Commit Graph

6 Commits

Author SHA1 Message Date
Will e452734bc1 Build a WinXP compatible version of Spice (#611)
This was a lot more background work than expected, but that is the
nature of unnecessary hobbies I guess. Most things in here are obvious,
so here's the non-obvious thoughts and notes:

1. All the XP stuff is optional, if the toolchain isn't available it
won't even try
2. The docker build is the "known good" build and now has all the
required tools for XP and checking binaries
a. If you're OK with it, can add the XP_MUST_BUILD flag to
build_docker.sh
4. New `SPICE_XP` flag to comment out blocks
5. We could technically build using the Docker image I've made for my XP
compatible LLVM toolchain, but combining the binaries into a single zip
at the end of it is somewhat tedious, so I've chosen to grab the
binaries from my release
6. I also wrote a DLL checker to make sure the final binaries are
_actually_ XP compatible, which found some issues on x86_64 (I don't
know a single game that runs on 64 bit XP, but it wasn't too much effort
so whatever). This also won't run if missing, just to save the trouble.
7. The build script is still pretty shit, I've made some minor
improvements
  a. `/usr/bin/env bash` instead of `/bin/bash` as it's more correct
  b. Adding `-it` to the docker build, so Ctrl+C actually halts it
c. Main issue is that failures don't halt, because of the custom error
catching function. This has caused a lot of frustration, maybe we can
change that

## Testing
It runs on 32 and 64 bit installs of XP. My jubeat cab is on Win10 these
days and I haven't got around to testing an actual game, but I've
distributed test builds of this to people who *have* confirmed it works
as expected.
2026-04-06 01:14:29 -07:00
Will 4feca23240 Build scripts: support paths with spaces (#540)
Doing dumb things and building inside a path that contains spaces.
Quoted the relevant bits in the build script (and a couple more
shellcheck brought up that realistically won't ever be an issue, but the
squigglies annoy me.
2026-01-29 16:12:23 -08:00
ASleepyCat 60efd643d1 Add ccache support for faster incremental builds (#301)
## Description of change
Adds `ccache` support for local compiling and Github Actions
environments. This significantly speeds up incremental builds, but cold
starts will take a little longer to compile.

The build script now has an `-i` flag to ignore the build cache if
needed. You can also manually delete the `.ccache` folder to force a
fresh build too.

For the GA workflow, it uses the
[`ccache-action`](https://github.com/hendrikmuhs/ccache-action) action
to manage and store the cached build objects. This cache should be
accessible to all branches.

I also removed the `--no-cache` flag when building the
`spicetools/spice` image since Docker will automatically invalidate
`COPY` layers if it detects the copied files have changed.

### Compile times
Compiled with a 7800X3D, 32GB 6000MT/s RAM.
| `main` | `ccache` (fresh) | `ccache` (cached) | `ccache` (ignore
cache) |
|--------|--------|--------|--------|
| 2m46.047s | 3m8.886s | 0m32.638s | 2m45.148s |

## Testing
Tested incremental builds by using another branch that's rebased on top
of this.
2025-04-19 20:43:10 -07:00
ASleepyCat d1a20e58b6 Add CI and improve build system (#293)
## Link to GitHub Issue, if one exists
Fixes #292

## Description of change
This PR adds CI with Github Actions. Runs on every push and pull
request. If a new commit is pushed, any previous runs are cancelled for
that branch.

In total, these optimisations (on a 7800X3D with 32GB 6000MT/s RAM and
an NVMe Gen4 SSD):
* Reduces `spicetools/deps` image size by around 200 MB, and build time
by almost 50%
* Reduces compilation time by around 9%

Changes:
* Pull archlinux image from GHCR so that we don't run into pull limits
from docker.io
* Use `base-devel` archlinux image
* Reduces image build time from 141 seconds to 109 seconds on my machine
  * Clean up unneeded packages
* Small reduction in `spicetools/deps` image size (4.35 GB vs 4.14 GB)
* Use precompiled `yay` binary
* Reduces image build time from 163 seconds to 141 seconds on my machine
* Use `nproc` to get the number of cores instead of parsing
`/proc/cpuinfo` with `awk`
* Use `ninja` to compile
  * Speeds up compile times a little, around 13 seconds on my machine
* Don't run `docker run` in interactive TTY in `build_docker.sh`
  * Github Actions disallows interactive TTYs
  * Still allowed for the batch script
* `time` the compilation process
* Enable BuildKit in the bash script
  * Required for build contexts
* Don't use `USER` instruction
  * Breaks Github Actions, doesn't seem to affect build?
* More info:
https://docs.github.com/en/actions/sharing-automations/creating-actions/dockerfile-support-for-github-actions#user
  * `USER` also seems to cause issues on a mounted ReFS image
* Add executable bits to bash scripts

Future ideas:
* Combine `external/Dockerfile` and `./Dockerfile` into one to
deduplicate images and save disk space
* Fix the weird `/src/src` directory structure in the Dockerfile and
build scripts
* Investigate CMake and ninja optimisations?

## Compiling
Check CI status on my fork.

## Testing
Tested with docker on Windows. Also play tested a bit to make sure the
Github Actions artifact works.
2025-04-06 00:29:02 -07:00
sp2xdev 5fe7d1d993 fix docker build files post github migration 2025-03-16 00:34:50 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00