Commit Graph

6 Commits

Author SHA1 Message Date
bicarus b3d8d0aea9 overlay: implement dx11 backend (#707)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #134 

## Description of change
Add ImGui DX11 backend implementation, and integrate into the spice
overlay.

The tricky part is that some of the Unity games:

1. Launch multiple windows, and
2. Can be resized (even full screen games launch at a certain resolution
and then expand to fit desktop resolution)
3. lazy load DX11 DLLs

This PR also adds screenshot functionality, but screen resize is not
implemented.

## Testing

Seems to be working for most games. Need to do final tests for:

- [x] CCJ (attract movie plays as well)
- [x] Busou Shinki (title movie plays)
- [x] MFG
- [x] QuizKnock
- [x] Polaris Chord
- [x] check dx9 for regression
2026-05-29 00:47:28 -07:00
bicarus cd0ba51b5a sdk: introduce Spice SDK (#676)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds a flat-C, headers-only library for writing DLL plugins with spice.

This is meant to be an alternative to writing applications over spice
API which doesn't suit some scenarios like writing custom
high-performance I/O modules.

All you have to do is:

1. Create a 32-bit or 64-bit DLL with `spice_sdk_entry_point` as a
DLLExport
1. Include `spicesdk.h`, and optionally `spicesdk_io.h` (see
`extras\sdk\include`)
1. `spice_sdk_entry_point` will be called when hooks get initialized.
Call `init` with valid parameters.
1. When `init` returns, `SPICE_SDK_V0` will be filled out with a series
of function pointers; your DLL can now start calling into it.
1. Compile your DLL and add it as a DLL hook (`-k`) in spice when
launching the game.

See `v0_cpp.cpp` for an example.

V0 implements the following functions:

```
    log;

    get_game_info;
    get_avs_info;

    get_button;
    set_button;

    get_analog;
    set_analog;

    get_light;
    set_light;

    set_touch;
    clear_touch;

    insert_card;
    set_keypad;
```

V0 is focused on providing common utility functions needed in a lot of
DLL hooks (get AVS info, log messages to file), and implementing I/O.

In the future, we could have more interesting things like:

* scanning and modifying memory 
* installing DLL hooks
* having direct hooks into I/O emulation modules
* getting full tape LEDs
* having a callback into DX9 `Present` call
* drawing an ImGui window

More detailed documentation is coming soon in form of a wiki page.

## Testing
See included sample DLL.
2026-05-06 23:29:52 -07:00
bicarus 82dda33800 graphics: restore monitor settings when fullscreen is lost then restored (#664)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #663 

## Description of change
Apply monitor rotation and refresh rate again when fullscreen focus is
regained.

## Testing
Tested with sdvx7
2026-04-28 16:04:52 -07:00
bicarus 6ddae70c5a util: fix dangling pointer issues with improper std::stringstream usage (#644)
## Description of change
`std::ostringstream.str()` returns a temporary string so it's invalid to
obtain c_str from it and pass it around.

## Testing
wip
2026-04-15 23:25:38 -07:00
bicarus-dev 32801319fa Create a class for deferred error logging (#390)
## Link to GitHub Issue, if one exists
#388 

## Description of change
Instead of setting flags in `signal` and logging when we crash, create a
class for logging deferred semi-fatal messages, and dump them to the log
immediately before crashing or shutting down.

## Testing
Tested each failure case by injection.
2025-10-02 18:42:49 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00