## Link to GitHub Issue, if one exists
#477
## Description of change
Just like the old `sys_code_get_cmdline`, override command line
parameters in `app-config*` so that we can control windowed mode / full
screen.
## Testing
Tested both GF and DM.
Technically both games can boot into the correct mode using `-d -DM` but
we'll try to use the right one just in case.
## Link to GitHub Issue, if one exists
Fixes#479
## Description of change
When p3io / p4io is in use with Gold Cab spec, use the old init code.
## Testing
Verified p3io / p4io / bio2 booting with 2024040200.
## Link to GitHub Issue, if one exists
None
## Description of change
Increase the heap size for GITADORA games.
Later releases of GITADORA attempt to allocate a block of memory (size
of 0x7ECF78) for notes_info.xml but fail due to heap size being too
small, leading to HDD ERROR 5-1502-0008.
## Testing
Tested with current and previous GITADORA releases.
## Link to GitHub Issue, if one exists
#345
## Description of change
Add some descriptive error message for the case where we couldn't find
softid in prop files.
## Testing
manual
## Link to GitHub Issue, if one exists
n/a
## Description of change
Currently when 'bio2' specified on 'io' parameter of app-config the game
crashed due to security code check.
These codes changes security code to corresponding one and adds fake
BIO2 entry to satisfy BIO2 check.
## Testing
Tested with MDX-003 and J:I:B ident.
The game boots and A3 now displays gold cab theme and displays MATCHING
GROUP, MATCHING SIDE on NETWORK OPTIONS test mode menu.
## Link to GitHub Issue, if one exists
#410
## Description of change
When raising fatal errors via `log_fatal`, also show a modal popup.
Update instances of `log_fatal` where the message was too long to fit.
## Testing
Tested various failure conditions.
## Description of change
Various fixes to deferred logger -
* Rename to "auto troubleshooter"
* Fix potential deadlock
* Reword the error messages to fit in a narrower column
## Testing
tested all the error cases
## Link to GitHub Issue, if one exists
n/a
## Description of change
If log level is anything but `misc` or `all`, complain using the
deferred logger.
## Testing
Tested legacy AVS (DDR X2) and newer games.
## Link to GitHub Issue, if one exists
[#390 ](https://github.com/spice2x/spice2x.github.io/pull/390)
## Description of change
Just like the normal logger, deferred logging can be called from any
component at any time, so accessing the vector needs to be guarded.
## Testing
## Link to GitHub Issue, if one exists
#388
## Description of change
Instead of setting flags in `signal` and logging when we crash, create a
class for logging deferred semi-fatal messages, and dump them to the log
immediately before crashing or shutting down.
## Testing
Tested each failure case by injection.
## Link to GitHub Issue, if one exists
n/a
## Description of change
Recently distributed iidx data has this enabled in ea3-config.xml by
default, exposing people's PCBID in the logs.
Find the node in the XML and remove it on boot, unless user overrides it
with a new option.
## Testing
Tested using asphyxia.
## Link to GitHub Issue, if one exists
#345
## Description of change
When the directory specified in the mounttable (in avs-config.xml) lead
to bad path, remember this and show a warning message block before the
game crashes.
## Testing
Tested with simulated bad mounttable set up.
## Link to GitHub Issue, if one exists
#345
## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.
Log the size of codec DLLs, and log any failures from `regsvr32`.
Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.
## Testing
Validated the error cases.
## Link to GitHub Issue, if one exists
#345
## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.
## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
## Link to GitHub Issue, if one exists
n/a
## Description of change
The check to warn the user about potential MAX_PATH violation should be
stricter. Saw a user with 150 characters run into a crash during boot
for SDVX3.
## Testing
Tested paths under 130 / over 130, in both 32/64 bits.