## Link to GitHub Issue or related Pull Request, if one exists
#912
## Description of change
The nicspoof tunnel kept a static UDP ring of 32 sockets x 64 slots x
8KiB payloads (~16MiB) inside the binary’s data/BSS. Now we store only
metadata + a pointer per slot. Payloads are malloc'd on enqueue and
free'd on dequeue (or when the socket is destroyed / a failed enqueue is
discarded). Empty datagrams skip malloc. MSG_PEEK copies under the
socket lock so a concurrent pop can't free the buffer out from under the
peek.
## Testing
DDR
## Link to GitHub Issue or related Pull Request, if one exists
#911
## Description of change
Add tunnelhost/tunnelclient modes to -nicspoof so two cabs can do
LAN-style BPL matching over a real UDP path (including Wine), while
keeping the fake overlay NIC. Offline spoof remains available as before.
## Testing
DDR