## Link to GitHub Issue or related Pull Request, if one exists
Fixes#782
## Description of change
This addresses an issue only seen on Linux + WINE.
Defer retaining WASAPI clients until `Initialize` succeeds.
Before this PR, temporary clients created during DirectShow device
capability probing were retained as active audio clients, causing
Wine/Linux crashes in DDR and popn.
Also covers IAudioClient3, dummy, ASIO, WaveOut, and null-device
initialization paths, for consistency.
## Testing
WIP
## Link to GitHub Issue or related Pull Request, if one exists
#730
## Description of change
Flip the option - enable the Realtek hack by default, unless the user
chooses not to.
## Testing
Tested ASIO path and WASAPI path. WASAPI path should be unaffected as
the game just picks the default audio device.
## Link to GitHub Issue or related Pull Request, if one exists
#730, #718
## Description of change
Part 1)
When ASIO is in use, the game also looks for a Realtek device so that it
can open a WASAPI Exclusive mode stream for headphones.
Add an option to fake that, in case the user doesn't have a Realtek
device.
Part 2)
`-gdaasio` wasn't workign properly - fix the logic.
## Testing
Seems to work with FlexASIO, and Xonar with no real Realtek device.