## Link to GitHub Issue or related Pull Request, if one exists
n/a
## Description of change
Add a checkbox to the buttons edit dialog that lets you set a device as
"always on", accomplished by setting the device to `Naive`, vkey to
`0xff` (invalid), and `Invert`.
No backend rawinput changes.
## Testing
## Link to GitHub Issue or related Pull Request, if one exists
#616
## Description of change
`Naive` button is now called `Naive/XInput` and detects XInput
controllers
Add vibration output as "Lights"
Add proper hotplug support and multiple controllers
Fix misc bugs on x86
## Testing
I tested with two xbox controllers.
## Link to GitHub Issue or related Pull Request, if one exists
#616
## Description of change
Adds preliminary support for XInput controllers. Enough to manually bind
buttons and map analogs.
## Link to GitHub Issue or related Pull Request, if one exists
#576
## Description of change
Add `Reset All` buttons to these tabs which clears out bindings to none
/ default.
For keypads, introduce a special `Use Preset` button which lets users
pick between numpad and top row number keys.
Update UI-visible string used for vKeys, especially the numpad ones
(e.g., `.` is now `Numpad .` to distinguish from the regular `.`
period).
Breaking change: if the user never had `P1 Keypad 00` set, the default
will change from `Enter` to `Numpad -` since both enter keys trigger the
same. This will affect a small number of popn/ddr players. They can just
change it back.
## Testing
*how was the code tested?*
## Description of change
Three bugs:
* Some keys are IME-dependent. Right Alt can be IME mode switch for
Japanese / Korean, and Right Ctrl is often the Kanji button.
* If you press modifiers like Ctrl during bind-many-naive, it will skip
over a button, because of broken for loop logic that ends up calling
`inc_buttons_many_index` too many times
* trying to cancel out of bind-many-naive with left and right mouse
buttons swap doesn't work
## Testing
Validating various IME. I don't have a keyboard in another language
though..
## Link to GitHub Issue, if one exists
n/a
## Description of change
Improper bounds check resulting in crash when binding mouse buttons
beyond Mouse 5.
## Testing
Tested with `Edit` function.
## Link to GitHub Issue, if one exists
Fixes#139
## Description of change
Add an option for detecting window focus when accepting input.
The new default will be to have the following:
* naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus
Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.
Clean up usage of `0xff` constant to represent invalid naive vkey.
## Testing
Still in progress, especially in regards to performance.
On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.