## Link to GitHub Issue or related Pull Request, if one exists
#618
## Description of change
Add overlay for subscreen.
Add an option for no subscreen window.
Use the same "force redraw subscreen" logic we used in SDVX to fix the
same issue.
Known issues:
* still crashing when running windowed if there is only one monitor
* having only one monitor causes sunscreen overlay to not work
(NumberOfAdaptersInGroup issue?)
## Testing
## Link to GitHub Issue or related Pull Request, if one exists
#558
## Description of change
Same as #558 but this PR fixes the non-native touch cases (when
wintouchemu is active).
## Testing
Tested 90 and 270 degree rotation, 1080p and 1440p.
## Link to GitHub Issue, if one exists
#477
## Description of change
This is a work in progress.
What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched
What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
## Link to GitHub Issue, if one exists
n/a
## Description of change
HG cabinet uses wintouch and it requires TOUCHEVENTF_PRIMARY flag in
order to accept touch inputs.
Added wintouchemu on game hook and TOUCHEVENTF_PRIMARY flag on
wintouchemu.
## Testing
The game boots into test menu, touch now works. (tested in I/O TEST ->
TOUCH PANEL CHECK with '-s' flag)
TDJ subscreen overlay and nostalgia seems works fine regardless added
TOUCHEVENTF_PRIMARY flag but more testing required.
## Link to GitHub Issue, if one exists
Fixes#120
## Description of change
Don't call `is_touch_available` in launcher before RawInput stack is
initialized. This causes us to incorrectly fall back to the Win7/Win8
touch handler.
The desired behavior is to use rawinput touch by default for all games,
unless overridden by the user via `-wintouch`.
Add a bunch of logging so we can spot who's calling
`is_touch_available`.
As a side effect, a handful of games that previously used Win7/8 touch
will now use RawInput touch instead. If this causes any issues, they can
turn `-wintouch` on to force Win7/8 touch logic again.
## Compiling
👍
## Testing
Test:
* RB
* -wintouch
* TDJ, UFC subscreen and native touch
* overlay, especially in multi-mon