if one exists
Fixes #479 

## Description of change
When p3io / p4io is in use with Gold Cab spec, use the old init code.

## Testing
Verified p3io / p4io / bio2 booting with 2024040200.
2025-12-29 16:26:30 -08:00
bicarus-dev 283ec3960a ea3: add warning message for missing <soft> node (#440)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Add some descriptive error message for the case where we couldn't find
softid in prop files.

## Testing
manual
2025-12-09 19:14:58 -08:00
bicarus-dev 0ec37ac6ea troubleshooter: log soft id (#436)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Log soft ID (game datecode etc) at the top of auto-troubleshooter output
2025-12-08 17:35:59 -08:00
duel0213 0ef0b84308 mdx: change init_code instead of security_code for gold cab (#438)
## Link to GitHub Issue, if one exists
n/a

## Description of change
This changes previous security code change to init code change (#435)

## Testing
2025-12-08 17:14:35 -08:00
duel0213 62c30d8895 mdx: fix io mode bio2 boot crash (#435)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Currently when 'bio2' specified on 'io' parameter of app-config the game
crashed due to security code check.
These codes changes security code to corresponding one and adds fake
BIO2 entry to satisfy BIO2 check.

## Testing
Tested with MDX-003 and J:I:B ident.
The game boots and A3 now displays gold cab theme and displays MATCHING
GROUP, MATCHING SIDE on NETWORK OPTIONS test mode menu.
2025-12-08 10:16:16 -08:00
bicarus-dev 98bc285d98 logger: show message popup for log_fatal (#412)
## Link to GitHub Issue, if one exists
#410 

## Description of change
When raising fatal errors via `log_fatal`, also show a modal popup.

Update instances of `log_fatal` where the message was too long to fit.

## Testing
Tested various failure conditions.
2025-11-01 13:41:58 -07:00
bicarus-dev 61d79f76b2 ea3: remove verbose debug logs by default (#385)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Recently distributed iidx data has this enabled in ea3-config.xml by
default, exposing people's PCBID in the logs.

Find the node in the XML and remove it on boot, unless user overrides it
with a new option.

## Testing
Tested using asphyxia.
2025-09-28 20:31:48 -07:00
bicarus-dev 5c7ad0d51e ea3: supply default pcbid if not present (#356)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.

## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
2025-08-17 23:52:15 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00