Commit Graph

18 Commits

Author SHA1 Message Date
Isaac Drew 66094de38a Add coin support for SDVX BI2X (#518)
## Description of change
Add coin handling to SDVX BI2X. I also tried to populate the structs as
best I could.

## Testing
Tested via running spice2x on EG final, using F1 to insert coins.
2026-01-13 09:59:49 -08:00
bicarus 7b903d35e2 iidx, sdvx: SOCD cleaner for knobs and turntables (#497)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Apply SOCD cleaner algorithm to deal with the case where both
counter-clockwise and clockwise buttons are pressed at the same time.

In SDVX, default algorithm is to prefer the most recently pressed
direction. This is better for dealing with slams in rapid succession,
for example, as you don't have to completely let go of one direction to
hit the other now.

In IIDX, default algorithm is neutral (same behavior as before). Using
last or first algorithm results in double scratches which means you'll
likely end up with an excessive poor after hitting a scratch, so neutral
is actually beneficial. Besides, if you are serious about playing on the
keyboard, you should be using `TT +/-` and `TT +/- Alternate`.

## Testing
Tested SDVX 3, EG (old cab), EG valk cab modes, IIDX 24, 27, 33
(tdj/ldj)
2026-01-04 19:50:11 -08:00
bicarus 7f281a50c5 sdvx: clean up valk cab check (#498) 2026-01-04 19:49:55 -08:00
bicarus 1354d63b85 iidx, sdvx: bi2x hook fix (attempt 2) (#499)
## Link to GitHub Issue, if one exists
see my previous attempt #496, which has been reverted by #500

## Description of change
Two issues:

1. the original implementation of bi2x_hook for iidx misunderstood what
`aioNMgrIob2_Create` does. In the original I/O code it returns a pointer
to a C++ class instance, which would also have a vptr (pointer to a
vtable) in the beginning. The original author of this code of the hook
in spice thought that `aioNMgrIob2_Create` returns a pointer to a
pointer. This may happen to work but it's not 100% accurate, so this has
been fixed by separating out the class and the vtable allocation.
Without this, the game could have accessed memory outside this buffer.

2. And then the SDVX implementation blindly copy-pasted the IIDX
`bi2x_hook`. Along with the issue above, they also forgot to check the
I/O DLLs to see how much memory needs to be allocated and change that.
Instead, they kept the same value as IIDX, which was too small. Fix that
as well.

## Testing
Doing some extensive testing with IIDX (27-33) and SDVX versions (EG).
2026-01-04 19:10:50 -08:00
bicarus e745cdcac8 Revert "iidx, sdvx: bi2x hook fix" (#500)
Reverts spice2x/spice2x.github.io#496
2026-01-04 17:50:21 -08:00
bicarus bf7666939a iidx, sdvx: bi2x hook fix (#496)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Both games take the address returned by `aioNMgrIob2_Create` and reads
values offset from that address as part of the I/O routine. This means
that the I/O routines of these games have been accessing random
variables in data/bss segments for years, they just happened to get a
value that doesn't lead to a crash.

Stumbled upon this while trying to add a new feature that required
adding more globals, but suddenly the game stopped polling I/O when I
changed a value of my global. Scary.

## Testing
Tested both games I/O
2026-01-03 19:27:53 -08:00
bicarus 8de7e5a9e4 sdvx: prevent the game from trying a random ASIO driver (#488)
## Link to GitHub Issue, if one exists
n/a

## Description of change
SDVX EG final started to pick an ASIO driver at random and tries to open
it, which causes crashes / hangs if the driver is not compatible
(ASIO4ALL in particular)

Only allow the game to access `HKLM\SOFTWARE\ASIO` if the user has a
Xonar AE, or if ASIO was configured using -sdvxasio.

## Testing
Tested year 1 data and EG final.
2025-12-30 17:58:28 -08:00
bicarus-dev 6cd212aac2 iidx,sdvx: disable subscreen overlay if -monitor is in use (#471)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If TDJ / VM mode is active AND user is enabled `-monitor` option (and
the value isn't 0, the primary monitor)

then disable the subscreen overlay, show an error message instead.

We're doing this because both games cannot accept emulated touch input
if `-monitor` option is in use. There is not much point in displaying
the second screen's image, other than to REALLY confuse people when
nothing happens when they click on it.

## Testing
Tested both games with `-monitor`.
2025-12-24 17:35:15 -08:00
bicarus-dev 5947779502 iidx,sdvx: warn user when using -monitor with TDJ/UFC mode (#431)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Warn user via warning message in log + auto-troubleshooter entry when
-monitor option is used in full screen with TDJ and UFC mode.

This covers yet another case where TDJ subscreen does not respond to
mouse clicks (because the game expects them to come through the primary
display). For UFC, -monitor usually results in a failure to create DX
adapter.

## Testing
Manual verification with TDJ/UFC modes and two monitors.
2025-12-04 21:57:36 -08:00
bicarus-dev def296095b reword log message to avoid confusion 2025-11-22 16:45:27 -08:00
bicarus-dev aec1da9d16 troubleshooter: detect ea3_report_posev error (#413)
## Link to GitHub Issue, if one exists
#345 

## Description of change
When `ea3-pos: ea3_report_posev: no such node:` is detected, add a
deferred error message and guide user to the FAQ.

## Testing
Tested SDVX with the missing XML node.
2025-11-02 14:13:04 -08:00
bicarus-dev 98bc285d98 logger: show message popup for log_fatal (#412)
## Link to GitHub Issue, if one exists
#410 

## Description of change
When raising fatal errors via `log_fatal`, also show a modal popup.

Update instances of `log_fatal` where the message was too long to fit.

## Testing
Tested various failure conditions.
2025-11-01 13:41:58 -07:00
bicarus-dev 32801319fa Create a class for deferred error logging (#390)
## Link to GitHub Issue, if one exists
#388 

## Description of change
Instead of setting flags in `signal` and logging when we crash, create a
class for logging deferred semi-fatal messages, and dump them to the log
immediately before crashing or shutting down.

## Testing
Tested each failure case by injection.
2025-10-02 18:42:49 -07:00
bicarus-dev 931811da14 iidx,sdvx: detect SuperstepSound init failures and log a message upon crash (#376)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.

## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
2025-09-20 04:17:40 -07:00
bicarus-dev 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-dev 45a52cff90 sdvx: landscape mode (#277)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `SDVX Landscape Mode` option, allowing you to play SDVX in landscape
monitor orientation, with black borders on left and right - similar to
how EAC does it. This is meant to be an alternative to what people do
today, which is launching in windowed mode.

By default, with just `-sdvxlandscape` enabled, EG will launch at
1920x1080 (transposed from the original 1080x1920 resolution).

It is possible to combine with `-forceres` to launch at higher
resolutions. At some point though, when rendering at large resolutions
past 1440p, at some point scaling may break due to #276.

Disabled on 32-bit SDVX since dx9 `CreateDeviceEx` call is required;
`CreateDevice` won't work. For the same reason this isn't being made a
generic option for museca/rb/etc. In theory you can supply
`-sdvxlandscape` to games like IIDX and play landscape games in portrait
mode, although again, scaling my break due to #276.

Also, add new options (bottomleft/right) for subscreen overlay position
so that they don't overlap with the main screen in landscape mode.

## Compiling
🙂

## Testing
Tested a couple versions of VW and EG.
2025-03-26 20:21:05 -07:00
bicarus-dev 8241641502 audio: log errors when RegOpenKey fails for ASIO registry hooks (#273)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When RegOpenKey* hooks fail when substituting user's ASIO driver, log a
warning message.

This can happen when the user types in the wrong value for `-iidxasio`
or `-sdvxasio`, which is a common issue.

## Compiling
🥇 

## Testing
Tested LDJ/KFC
2025-03-23 18:02:41 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00