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https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3c8dc9de32 | |||
| 4694b59cec | |||
| 4f1ada7a2f | |||
| 104a9cbffd | |||
| 45a52cff90 |
@@ -81,16 +81,12 @@ namespace cfg {
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load_bool_value(doc, root + "enable_linear_filter", this->enable_linear_filter);
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for (size_t i = 0; i < std::size(this->scene_settings); i++) {
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auto& scene = this->scene_settings[i];
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std::string prefix = "";
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if (0 < i) {
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prefix += fmt::format("scenes/{}/", i-1);
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}
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const std::string prefix = fmt::format("scenes/{}/", i);
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load_int_value(doc, root + prefix + "offset_x", scene.offset_x);
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load_int_value(doc, root + prefix + "offset_y", scene.offset_y);
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load_float_value(doc, root + prefix + "scale_x", scene.scale_x);
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load_float_value(doc, root + prefix + "scale_y", scene.scale_y);
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load_bool_value(doc, root + prefix + "keep_aspect_ratio", scene.keep_aspect_ratio);
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load_bool_value(doc, root + prefix + "centered", scene.centered);
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}
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// windowed settings are always under game settings
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@@ -201,16 +197,12 @@ namespace cfg {
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rapidjson::Pointer(root + "enable_linear_filter").Set(doc, this->enable_linear_filter);
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for (size_t i = 0; i < std::size(this->scene_settings); i++) {
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auto& scene = this->scene_settings[i];
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std::string prefix = "";
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if (0 < i) {
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prefix += fmt::format("scenes/{}/", i-1);
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}
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const std::string prefix = fmt::format("scenes/{}/", i);
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rapidjson::Pointer(root + prefix + "offset_x").Set(doc, scene.offset_x);
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rapidjson::Pointer(root + prefix + "offset_y").Set(doc, scene.offset_y);
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rapidjson::Pointer(root + prefix + "scale_x").Set(doc, scene.scale_x);
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rapidjson::Pointer(root + prefix + "scale_y").Set(doc, scene.scale_y);
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rapidjson::Pointer(root + prefix + "keep_aspect_ratio").Set(doc, scene.keep_aspect_ratio);
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rapidjson::Pointer(root + prefix + "centered").Set(doc, scene.centered);
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}
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// windowed mode settings
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@@ -20,7 +20,6 @@ namespace cfg {
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float scale_x = 1.0;
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float scale_y = 1.0;
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bool keep_aspect_ratio = true;
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bool centered = true;
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};
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extern std::optional<std::string> SCREEN_RESIZE_CFG_PATH_OVERRIDE;
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@@ -1,3 +1,8 @@
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03/29/2025 [spice2x]
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Add SDVX landscape mode, -forceresswap option
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Fix bugs in image scaler
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Configurator UI tweaks
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03/25/2025 [spice2x]
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Add Mahjong Fight Girl support
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Add option for custom full screen resolution (-forceres)
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@@ -11,7 +11,9 @@ namespace games::sdvx {
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enum SdvxOverlayPosition {
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SDVX_OVERLAY_TOP,
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SDVX_OVERLAY_MIDDLE,
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SDVX_OVERLAY_BOTTOM
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SDVX_OVERLAY_BOTTOM,
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SDVX_OVERLAY_BOTTOM_LEFT,
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SDVX_OVERLAY_BOTTOM_RIGHT
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};
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// settings
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@@ -681,10 +681,27 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDevice(
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// dump presentation parameters
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for (size_t i = 0; i < num_adapters; i++) {
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auto *params = &pPresentationParameters[i];
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if (!GRAPHICS_WINDOWED && i == 0 && GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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if (!GRAPHICS_WINDOWED && i == 0) {
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GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
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GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
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log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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log_misc(
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"graphics::d3d9",
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"use custom resolution {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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log_misc(
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"graphics::d3d9",
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"swap full orientation {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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params->BackBufferHeight, params->BackBufferWidth);
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std::swap(params->BackBufferWidth, params->BackBufferHeight);
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}
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}
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log_info("graphics::d3d9",
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@@ -852,10 +869,27 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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for (size_t i = 0; i < num_adapters; i++) {
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auto *params = &pPresentationParameters[i];
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if (!GRAPHICS_WINDOWED && i == 0 && GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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if (!GRAPHICS_WINDOWED && i == 0) {
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GRAPHICS_FS_ORIGINAL_WIDTH = params->BackBufferWidth;
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GRAPHICS_FS_ORIGINAL_HEIGHT = params->BackBufferHeight;
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log_misc("graphics::d3d9", "original resolution: {}x{}", GRAPHICS_FS_ORIGINAL_WIDTH, GRAPHICS_FS_ORIGINAL_HEIGHT);
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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log_misc(
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"graphics::d3d9",
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"use custom resolution {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().first,
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GRAPHICS_FS_CUSTOM_RESOLUTION.value().second);
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params->BackBufferWidth = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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params->BackBufferHeight = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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log_misc(
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"graphics::d3d9",
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"swap full orientation {}x{} => {}x{}",
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params->BackBufferWidth, params->BackBufferHeight,
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params->BackBufferHeight, params->BackBufferWidth);
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std::swap(params->BackBufferWidth, params->BackBufferHeight);
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}
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}
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log_info("graphics::d3d9",
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@@ -882,9 +916,13 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
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for (size_t i = 0; i < num_adapters; i++) {
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auto *fullscreen_display_mode = &pFullscreenDisplayMode[i];
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if (!GRAPHICS_WINDOWED && i == 0 && GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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if (!GRAPHICS_WINDOWED && i == 0) {
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if (GRAPHICS_FS_CUSTOM_RESOLUTION.has_value()) {
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fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION.value().first;
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fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION.value().second;
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} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
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std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
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}
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}
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log_info("graphics::d3d9",
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@@ -7,6 +7,7 @@
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#include "hooks/graphics/graphics.h"
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#include "overlay/overlay.h"
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#include "util/flags_helper.h"
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#include "util/utils.h"
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#include "cfg/screen_resize.h"
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#include "d3d9_backend.h"
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@@ -692,89 +693,181 @@ static IDirect3DSurface9 *backbuffer = nullptr;
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static LPDIRECT3DSWAPCHAIN9 mSwapChain = nullptr;
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static IDirect3DTexture9* tex;
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static UINT topSurface_width = 0;
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static UINT topSurface_height = 0;
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static float topSurface_aspect_ratio = 1.f;
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void SurfaceHook(IDirect3DDevice9 *pReal) {
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// log_misc("graphics::d3d9", "SurfaceHook called");
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D3DPRESENT_PARAMETERS param {};
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pReal->GetSwapChain(0, &mSwapChain);
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mSwapChain->GetPresentParameters(¶m);
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// phase 0 - create a surface that has the same aspect ratio as the original back buffer
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// but larger in size. this is needed to ensure that when the user zooms out, we have
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// sufficient buffer space (black border) around the original image
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//
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// (only done once)
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if (!topSurface) {
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if (pReal->CreateTexture(4096, 4096, 1,
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topSurface_width = param.BackBufferWidth * 3;
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topSurface_height = param.BackBufferHeight * 3;
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topSurface_aspect_ratio = (float)topSurface_width / (float)topSurface_height;
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if (pReal->CreateTexture(topSurface_width, topSurface_height, 1,
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D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, &tex, NULL) != D3D_OK) {
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log_misc("graphics::d3d9", "create texture failed");
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log_warning("graphics::d3d9", "SurfaceHook - create texture failed");
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}
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log_misc("graphics::d3d9", "Backbuffer: {} {} {}",
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param.BackBufferWidth, param.BackBufferHeight, param.BackBufferCount);
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tex->GetSurfaceLevel(0, &topSurface);
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log_misc(
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"graphics::d3d9", "SurfaceHook - Backbuffer: {} {} {}",
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param.BackBufferWidth, param.BackBufferHeight, param.BackBufferCount);
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tex->GetSurfaceLevel(0, &topSurface);
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if (mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backbuffer) != D3D_OK) {
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log_misc("graphics::d3d9", "GetBackBuffer failed");
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log_warning("graphics::d3d9", "SurfaceHook - GetBackBuffer failed");
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}
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}
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const int rectLeft = 1024;
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const int rectTop = 576;
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// pre-calculate dimensions used for phase 1
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const int rectLeft = param.BackBufferWidth;
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const int rectTop = param.BackBufferHeight;
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const int w = param.BackBufferWidth;
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const int h = param.BackBufferHeight;
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D3DLOCKED_RECT rect;
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HRESULT hr;
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topSurface->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
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// phase 1 - copy the original back buffer onto the new surface.
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// we draw it 1:1 in the center of the surface.
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// if orientation is swapped, fix up the rect and draw it in the center.
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//
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// for this phase we always render with the same rect so that it's always overwritten
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// by a new frame on the same spot.
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RECT originRect {
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rectLeft,
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rectTop,
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(LONG)(rectLeft + w),
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(LONG)(rectTop + h),
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};
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if (GRAPHICS_FS_ORIENTATION_SWAP) {
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originRect.left = (topSurface_width / 2) - (GRAPHICS_FS_ORIGINAL_WIDTH / 2);
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originRect.top = (topSurface_height / 2) - (GRAPHICS_FS_ORIGINAL_HEIGHT / 2);
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originRect.right = originRect.left + GRAPHICS_FS_ORIGINAL_WIDTH;
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originRect.bottom = originRect.top + GRAPHICS_FS_ORIGINAL_HEIGHT;
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}
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// log_misc(
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// "graphics::d3d9", "originRect: {} {} {} {}",
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// originRect.left, originRect.top, originRect.right, originRect.bottom);
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hr = pReal->StretchRect(
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backbuffer, nullptr,
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topSurface, &originRect,
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D3DTEXF_LINEAR);
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if (hr != D3D_OK) {
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log_warning(
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"graphics::d3d9",
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"SurfaceHook - StretchRect backbuffer failed, rect: {} {} {} {}",
|
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originRect.left, originRect.top, originRect.right, originRect.bottom);
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}
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topSurface->UnlockRect();
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|
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// phase 2 - viewport calculation - do the actual zoom / offset math
|
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// figure out what region of the surface to copy back to the back buffer.
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RECT targetRect {
|
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rectLeft,
|
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rectTop,
|
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(LONG)(rectLeft + w),
|
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(LONG)(rectTop + h),
|
||||
};
|
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if (cfg::SCREENRESIZE->enable_screen_resize) {
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auto& scene = cfg::SCREENRESIZE->scene_settings[cfg::SCREENRESIZE->screen_resize_current_scene];
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auto w_new = w / scene.scale_x;
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auto h_new = h / scene.scale_y;
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|
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// stretch to add top/left offset to avoid going negative
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topSurface->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
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auto hr = pReal->StretchRect(
|
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backbuffer, nullptr,
|
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topSurface, &targetRect,
|
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D3DTEXF_LINEAR);
|
||||
// make sure the scaling is within bounds
|
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if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
|
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if (w_new > topSurface_width || h_new > topSurface_height) {
|
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w_new = topSurface_width;
|
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h_new = topSurface_height;
|
||||
}
|
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} else {
|
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w_new = MIN(w_new, topSurface_width);
|
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h_new = MIN(h_new, topSurface_height);
|
||||
}
|
||||
|
||||
if (hr != D3D_OK) {
|
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log_misc("graphics::d3d9", "StretchRect backbuffer failed");
|
||||
}
|
||||
topSurface->UnlockRect();
|
||||
targetRect.left = (topSurface_width / 2) - (w_new / 2) - scene.offset_x;
|
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targetRect.top = (topSurface_height / 2) - (h_new / 2) - scene.offset_y;
|
||||
targetRect.right = targetRect.left + w_new;
|
||||
targetRect.bottom = targetRect.top + h_new;
|
||||
|
||||
// do the actual zoom / offset math
|
||||
auto& scene = cfg::SCREENRESIZE->scene_settings[cfg::SCREENRESIZE->screen_resize_current_scene];
|
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if (scene.centered) {
|
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targetRect.right = (w + rectLeft) / scene.scale_x;
|
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targetRect.bottom = (h + rectTop) / scene.scale_y;
|
||||
const LONG deltaH = ((targetRect.bottom - targetRect.top) - h) / 2;
|
||||
const LONG deltaW = ((targetRect.right - targetRect.left) - w) / 2;
|
||||
targetRect.top -= deltaH;
|
||||
targetRect.bottom -= deltaH;
|
||||
targetRect.left -= deltaW;
|
||||
targetRect.right -= deltaW;
|
||||
} else {
|
||||
targetRect.left -= scene.offset_x;
|
||||
targetRect.top += scene.offset_y;
|
||||
targetRect.right = -scene.offset_x;
|
||||
targetRect.right += (w + rectLeft) / scene.scale_x;
|
||||
targetRect.bottom = scene.offset_y;
|
||||
targetRect.bottom += (h + rectTop) / scene.scale_y;
|
||||
// boundary check to prevent StretchRect failures
|
||||
if (targetRect.left < 0) {
|
||||
targetRect.left = 0;
|
||||
targetRect.right = w_new;
|
||||
} else if (targetRect.right > (LONG)topSurface_width) {
|
||||
targetRect.left = topSurface_width - w_new;
|
||||
targetRect.right = topSurface_width;
|
||||
}
|
||||
if (targetRect.top < 0) {
|
||||
targetRect.top = 0;
|
||||
targetRect.bottom = h_new;
|
||||
} else if (targetRect.bottom > (LONG)topSurface_height) {
|
||||
targetRect.top = topSurface_height - h_new;
|
||||
targetRect.bottom = topSurface_height;
|
||||
}
|
||||
|
||||
} else if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
// increase the viewport to fit the image on screen (effectively, zoom out a little)
|
||||
if (GRAPHICS_FS_ORIGINAL_WIDTH < GRAPHICS_FS_ORIGINAL_HEIGHT) {
|
||||
// portrait game on landscape display
|
||||
// height should match the original image
|
||||
targetRect.top = originRect.top;
|
||||
targetRect.bottom = originRect.bottom;
|
||||
|
||||
// width of viewport should be wider, effectively shrinking the image on x-axis when rendered
|
||||
const auto w_new = GRAPHICS_FS_ORIGINAL_HEIGHT * topSurface_aspect_ratio;
|
||||
targetRect.left = (topSurface_width / 2) - (w_new / 2);
|
||||
targetRect.right = targetRect.left + w_new;
|
||||
} else {
|
||||
// landscape game on portrait display
|
||||
targetRect.left = originRect.left;
|
||||
targetRect.right = originRect.right;
|
||||
|
||||
// height of viewport should be taller, effectively shrinking the image on y-axis when rendered
|
||||
const auto h_new = GRAPHICS_FS_ORIGINAL_WIDTH / topSurface_aspect_ratio;
|
||||
targetRect.top = (topSurface_height / 2) - (h_new / 2);
|
||||
targetRect.bottom = targetRect.top + h_new;
|
||||
}
|
||||
}
|
||||
|
||||
// draw to back buffer
|
||||
// log_misc("graphics::d3d9", "targetRect: {} {} {} {}",
|
||||
// targetRect.left, targetRect.top, targetRect.right, targetRect.bottom);
|
||||
|
||||
// phase 3 - draw the surface to back buffer
|
||||
backbuffer->LockRect(&rect, NULL, D3DLOCK_DONOTWAIT);
|
||||
bool use_linear_filter = true;
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
||||
use_linear_filter = cfg::SCREENRESIZE->enable_linear_filter;
|
||||
}
|
||||
hr = pReal->StretchRect(
|
||||
topSurface, &targetRect,
|
||||
backbuffer, nullptr,
|
||||
cfg::SCREENRESIZE->enable_linear_filter ? D3DTEXF_LINEAR : D3DTEXF_NONE);
|
||||
use_linear_filter ? D3DTEXF_LINEAR : D3DTEXF_NONE);
|
||||
backbuffer->UnlockRect();
|
||||
if (hr != D3D_OK) {
|
||||
log_misc("graphics::d3d9", "StretchRect targetRect failed");
|
||||
log_warning(
|
||||
"graphics::d3d9",
|
||||
"SurfaceHook - StretchRect targetRect failed, you must reset image scaling to default values! rect: {} {} {} {}",
|
||||
targetRect.left, targetRect.top, targetRect.right, targetRect.bottom);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::EndScene() {
|
||||
WRAP_DEBUG;
|
||||
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize) {
|
||||
if (cfg::SCREENRESIZE->enable_screen_resize || GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
SurfaceHook(pReal);
|
||||
}
|
||||
|
||||
|
||||
@@ -68,6 +68,9 @@ bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
|
||||
bool SUBSCREEN_FORCE_REDRAW = false;
|
||||
bool D3D9_DEVICE_HOOK_DISABLE = false;
|
||||
std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
|
||||
bool GRAPHICS_FS_ORIENTATION_SWAP = false;
|
||||
uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
|
||||
uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
|
||||
|
||||
// settings
|
||||
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
|
||||
|
||||
@@ -36,6 +36,9 @@ extern std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
|
||||
extern bool GRAPHICS_FORCE_SINGLE_ADAPTER;
|
||||
extern bool GRAPHICS_PREVENT_SECONDARY_WINDOW;
|
||||
extern std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
|
||||
extern bool GRAPHICS_FS_ORIENTATION_SWAP;
|
||||
extern uint32_t GRAPHICS_FS_ORIGINAL_WIDTH;
|
||||
extern uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT;
|
||||
|
||||
extern graphics_dx9on12_state GRAPHICS_9_ON_12_STATE;
|
||||
extern bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME;
|
||||
|
||||
@@ -367,15 +367,6 @@ int main_implementation(int argc, char *argv[]) {
|
||||
GRAPHICS_FORCE_SINGLE_ADAPTER = false;
|
||||
}
|
||||
|
||||
if (options[launcher::Options::FullscreenResolution].is_active()) {
|
||||
std::pair<uint32_t, uint32_t> result;
|
||||
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION = result;
|
||||
} else {
|
||||
log_warning("launcher", "failed to parse -forceres");
|
||||
}
|
||||
}
|
||||
|
||||
if (options[launcher::Options::spice2x_NvapiProfile].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||
nvapi::ADD_PROFILE = true;
|
||||
}
|
||||
@@ -448,7 +439,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_TOP;
|
||||
} else if (txt == "center") {
|
||||
games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_MIDDLE;
|
||||
} else if (txt == "bottomleft") {
|
||||
games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_BOTTOM_LEFT;
|
||||
} else if (txt == "bottomright") {
|
||||
games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_BOTTOM_RIGHT;
|
||||
}
|
||||
// else - bottom
|
||||
}
|
||||
if (options[launcher::Options::spice2x_SDVXSubRedraw].value_bool()) {
|
||||
SUBSCREEN_FORCE_REDRAW = true;
|
||||
@@ -1160,6 +1156,26 @@ int main_implementation(int argc, char *argv[]) {
|
||||
}
|
||||
log_info("launcher", "arguments:\n{}", arguments.str());
|
||||
|
||||
if (options[launcher::Options::FullscreenResolution].is_active()) {
|
||||
std::pair<uint32_t, uint32_t> result;
|
||||
if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION = result;
|
||||
} else {
|
||||
log_warning("launcher", "failed to parse -forceres");
|
||||
}
|
||||
}
|
||||
|
||||
if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
#if SPICE64
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
#else
|
||||
log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
|
||||
#endif
|
||||
}
|
||||
if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
|
||||
GRAPHICS_FS_ORIENTATION_SWAP = true;
|
||||
}
|
||||
|
||||
// deleted options
|
||||
if (options[launcher::Options::OpenKFControl].value_bool()) {
|
||||
log_fatal("launcher", "KFControl has been removed from spice2x; please use an older version.");
|
||||
|
||||
@@ -19,6 +19,7 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
|
||||
"Network",
|
||||
"Overlay",
|
||||
"Graphics (Common)",
|
||||
"Graphics (Full Screen)",
|
||||
"Graphics (Windowed)",
|
||||
"Audio",
|
||||
};
|
||||
@@ -195,7 +196,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
|
||||
"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Common)",
|
||||
.category = "Graphics (Full Screen)",
|
||||
},
|
||||
{
|
||||
.title = "Force Refresh Rate",
|
||||
@@ -211,10 +212,22 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.desc =
|
||||
"For full screen mode, forcibly set a custom resolution.\n\n"
|
||||
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
||||
"If you are using -sdvxlandscape, put the TARGET monitor resolution in this field.\n\n"
|
||||
"This should only be used as last resort if your GPU/monitor can't display the resolution required by the game",
|
||||
.type = OptionType::Text,
|
||||
.setting_name = "1280,720",
|
||||
.category = "Graphics (Common)"
|
||||
.category = "Graphics (Full Screen)"
|
||||
},
|
||||
{
|
||||
// FullscreenOrientationFlip
|
||||
.title = "Full Screen Orientation Swap",
|
||||
.name = "forceresswap",
|
||||
.desc =
|
||||
"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
|
||||
"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
|
||||
"Strongly consider combining this with -forceres option to render at monitor native resolution",
|
||||
.type = OptionType::Bool,
|
||||
.category = "Graphics (Full Screen)"
|
||||
},
|
||||
{
|
||||
// Graphics9On12
|
||||
@@ -745,7 +758,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Enum,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Overlay",
|
||||
.elements = {{"top", ""}, {"center", ""}, {"bottom", ""}},
|
||||
.elements = {
|
||||
{"top", ""},
|
||||
{"center", ""},
|
||||
{"bottom", ""},
|
||||
{"bottomleft", "for landscape"},
|
||||
{"bottomright", "for landscape"},
|
||||
},
|
||||
},
|
||||
{
|
||||
// spice2x_SDVXSubRedraw
|
||||
@@ -2025,6 +2044,18 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options",
|
||||
},
|
||||
{
|
||||
// SDVXFullscreenLandscape
|
||||
.title = "SDVX Landscape Mode (SDVX5+)",
|
||||
.name = "sdvxlandscape",
|
||||
.desc =
|
||||
"Allows you to play in landscape by transposing resolution and applying image scaling.\n\n"
|
||||
"Works only for SDVX5 and above! This is identical to -forceorientation.\n\n"
|
||||
"Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution",
|
||||
.type = OptionType::Bool,
|
||||
.game_name = "Sound Voltex",
|
||||
.category = "Game Options"
|
||||
},
|
||||
{
|
||||
// spice2x_EnableSMXStage
|
||||
.title = "StepManiaX Stage Lighting Support",
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace launcher {
|
||||
GraphicsForceSingleAdapter,
|
||||
GraphicsForceRefresh,
|
||||
FullscreenResolution,
|
||||
FullscreenOrientationFlip,
|
||||
Graphics9On12,
|
||||
spice2x_Dx9On12,
|
||||
NoLegacy,
|
||||
@@ -222,6 +223,7 @@ namespace launcher {
|
||||
spice2x_NoNVAPI,
|
||||
spice2x_NoD3D9DeviceHook,
|
||||
spice2x_SDVXNoSub,
|
||||
SDVXFullscreenLandscape,
|
||||
spice2x_EnableSMXStage,
|
||||
spice2x_EnableSMXDedicab,
|
||||
IIDXRecQuality,
|
||||
|
||||
@@ -6,36 +6,61 @@
|
||||
|
||||
namespace ImGui {
|
||||
|
||||
const auto fg = ImVec4(0.910f, 0.914f, 0.922f, 1.0f);
|
||||
const auto bg = ImVec4(0.192f, 0.212f, 0.220f, 1.0f);
|
||||
|
||||
void HelpTooltip(const char* desc) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_BorderShadow, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, fg);
|
||||
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
|
||||
ImGui::PopStyleColor(4);
|
||||
}
|
||||
|
||||
void HelpMarker(const char* desc) {
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
HelpTooltip(desc);
|
||||
}
|
||||
}
|
||||
|
||||
void WarnTooltip(const char* desc, const char* warn) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_BorderShadow, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_PopupBg, bg);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, fg);
|
||||
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
if (desc) {
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 0.f, 1.f));
|
||||
if (warn) {
|
||||
ImGui::TextUnformatted("WARNING:");
|
||||
ImGui::TextUnformatted(warn);
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
|
||||
ImGui::PopStyleColor(4);
|
||||
}
|
||||
|
||||
void WarnMarker(const char* desc, const char* warn) {
|
||||
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 1.f, 0.f, 1.f));
|
||||
ImGui::TextDisabled("(!)");
|
||||
ImGui::PopStyleColor();
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
if (desc) {
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 0.f, 1.f));
|
||||
if (warn) {
|
||||
ImGui::TextUnformatted("WARNING:");
|
||||
ImGui::TextUnformatted(warn);
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
WarnTooltip(desc, warn);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
|
||||
namespace ImGui {
|
||||
|
||||
void HelpTooltip(const char* desc);
|
||||
void HelpMarker(const char* desc);
|
||||
void WarnTooltip(const char* desc, const char* warn);
|
||||
void WarnMarker(const char* desc, const char* warn);
|
||||
void DummyMarker();
|
||||
void Knob(float fraction, float size, float thickness = 2.f,
|
||||
|
||||
@@ -2629,28 +2629,30 @@ namespace overlay::windows {
|
||||
// list entry
|
||||
ImGui::PushID(&option);
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::HelpMarker(definition.desc.c_str());
|
||||
ImGui::SameLine();
|
||||
if (option.is_active()) {
|
||||
// active option
|
||||
if (option.disabled || definition.disabled) {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.4f, 0.f, 1.f), "%s", definition.title.c_str());
|
||||
} else {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "%s", definition.title.c_str());
|
||||
ImGui::TextColored(ImVec4(0.f, 1.f, 0.f, 1.f), "%s", definition.title.c_str());
|
||||
}
|
||||
} else if (definition.hidden
|
||||
|| (!definition.game_name.empty() && definition.game_name != this->games_selected_name)) {
|
||||
// wrong game - grayed out
|
||||
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.f), "%s", definition.title.c_str());
|
||||
} else if (definition.game_name == this->games_selected_name) {
|
||||
ImGui::TextColored(ImVec4(0.8f, 0, 0.8f, 1.f), "%s", definition.title.c_str());
|
||||
} else {
|
||||
// normal text
|
||||
ImGui::Text("%s", definition.title.c_str());
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
ImGui::NextColumn();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
if (definition.display_name.empty()) {
|
||||
ImGui::Text("-%s", definition.name.c_str());
|
||||
ImGui::TextDisabled("-%s", definition.name.c_str());
|
||||
} else {
|
||||
ImGui::Text("-%s", definition.display_name.c_str());
|
||||
ImGui::TextDisabled("-%s", definition.display_name.c_str());
|
||||
}
|
||||
ImGui::NextColumn();
|
||||
if (option.disabled || definition.disabled) {
|
||||
@@ -2665,6 +2667,9 @@ namespace overlay::windows {
|
||||
option.value = state ? "/ENABLED" : "";
|
||||
::Config::getInstance().updateBinding(games_list[games_selected], option);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Integer: {
|
||||
@@ -2691,6 +2696,9 @@ namespace overlay::windows {
|
||||
option.value = buffer;
|
||||
::Config::getInstance().updateBinding(games_list[games_selected], option);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Hex: {
|
||||
@@ -2724,6 +2732,9 @@ namespace overlay::windows {
|
||||
option.value = buffer;
|
||||
::Config::getInstance().updateBinding(games_list[games_selected], option);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Text: {
|
||||
@@ -2741,6 +2752,9 @@ namespace overlay::windows {
|
||||
option.value = buffer;
|
||||
::Config::getInstance().updateBinding(games_list[games_selected], option);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Enum: {
|
||||
@@ -2771,6 +2785,9 @@ namespace overlay::windows {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::HelpTooltip(definition.desc.c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
|
||||
@@ -649,17 +649,9 @@ namespace overlay::windows {
|
||||
|
||||
// first column, part 1: help / caution marker
|
||||
ImGui::TableNextColumn();
|
||||
const std::string description = patch.description;
|
||||
const std::string caution = patch.caution;
|
||||
if (!description.empty() && !caution.empty()) {
|
||||
if (!patch.caution.empty()) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::WarnMarker(description.c_str(), caution.c_str());
|
||||
} else if (!description.empty()) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::HelpMarker(description.c_str());
|
||||
} else if (!caution.empty()) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::WarnMarker(nullptr, caution.c_str());
|
||||
ImGui::WarnMarker(nullptr, patch.caution.c_str());
|
||||
} else {
|
||||
ImGui::DummyMarker();
|
||||
}
|
||||
@@ -705,6 +697,11 @@ namespace overlay::windows {
|
||||
if (style_color_pushed) {
|
||||
ImGui::PopStyleColor(style_color_pushed);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
show_patch_tooltip(patch);
|
||||
}
|
||||
|
||||
// show range after label for integer patches
|
||||
if (patch.type == PatchType::Integer) {
|
||||
ImGui::SameLine();
|
||||
auto& numpatch = patch.patch_number;
|
||||
@@ -741,6 +738,9 @@ namespace overlay::windows {
|
||||
patch.last_status = is_patch_active(patch);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered()) {
|
||||
show_patch_tooltip(patch);
|
||||
}
|
||||
|
||||
// second column, part 2: additional options UI (dropdown, text input)
|
||||
ImGui::SameLine();
|
||||
@@ -767,6 +767,9 @@ namespace overlay::windows {
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
show_patch_tooltip(patch);
|
||||
}
|
||||
} else if (patch.type == PatchType::Integer) {
|
||||
ImGui::SetNextItemWidth(200.0f);
|
||||
auto& numpatch = patch.patch_number;
|
||||
@@ -780,6 +783,9 @@ namespace overlay::windows {
|
||||
apply_patch(patch, true);
|
||||
config_dirty = true;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
show_patch_tooltip(patch);
|
||||
}
|
||||
}
|
||||
} else if (patch_status == PatchStatus::Disabled) {
|
||||
ImGui::SetNextItemWidth(200.0f);
|
||||
@@ -794,6 +800,9 @@ namespace overlay::windows {
|
||||
ImGui::InputInt("##dummy_int_input", &patch.patch_number.value);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered()) {
|
||||
show_patch_tooltip(patch);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
@@ -822,6 +831,14 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
|
||||
void PatchManager::show_patch_tooltip(const PatchData& patch) {
|
||||
if (!patch.caution.empty()) {
|
||||
ImGui::WarnTooltip(patch.description.c_str(), patch.caution.c_str());
|
||||
} else if (!patch.description.empty()) {
|
||||
ImGui::HelpTooltip(patch.description.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void PatchManager::hard_apply_patches() {
|
||||
std::vector<std::string> written_list;
|
||||
for (auto& patch : patches) {
|
||||
|
||||
@@ -142,6 +142,7 @@ namespace overlay::windows {
|
||||
std::function<bool(const PatchData&)> filter = std::function<bool(const PatchData&)>(),
|
||||
std::string pe_identifier_for_patch = "");
|
||||
|
||||
void show_patch_tooltip(const PatchData& patch);
|
||||
};
|
||||
|
||||
PatchStatus is_patch_active(PatchData &patch);
|
||||
|
||||
@@ -51,7 +51,6 @@ namespace overlay::windows {
|
||||
for (size_t i = 0; i < std::size(cfg::SCREENRESIZE->scene_settings); i++) {
|
||||
auto& scene = cfg::SCREENRESIZE->scene_settings[i];
|
||||
scene.keep_aspect_ratio = true;
|
||||
scene.centered = true;
|
||||
scene.offset_x = 0;
|
||||
scene.offset_y = 0;
|
||||
scene.scale_x = 1.f;
|
||||
@@ -126,21 +125,28 @@ namespace overlay::windows {
|
||||
auto& scene = cfg::SCREENRESIZE->scene_settings[cfg::SCREENRESIZE->screen_resize_current_scene];
|
||||
|
||||
// general settings
|
||||
ImGui::Checkbox("Centered", &scene.centered);
|
||||
if (!scene.centered) {
|
||||
ImGui::InputInt("X Offset", &scene.offset_x);
|
||||
ImGui::InputInt("Y Offset", &scene.offset_y);
|
||||
}
|
||||
ImGui::InputInt("X Offset", &scene.offset_x);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on +/- buttons to move quickly.");
|
||||
ImGui::InputInt("Y Offset", &scene.offset_y);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on +/- buttons to move quickly.");
|
||||
|
||||
// aspect ratio
|
||||
ImGui::Checkbox("Keep Aspect Ratio", &scene.keep_aspect_ratio);
|
||||
if (scene.keep_aspect_ratio) {
|
||||
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.65f, 2.0f)) {
|
||||
if (ImGui::SliderFloat("Scale", &scene.scale_x, 0.5f, 2.5f)) {
|
||||
scene.scale_y = scene.scale_x;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
} else {
|
||||
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.65f, 2.0f);
|
||||
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.65f, 2.0f);
|
||||
ImGui::SliderFloat("Width Scale", &scene.scale_x, 0.5f, 2.5f);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
ImGui::SliderFloat("Height Scale", &scene.scale_y, 0.5f, 2.5f);
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Hint: ctrl + click on the slider to type in a numeric value.");
|
||||
}
|
||||
|
||||
ImGui::EndDisabled();
|
||||
|
||||
@@ -23,11 +23,35 @@ namespace overlay::windows {
|
||||
|
||||
const auto padding = ImGui::GetFrameHeight() / 2;
|
||||
|
||||
this->init_size = ImVec2(ImGui::GetIO().DisplaySize.x - (padding * 2), 0.f);
|
||||
this->init_size.y = (this->init_size.x * 9 / 16) + ImGui::GetFrameHeight();
|
||||
switch (games::sdvx::OVERLAY_POS) {
|
||||
case games::sdvx::SDVX_OVERLAY_BOTTOM_LEFT:
|
||||
case games::sdvx::SDVX_OVERLAY_BOTTOM_RIGHT:
|
||||
this->init_size.x = (ImGui::GetIO().DisplaySize.x - (ImGui::GetIO().DisplaySize.y * 9 / 16)) / 2 - padding;
|
||||
this->init_size.y = (this->init_size.x * 9 / 16) + ImGui::GetFrameHeight();
|
||||
break;
|
||||
case games::sdvx::SDVX_OVERLAY_TOP:
|
||||
case games::sdvx::SDVX_OVERLAY_BOTTOM:
|
||||
case games::sdvx::SDVX_OVERLAY_MIDDLE:
|
||||
default:
|
||||
this->init_size = ImVec2(ImGui::GetIO().DisplaySize.x - (padding * 2), 0.f);
|
||||
this->init_size.y = (this->init_size.x * 9 / 16) + ImGui::GetFrameHeight();
|
||||
if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||
this->init_size.x /= 2;
|
||||
this->init_size.y /= 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this->init_pos = ImVec2(ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2, 0);
|
||||
switch (games::sdvx::OVERLAY_POS) {
|
||||
case games::sdvx::SDVX_OVERLAY_BOTTOM_LEFT:
|
||||
this->init_pos.x = 0;
|
||||
this->init_pos.y = ImGui::GetIO().DisplaySize.y - this->init_size.y;
|
||||
break;
|
||||
case games::sdvx::SDVX_OVERLAY_BOTTOM_RIGHT:
|
||||
this->init_pos.x = ImGui::GetIO().DisplaySize.x - this->init_size.x;
|
||||
this->init_pos.y = ImGui::GetIO().DisplaySize.y - this->init_size.y;
|
||||
break;
|
||||
case games::sdvx::SDVX_OVERLAY_TOP:
|
||||
this->init_pos.y = padding;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user