Commit Graph

7 Commits

Author SHA1 Message Date
Emma 955c50a9f3 api: fix for setting drs touch state (#557)
## Link to GitHub Issue, if one exists
N/A

## Description of change
Changes the array size used for collecting touch inputs from the API to
be dynamic according to the size of the input data, rather than fixed.
This fixes a crash.

## Testing
An API client was made sending touch states, both valid and invalid
(oversized). The valid states are handled identically in the test menu
while the oversized states no longer crash.
2026-02-26 10:47:08 -08:00
bicarus-dev e0530fedad build: update fmt library to 12.1.0 (#449) 2025-12-14 14:36:38 -08:00
ASleepyCat 7c15452c1e Add support for outputting IIDX tape LED data via spiceapi (#315)
## Link to GitHub Issue, if one exists
#41 (partially)

## Description of change
This PR adds support for outputting IIDX tape LED data via spiceapi
(`iidx_tapeled_get()`). It returns the data as a `dict`, with the key
being the LED name and the value being the list of RGB values. You can
optionally pass in a variadic list of names to filter the returned data.

The new API function is only implemented in Python since I'm not able to
test the wrappers in other languages.

An example script using the new API is available in this Beef Board PR:
https://github.com/HWXLR8/beef-board/pull/133.

Demo use case: https://streamable.com/pq5e1e

## Testing
Tested in IIDX 32 with custom Beef Board firmware along with a Python
script to read and send the tape LED data over USB.
2025-05-12 21:27:20 -07:00
bicarus-dev df9d9d8673 api: quality options for screen mirroring (#313)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow the server to override client's quality options for screen
mirroring.

On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.

## Testing
Tested with iOS and Windows clients.
2025-05-04 20:10:56 -07:00
bicarus-dev 6de122c9f8 api: allow lights.read() to be filtered by light names (#271)
## Link to GitHub Issue, if one exists
Fixes https://github.com/spice2x/spice2x.github.io/issues/179

## Description of change
Previously, lights.read() did not accept any parameters, instead it
returned all lights implemented by the current game.
Problem is that this is too large for some embedded implementations;
also just inefficient.

Add code to accept light names as strings and only return those in the
result.
For performance, use `robin_hood::unordered_map` to speed up the lookup
operation, which was previously a linear search.
Add this to Python wrapper library. Did not bother with others.

Also, as a bonus - update lights.write_reset() to also accept a flat
list of strings, as opposed to array containing a string, which was
silly.

## Compiling
 

## Testing
Tested using spiceremote and writing a short Python program.
2025-03-22 21:50:51 -07:00
bicarus-dev b267ad09ac Multiple "scenes" for screen resize (#270)
## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
2025-03-21 21:52:47 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00