Commit Graph

14 Commits

Author SHA1 Message Date
bicarus f0f46296f2 cfg: clean up stale buttons and lights alt bindings on save (#534)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For buttons and lights, it's possible to have multiple alternatives.

When you create alternatives and then clear then, the config files
continue to have stale entries. This is because alternatives are stored
in a vector and elements are never deleted when unbound; they get
written out to the XML on modification.

These stale XML entries live forever, and get loaded on next startup of
spice.

This PR fixes that by deleting stale entries - basically, XML nodes will
be kept only until the last valid node (properly bound button or light),
trimming the trailing invalid entries.

## Testing
Manual testing, validating XML.
2026-01-26 22:12:04 -08:00
bicarus 0078b72b03 graphics: address performance regression with Image Resize (#504)
## Link to GitHub Issue, if one exists
Regressed by #401 

## Description of change
Two things from testing SDVX Live2D -

1. ColorFill is almost always too expensive and will lead to drops
1. Scale factor of 0.5 causes GPU to sync and causes drops

(ARGB/XRGB doesn't matter, linear filtering doesn't matter)

1 is fixed by removing ColorFill calls on every frame - instead only do
this once when the user changes the duplicate option (on the next frame)

2 is fixed by updating the UI (limit the slider) though people can
ctrl+click to override these slider limits.

The warning label will be kept with slightly reworded text.

## Testing
tested in sdvx eg final (sudden death) - on my RTX 4070, my FPS is rock
solid 120 fps even with image resize on now.
2026-01-07 16:35:08 -08:00
bicarus ebf6382e7f sdvx: add warning about Image Resize feature affecting Live2D performance (#502)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Turning on Image Resize feature completely tanks performance of Live2D
in some SDVX songs. Add a giant warning next to the UI.

On my system with RTX 4070, Sudden Death is normally a rock solid
120FPS, but drops to 30-40FPS when resizing is on.

* linear filter does not affect this at all
* window resize options also have no effect

It's really just rendering on a larger surface + calling `StretchRect`
that does this.

Additionally, hide the resolution swap option since it sees very low
usage & has potential gotchas likes this.
2026-01-06 16:40:54 -08:00
bicarus 7a1f46d1be gitadora: (arena model) fix window settings not working (#494)
## Link to GitHub Issue, if one exists
#477 

## Description of change
F11 menu (window settings) did not work for arena model because the game
engine races to create many windows, so our logic of grabbing the first
window created doesn't always get the main window.

## Testing
2026-01-02 15:07:32 -08:00
bicarus-dev e0530fedad build: update fmt library to 12.1.0 (#449) 2025-12-14 14:36:38 -08:00
bicarus-dev 4e86cb16a2 cfg: tweaks to analog binding UI (#434)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add the raw device handle string to tooltip.
Add `Reset` button that clears all values.

## Testing
manual testing
2025-12-06 01:47:00 -08:00
bicarus-dev be2dab9a1a Image duplication for screen resize (#401)
## Link to GitHub Issue, if one exists
#399 

## Description of change
Add image duplication option to screen resize, allowing overflow images
to wrap around the other side.

## Testing
Tested with DDR, IIDX (windowed and full screen TDJ), SDVX (orientation
swap)
2025-10-12 20:34:45 -07:00
sp2xdev c6b10402f4 remove changelog from binary 2025-10-06 19:24:36 -07:00
bicarus-dev c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
bicarus-dev 26ea8a1b92 api: check for window focus when accepting input (#317)
## Link to GitHub Issue, if one exists
Fixes #139 

## Description of change
Add an option for detecting window focus when accepting input.

The new default will be to have the following:
 * naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus

Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.

Clean up usage of `0xff` constant to represent invalid naive vkey.

## Testing
Still in progress, especially in regards to performance.

On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
2025-05-07 13:22:29 -07:00
bicarus-dev 41d0dce6e9 cfg: use %appdata%\spice2x for new config files (#300)
## Link to GitHub Issue, if one exists
n/a

## Description of change

For JSON config files of the following features:

* patch manager
* screen resize
* IIDX camera hook
* card manager

when saving a new file, store them in %appdata%\spice2x instead of
%appdata%.

On load:
1. If the JSON file exists in %appdata%\spice2x, use that (new path)
1. If the JSON file exists in %appdata%, continue to use that (legacy
path)

It's common for people to have mixed versions of spicetools/spice2x so
we'll continue to read from the %appdata% root if the files are there,
but with a preference for the new path. We will not forcibly move files.

spicetools.xml will continue to live in the %appdata% root. Moving this
will confuse a lot of people, so I'm avoiding this.

Also, this fixes `-patchcfgpath` and `-resizecfgpath` to create
directories as needed (previously the parent directory must have existed
first)

## Testing
Tested -

* existing config files are continued to be read from %appdata%
* new files get created in %appdata%\spice2x\... (both in spicecfg and
in overlay)
* can provide custom path for `-patchcfgpath` `-resizecfgpath` and
observe directories + file created in custom path, try absolute or local
relative paths
2025-04-22 00:35:10 -07:00
bicarus-dev 104a9cbffd graphics: rewrite image scaler (#278)
## Link to GitHub Issue, if one exists
Fixes #276 

## Description of change

Note: this change is not compatible with previous screen resize config;
i.e., if you had the zoom setting dialed into a certain view, after this
change it won't be the same area, so you'll have to set up a scene
again. I think this is a worthwhile cost since the old logic is just
broken in weird ways, and preserving old settings is really tedious math
(for a feature that not many people use). Besides, this change will only
use the new Scenes values from the JSON.

Rewrite the DX9 image scaler logic.

* Previously, the rendering surface was fixed at `4096*4096 px`. Now,
this is relative to the backbuffer dimensions, which depends on the game
& respects user provided `-forceres`.
* Remove "center" option, make it the default.

Above two changes fix the aspect ratio issue (scaling in portrait games
not respecting screen ratio) and things breaking at higher res (1080p
when zoomed out far enough, or when forced to run at 4k resolution for
example)

* Use `scenes` leaf of screen resize JSON config for Scene 1 as well,
completely removing ourselves from being compatible with older spice2x
versions for these values.
* Add additional bounds check before calling `StretchRect` to avoid
users getting stuck with a bad layout, which can kill performance.

## Compiling
🦾 

## Testing
Tested 32 bit (popn / ddr), 64 bit (ldj), portrait and landscape modes
(kfc)
2025-03-28 17:23:01 -07:00
bicarus-dev b267ad09ac Multiple "scenes" for screen resize (#270)
## Link to GitHub Issue, if one exists
Fixes #263 

## Description of change
Add "scenes" to screen resize.

* UI changes - F11 menu now has a "scene switcher" for `Scene 1/2/3/4`.
Clean up other UI bits.
* Add hotkeys for `Screen Resize Scene 1`, `Screen Resize 2`, and so on.
* Detect hot key and trigger resizes.
* Add additional objects to screen_resize.json for saving and loading
the new scene settings.
* Existing screen resize data is backwards compatible (can be
loaded/saved to JSON), and is treated as `Scene 1`.
* Add API endpoint for `Resize`, allow toggling resize on/off, switching
active scene
* Add Python wrapper. Did not bother with the other wrappers (Dart, C++,
etc)...

## Compiling
🥇 

## Testing
Still testing, but seems to work fine for TDJ.
2025-03-21 21:52:47 -07:00
sp2xdev ed8c72852f Initial commit for GitHub migration based on spice2x-25-03-03 2025-03-10 19:16:49 -07:00