Commit Graph

13 Commits

Author SHA1 Message Date
bicarus 7ccd938f9b overlay: mouse-as-touch needs to check if subscreen window is active (#842)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #840 

## Description of change
Currently, for subscreen games, mouse events are still delivered even
when the subscreen overlay window is not visible.

Change this so that the subscreen overlay must be active and under the
mouse cursor for the mouse-to-touch transformation to occur. Applies to
both native and wintouchemu.

## Testing
Needs to test everything again..

iidx:

- [ ]  full screen with overlay
- [ ]  single window with overlay
- [ ]  two window

Test: mouse, poke, api, real touch screen

sdvx:

- [ ] full screen with overlay
- [ ] windowed

popn

- [x] full screen with overlay
- [x] window with overlay
- [x] dedicated window

gitadora

- [x] single window with overlay
- [x] dedicated sub window

nostalgia

- [x] fullscreen
- [x] windowed

test: poke

wintouchemu
- [ ] Do all of the above again with wintouchemu
2026-07-28 01:14:47 -07:00
bicarus 64600826b7 nost: touch piano mode (#830)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Touch piano mode. Allows piano keys to be played with the touch screen.
Since the touch screen is still needed for menu navigation (including
during songs) a toggle switch is added so that the user can flip between
navigation mode and piano mode.

The touch targets are pixel-perfect. Don't let the game's piano
animations fool you.

## Testing
2026-07-23 15:49:50 -07:00
bicarus 0b24e703a1 overlay: re-enable keyboard navigation (#802)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #800 

## Description of change
Restores keyboard navigation by default in spicecfg, and add an option
to optionally enable it in the overlay.

## Testing
2026-07-14 00:18:21 -07:00
bicarus 451cbec0b9 overlay: OBS control window via WebSocket API (#773)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds an overlay window widget for controlling OBS over WebSocket.

Add new lines to the FPS widget that shows recording / streaming timers.

Show notifications for major state changes (stream started/stopped,
recording started/paused/resumed/stopped)

## Testing
2026-06-24 02:44:36 -07:00
bicarus 6fec169347 overlay: toggle main menu independently (#759)
Recently there was a change to make the main menu also toggle the
overlay; revert that.
2026-06-15 01:45:02 -07:00
bicarus 9651051990 overlay: make overlay toggle behavior more consistent (#743)
Clean up how various overlay toggle shortcuts work with the main menu
visible.
2026-06-07 21:56:06 -07:00
bicarus 100caa0f5c overlay: refactor overlay layering (#739)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change

Create three distinct layers for the overlay:

1. Bottommost persistent layer - non-interactable layer that is always
on. This was only for notifications, but now the FPS widget lives here
as well.
2. Overlay windows layer - most interactable windows go here.
3. Topmost main menu - this is reserved for the main menu (escape key)
and this is a modal dialog that occludes the layers below.

Why? 

- `toggle overlay` behavior with FPS widget *also* toggling on/off was a
bit confusing (now they're two separate keys)
- FPS widget is popular, but it caused the entire overlay to be active,
which affects how input is handled
- the main menu being a standalone window was a little awkward (now it's
a modal)

## Testing
2026-06-07 17:23:08 -07:00
drmext 4c73200f58 cfg: d3d9 standalone configurator (#720)
## Description of change
**Configurator (spicecfg.exe)**

- Attempts to create a D3D9 device on startup and uses the hardware
ImGui DX9 path when successful; falls back to the existing software
rasterizer automatically if D3D9 init fails.
- Rewrites the configurator window loop: refresh-rate-aware render
timer, minimize/resize/`WM_DISPLAYCHANGE` handling, direct Win32 ->
ImGui input (keyboard, mouse, wheel), and optimized software painting
via `SetDIBitsToDevice` instead of per-frame GDI `HBITMAP` allocation.

**Overlay / input (scoped to standalone configurator)**

- Skips expensive per-frame rawinput polling in
`ImGui_ImplSpice_NewFrame` when `CONFIGURATOR_STANDALONE` is set (Win32
messages drive input instead).
- Adds software-renderer idle-frame detection (`sw_pixels_dirty` +
draw-data hash) so spicecfg only repaints when pixels actually change.
- Adds `ImGuiWindowFlags_NoScrollWithMouse` on the configurator root
window to prevent scroll jolt on non-scrollable child widgets.
2026-05-30 12:52:35 -07:00
bicarus b3d8d0aea9 overlay: implement dx11 backend (#707)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #134 

## Description of change
Add ImGui DX11 backend implementation, and integrate into the spice
overlay.

The tricky part is that some of the Unity games:

1. Launch multiple windows, and
2. Can be resized (even full screen games launch at a certain resolution
and then expand to fit desktop resolution)
3. lazy load DX11 DLLs

This PR also adds screenshot functionality, but screen resize is not
implemented.

## Testing

Seems to be working for most games. Need to do final tests for:

- [x] CCJ (attract movie plays as well)
- [x] Busou Shinki (title movie plays)
- [x] MFG
- [x] QuizKnock
- [x] Polaris Chord
- [x] check dx9 for regression
2026-05-29 00:47:28 -07:00
bicarus 311404f56b overlay: toast notifications (#704)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds toast notifications to the overlay.

Toast notifications are transient windows (shown for about 4 seconds).
These are drawn on top of the game even when the overlay is inactive
(i.e., when no window is open), and does not cause any input sink
behavior.

Add toasts for some common user-driven actions that could use a
notification, such as:

* screenshot
* card insert
* PIN macro
* API client connect/disconnect
* virtual printer
* screen resize toggle / scene switch

Add an option to change where the toasts are displayed, or to turn it
off entirely.

Add SDK function for it, and add it to the samples.

## Testing
Tested DDR (shown at bottom right, as is for most games) and RB (shown
top right by default).
2026-05-27 00:45:27 -07:00
bicarus 6ffaa77f58 overlay: UI scaling option (#495)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add a new option for scaling the overlay.

Gitadora Arena will receive 250% by default.

Various overlay windows have been updated to scale properly, not perfect
but they are at least usable.
2026-01-02 21:54:25 -08:00
bicarus-dev 6de8b529d2 imgui: update to v1.91.4, make various fixes to overlay (#286)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Update ImGui to `v1.91.4`. We can't update to `v1.91.5` or newer just
yet because impl_spice depends on the old IO model of ImGui which got
removed in `v1.91.5`.

We also can't update the DX9 renderer right now, because at some point
overlay breaks in TDJ (and only in TDJ...)

Enable the new debug logging functionality in ImGui. Add a button in
overlay to toggle debug log window.

Fix some minor bugs spotted by the new ImGui debug log: mismatched API
calls, font loading issues.

## Compiling
👍 

## Testing
In progress.
2025-04-03 19:14:48 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00