Commit Graph

13 Commits

Author SHA1 Message Date
bicarus bd2fbfcb67 touch: restore wintouchemu, fall back to it when native touch hooks fail (#834)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #833

## Description of change
Last couple PRs - such as #820 #827 #828 - made the native touch hook &
touch injection using `InjectTouchInput` the default path, since it
performs much more reliably with both real touch screens and mouse (or
any other synthetic source).

However, user has reported that WINE lacks `InjectTouchInput` which
means this won't work.

As a fix, revive the old wintouchemu code. Native touch is still the
default, but under following circumstances:

1. if `-touchemuforce` is set, or
2. if any of the required Windows touch APIs are unavailable

then we fail over from native touch to wintouchemu code. 

For Linux, condition #2 would be hit during init, and gracefully switch
over.

Caveat: the poke code for IIDX and Nost will continue to require native
touch, I do not want to maintain two paths for this. This means that
iidx poke will stop working on Linux, unfortunately.

## Testing
Tested on Windows with `-touchemuforce` set. This is mostly reverting
Linux code path back to where we were last release, so this should just
work with wine.
2026-07-26 04:29:45 -07:00
bicarus 00c8bb8ce6 gitadora: use native touch for single-window mode (#828)
## Link to GitHub Issue or related Pull Request, if one exists
#814 

## Description of change
Make gitadora arena model use native touch instead of wintouchemu. Only
single window mode with overlay is affected.

This removes the last consumer of `INJECT_MOUSE_AS_WM_TOUCH` so all of
that code can be deleted.

## Testing
Tested touch screen and mouse interaction with single window mode.
2026-07-22 01:36:06 -07:00
bicarus 09ed8b948c nost: move nostalgia from wintouchemu to native touch hook (#827)
## Link to GitHub Issue or related Pull Request, if one exists
#814

## Description of change
Switch over Nostalgia from wintouchemu to native touch hook.

Nostalgia has some strict timing requirements (touches must be updated
on every acio poll) so this takes a slightly different path to maintain
mouse holds.

Only a handful of consumers of wintouchemu remain:

1. beatstream - but it's off by default, only enabled as errata for
buggy touchscreens, or if the user forces it on (for Show Cursor)
2. gitadora single-window overlay - this is just for mouse so not a big
deal.
3. MFC HG mode - not a priority to fix.

## Testing
Tested full screen and windowed mode with touch / mouse / poke.
2026-07-22 00:56:03 -07:00
bicarus 18421ffbfe touch: make native touch the default for iidx/sdvx/popn (#820)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #814

## Description of change
Remove iidx/sdvx/popon `native touch` options.

Remove dead code in wintouchemu that deals with these games.

Native touch is now at feature-parity with wintouchemu. Native touch
options work better with touch screens, while rawinput-based wintouchemu
has compat issues on some touchscreens. For these subscreen games
deprecate the usage of wintouchemu and make them use native touch stack
by default.

### For future consideration
Gitadora - not sure what to do with this one. We only use wintouchemu
for the single window case. For all other configurations, the game
accepts mouse and touch input without any hooks, so perhaps nothing
needs to be done here.

Nostalgia - consider moving away from wintouchemu and adopt native touch
hook here as well.

## Testing
WIP
2026-07-21 02:15:56 -07:00
bicarus a2e220d3f4 gitadora: (arena model) unify window layout options (#706)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Combine the two layout options into one

## Testing

- [x] windowed, x4
- [x] windowed, x2
- [x] windowed, x1 with sub
- [x] fs
2026-05-27 21:04:23 -07:00
bicarus f69e40fa26 gitadora: (arena model) booting fullscreen with one monitor (#696)
## Link to GitHub Issue or related Pull Request, if one exists
#477 

## Description of change
By default the game needs 4 monitors.

With the new option to disable subscreens, you can now boot fullscreen
with a single 4K monitor, with subscreen overlay enabled. Side monitors
are not shown in the overlay; only the touch screen is emulated.

## Future work

- [ ] custom resolution (-forceres) doesn't work properly (hooking
ResetEx does allow the game to boot but will render incorrectly;
probably needs hex edits)
- [x] enable this automatically if the user has fewer than 4 monitors
- [ ] ability to boot with a 4k main screen + small subscreen (with no
side screens which do nothing gameplay wise), but this whole display
emulation is a nightmare to work with & test thoroughly so it'll have to
be in the future.


## Testing
Checklist:

- [x] fs on 1 monitor with option set
- [x] fs on 2 monitor with option set
- [x] windowed - default (4 windows, no overlay)
- [x] windowed - with option set (1 window, overlay)
- [x] fs with 4 monitors?
- [x] check popn hc for regression
2026-05-18 15:28:12 -07:00
bicarus 33f2e1d4b7 rawinput, touch: attempt to remove touchscreens injecting mouse events (#687)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #562

## Description of change

### rawinput touch fixes
In rawinput touch handler, if the mouse events (`WM_LBUTTONDOWN`,
`WM_MOUSEMOVE`, `WM_LBUTTONUP`) originated from a touch screen, drop
them on the floor instead of treating them as touch events.

This is an attempt to fix phantom touch issues we see with some screens.

Fix another issue where, if mouse is clicked inside the window, and then
dragged outside the window and button is released, touch point (id 0)
continues to be held.

### wintouchemu fixes
If we detected a touch input recently (500ms), ignore new mouse clicks.
This isn't perfect, but hopefully it helps with filtering out mouse
clicks originating from touch screens.

Also, switch over to detecting the primary mouse button correctly, not
just the left mouse button.

### notes

Future investigation: are there really touchscreens that report a mouse
HID capability & insert mouse events? We could have a way to filter them
at rawinput level but it'll be ugly.

## Testing
Tried jubeat, beatstream..
2026-05-09 17:52:43 -07:00
bicarus 9936088286 popn: subscreen overlay (#631)
## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change

Add overlay for subscreen.

Add an option for no subscreen window.

Use the same "force redraw subscreen" logic we used in SDVX to fix the
same issue.

Known issues:

* still crashing when running windowed if there is only one monitor
* having only one monitor causes sunscreen overlay to not work
(NumberOfAdaptersInGroup issue?)

## Testing
2026-04-12 02:11:24 -07:00
bicarus 884d665c1c sdvx, touch: account for 270 degree monitor rotation in wintouchemu (#559)
## Link to GitHub Issue or related Pull Request, if one exists
#558 

## Description of change
Same as #558 but this PR fixes the non-native touch cases (when
wintouchemu is active).

## Testing
Tested 90 and 270 degree rotation, 1080p and 1440p.
2026-02-27 17:17:00 -08:00
bicarus 821a705a7d gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists
#477 

## Description of change
This is a work in progress.

What works:
- [x] subscreen overlay shows the touch screen image (in windowed mode)
- [x] touch works in the overlay
- [x] only the main window is shown, other windows are not launched

What doesn't:
- [ ] game occasionally crashes when entering test menu?
- [ ] full screen mode is not tested at all due to monitor requirements
- [ ] need more polish (various options to control the behavior)
2026-01-17 02:17:33 -08:00
duel0213 d06b8bd731 mfc: fix 2025 version touch (#426)
## Link to GitHub Issue, if one exists
n/a

## Description of change
HG cabinet uses wintouch and it requires TOUCHEVENTF_PRIMARY flag in
order to accept touch inputs.
Added wintouchemu on game hook and TOUCHEVENTF_PRIMARY flag on
wintouchemu.
 
## Testing
The game boots into test menu, touch now works. (tested in I/O TEST ->
TOUCH PANEL CHECK with '-s' flag)
TDJ subscreen overlay and nostalgia seems works fine regardless added
TOUCHEVENTF_PRIMARY flag but more testing required.
2025-11-25 17:14:07 -08:00
bicarus-dev ae06652148 touch: avoid calling is_touch_available too early (#289)
## Link to GitHub Issue, if one exists
Fixes #120 

## Description of change
Don't call `is_touch_available` in launcher before RawInput stack is
initialized. This causes us to incorrectly fall back to the Win7/Win8
touch handler.

The desired behavior is to use rawinput touch by default for all games,
unless overridden by the user via `-wintouch`.

Add a bunch of logging so we can spot who's calling
`is_touch_available`.

As a side effect, a handful of games that previously used Win7/8 touch
will now use RawInput touch instead. If this causes any issues, they can
turn `-wintouch` on to force Win7/8 touch logic again.

## Compiling
👍 

## Testing
Test:

* RB
* -wintouch
* TDJ, UFC subscreen and native touch
* overlay, especially in multi-mon
2025-04-04 21:31:18 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00