Commit Graph

60 Commits

Author SHA1 Message Date
llm96 b487cf2bcf Print missing DLLs on library load failure (#387)
## Description of change
When the game library fails to load, recursively iterate its import
table to narrow down the missing library.

If the dependency is a commonly missing one, give the user a hint on
where to find it.

## Testing
System with an AMD GPU and LDJ-010 IIDX:
```
[2025/10/01 00:32:41] M:dependencies: bm2dx.dll
[2025/10/01 00:32:41] M:dependencies:   |-- nvEncodeAPI64.dll
[2025/10/01 00:32:41] W:dependencies:   | |-- [!] NVIDIA Graphics Driver
[2025/10/01 00:32:41] W:dependencies:   | |--     For non-NVIDIA GPUs, copy the stub file from the spice2x release .zip.
[2025/10/01 00:32:41] F:libutils: DLL failed to load - this is a common error. Please carefully read ALL of the following steps for a fix:
```

Same system, but with SDVX:
```
[2025/10/01 00:33:53] M:dependencies: soundvoltex.dll
[2025/10/01 00:33:53] M:dependencies:   |-- nvcuda.dll
[2025/10/01 00:33:53] W:dependencies:   | |-- [!] NVIDIA Graphics Driver
[2025/10/01 00:33:53] W:dependencies:   | |--     For non-NVIDIA GPUs, copy the stub file from the spice2x release .zip.
[2025/10/01 00:33:53] M:dependencies:   |-- nvcuvid.dll
[2025/10/01 00:33:53] W:dependencies:   | |-- [!] NVIDIA Graphics Driver
[2025/10/01 00:33:53] W:dependencies:   | |--     For non-NVIDIA GPUs, copy the stub file from the spice2x release .zip.
[2025/10/01 00:33:53] F:libutils: DLL failed to load - this is a common error. Please carefully read ALL of the following steps for a fix:
```

Contrived example of a missing dependency of a dependency:
```
[2025/10/01 00:30:59] M:dependencies: bm2dx.dll
[2025/10/01 00:30:59] M:dependencies:   |-- libaio.dll
[2025/10/01 00:30:59] W:dependencies:   | |-- [!] The library could not be loaded. (126)
[2025/10/01 00:30:59] M:dependencies:   |-- libaio-iob.dll
[2025/10/01 00:30:59] M:dependencies:   | |-- libaio.dll
[2025/10/01 00:30:59] M:dependencies:   |-- libaio-iob2_video.dll
[2025/10/01 00:30:59] M:dependencies:   | |-- libaio.dll
[2025/10/01 00:30:59] M:dependencies:   | |-- libaio-iob.dll
[2025/10/01 00:30:59] F:libutils: DLL failed to load - this is a common error. Please carefully read ALL of the following steps for a fix:
```

Another example of a missing file, but with 32-bit IIDX 24:
```
[2025/10/01 00:42:13] M:dependencies: bm2dx.dll
[2025/10/01 00:42:13] M:dependencies:   |-- libafp-win32.dll
[2025/10/01 00:42:13] W:dependencies:   | |-- [!] The library could not be loaded. (126)
[2025/10/01 00:42:13] M:dependencies:   |-- libafputils-win32.dll
[2025/10/01 00:42:13] M:dependencies:   | |-- libafp-win32.dll
[2025/10/01 00:42:13] F:libutils: DLL failed to load - this is a common error. Please carefully read ALL of the following steps for a fix:
```

---------

Co-authored-by: aixxe <me@aixxe.net>
2025-09-30 22:12:08 -07:00
GEEKiDoS 808ac0c557 Fix msvc compiler warnings (#374)
To be noticed I edited thirdparty header for fmt library (#373), idk if
it is acceptable
2025-09-18 21:57:38 -07:00
oleg238948234 a9fc6ef1b2 Add Polaris Chord Support (#361)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
2025-09-15 21:08:17 -07:00
bicarus-dev aafea3b1c1 loveplus: stub impl of cpusbxpkm.dll (printer) (#319)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a stub for `cpusbxpkm.dll`. The stub doesn't work, it's only enough
to allow the game to load; but that is irrelevant since spice hooks the
printer at runtime.

## Testing
Observed the game boot, and was able to print out the test image from
test menu. Will do more testing on a real server.
2025-05-08 23:03:26 -07:00
bicarus-dev 598422b701 build: large address aware variant of 32-bit spice.exe (#298)
## Link to GitHub Issue, if one exists
Fixes #280

## Description of change
Introduce a variant of 32bit spice.exe that is large address aware.

## Compiling
👍 

## Testing
Minimal testing has been done to see if the LAA variant can boot
existing 32 bit games.
2025-04-22 00:21:45 -07:00
bicarus-dev 6de8b529d2 imgui: update to v1.91.4, make various fixes to overlay (#286)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Update ImGui to `v1.91.4`. We can't update to `v1.91.5` or newer just
yet because impl_spice depends on the old IO model of ImGui which got
removed in `v1.91.5`.

We also can't update the DX9 renderer right now, because at some point
overlay breaks in TDJ (and only in TDJ...)

Enable the new debug logging functionality in ImGui. Add a button in
overlay to toggle debug log window.

Fix some minor bugs spotted by the new ImGui debug log: mismatched API
calls, font loading issues.

## Compiling
👍 

## Testing
In progress.
2025-04-03 19:14:48 -07:00
bicarus-dev 7301cdaa6c imgui: reorganize imgui library files to mirror what's in the imgui releases (#285)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Functionally, no change.

Move ImGui library files around so that they mirror how they are
structured in imgui releases. This will make it easier to migrate to a
future version of ImGui.

Add a handful of static asserts to check that we have the necessary
features enabled / disabled in imgui header.

## Compiling
👍 

## Testing
Tested 32-bit overlay, 64-bit overlay, TDJ, and UFC overlays, and
spicecfg.

Interesting finds during ImGui testing (not part of this PR, but for
future reference when upgrading imgui version):
* Updating dx9 backend to the newest causes TDJ to stop rendering the
overlay completely (fine in UFC or any other game)
* Omitting `IMGUI_USE_BGRA_PACKED_COLOR` causes spicecfg software
renderer to use the wrong color (RGB format parsing error probably)
* At some point - v1.90? the `About` and `Licenses` buttons in spicecfg
stop responding after an upgrade, maybe our improper usage of MenuItem?
* Using the docking branch of ImGui is not required but we should just
stick to it for multi-viewport functionality which we may want to use
later.
2025-04-02 22:56:52 -07:00
oleg238948234 1b7ebd6fc2 Add Mahjong Fight Girl Support (#275)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds Mahjong Fight Girl Support

## Compiling
+

## Testing
Tested with VFG:J:E:A:2024100800 in HG mode with VFG IO. No
modifications made to data, other than avs-config.xml and
ea3-config.xml. B and C modes don't work because of serial touchscreen.
UKS mode doesn't work because of IO.
2025-03-24 16:06:55 -07:00
bicarus-dev b267ad09ac Multiple "scenes" for screen resize (#270)
## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
2025-03-21 21:52:47 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00