## Link to GitHub Issue, if one exists
n/a
## Description of change
Allow the server to override client's quality options for screen
mirroring.
On Windows / Android versions (flutter-based) clients, this is already
in the options of those apps. However, the iOS version lacks the quality
options.
## Testing
Tested with iOS and Windows clients.
## Link to GitHub Issue, if one exists
Fixes https://github.com/spice2x/spice2x.github.io/issues/179
## Description of change
Previously, lights.read() did not accept any parameters, instead it
returned all lights implemented by the current game.
Problem is that this is too large for some embedded implementations;
also just inefficient.
Add code to accept light names as strings and only return those in the
result.
For performance, use `robin_hood::unordered_map` to speed up the lookup
operation, which was previously a linear search.
Add this to Python wrapper library. Did not bother with others.
Also, as a bonus - update lights.write_reset() to also accept a flat
list of strings, as opposed to array containing a string, which was
silly.
## Compiling
➕
## Testing
Tested using spiceremote and writing a short Python program.
## Link to GitHub Issue, if one exists
Fixes#263
## Description of change
Add "scenes" to screen resize.
* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...
## Compiling
🥇
## Testing
Still testing, but seems to work fine for TDJ.