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f5888609a8
| Author | SHA1 | Date | |
|---|---|---|---|
| f5888609a8 | |||
| c6cd72c528 |
@@ -105,8 +105,62 @@ Present1_t Present1_orig = nullptr;
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bool g_swapchain_hooked = false;
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bool g_swapchain1_hooked = false;
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// sub-screens / IME helpers are usually child or zero-sized windows.
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// visibility isn't checked - the game may present before showing the window.
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bool looks_like_game_window(HWND hwnd) {
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RECT client {};
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return GetAncestor(hwnd, GA_ROOT) == hwnd
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&& GetClientRect(hwnd, &client)
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&& client.right > client.left
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&& client.bottom > client.top;
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}
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// only the main game window; ignore sub-screens / IME helpers.
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bool is_main_game_swapchain(IDXGISwapChain *swapchain) {
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DXGI_SWAP_CHAIN_DESC desc {};
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if (!swapchain || FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
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return false;
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}
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HWND main = d3d11_hooks::main_hwnd();
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if (!main) {
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// no creation hook recorded a window, so fall back to the presenting one;
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// the choice is permanent, so require a plausible game window
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if (!looks_like_game_window(desc.OutputWindow)) {
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return false;
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}
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log_misc(
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"graphics::d3d11",
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"try to notemain hwnd from swapchain present: 0x{:x}",
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(uintptr_t)desc.OutputWindow);
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d3d11_hooks::note_main_hwnd(desc.OutputWindow);
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// it may have been ignored, or another thread may have won the slot
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main = d3d11_hooks::main_hwnd();
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}
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return desc.OutputWindow == main;
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}
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// checks are ordered cheapest first, since this runs on every present
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void try_create_overlay(IDXGISwapChain *swapchain) {
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if (!swapchain || overlay::OVERLAY) {
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if (!swapchain) {
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return;
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}
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// overlay is disabled by user
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if (!overlay::ENABLED) {
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return;
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}
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// overlay is already enabled and attached
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if (overlay::OVERLAY) {
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return;
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}
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// ignore sub windows
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if (!is_main_game_swapchain(swapchain)) {
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return;
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}
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@@ -115,12 +169,6 @@ void try_create_overlay(IDXGISwapChain *swapchain) {
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return;
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}
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// only attach to the main game window; ignore sub-screens / IME helpers.
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HWND main = d3d11_hooks::main_hwnd();
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if (main && desc.OutputWindow != main) {
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return;
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}
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// theme the native title bar; first present is the only reliable point for
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// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
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set_window_dark_titlebar(desc.OutputWindow);
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@@ -146,29 +194,42 @@ void try_create_overlay(IDXGISwapChain *swapchain) {
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device->Release();
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}
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void pump_overlay(IDXGISwapChain *swapchain) {
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if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
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// screenshots have to keep working with the overlay disabled, so they are not gated on it
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void pump_frame(IDXGISwapChain *swapchain) {
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const bool has_overlay =
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overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
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if (!has_overlay && !is_main_game_swapchain(swapchain)) {
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return;
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}
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graphics_poll_screenshot_hotkey();
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// size imgui to the backbuffer (not window client). dxgi may upscale
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// a small backbuffer into a larger client rect; without this override
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// imgui would draw past the RTV and the mouse mapping would be off.
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DXGI_SWAP_CHAIN_DESC desc {};
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if (SUCCEEDED(swapchain->GetDesc(&desc))) {
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ImGui_ImplSpice_SetDisplaySizeOverride(
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(float) desc.BufferDesc.Width,
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(float) desc.BufferDesc.Height);
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// before the overlay render so the screenshot excludes it
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if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
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d3d11_hooks::try_screenshot(swapchain);
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}
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overlay::OVERLAY->update();
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overlay::OVERLAY->new_frame();
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overlay::OVERLAY->render();
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if (has_overlay) {
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// after overlay render so toasts/menus end up in the saved image.
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d3d11_hooks::try_screenshot(swapchain);
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// size imgui to the backbuffer (not window client). dxgi may upscale
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// a small backbuffer into a larger client rect; without this override
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// imgui would draw past the RTV and the mouse mapping would be off.
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DXGI_SWAP_CHAIN_DESC desc {};
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if (SUCCEEDED(swapchain->GetDesc(&desc))) {
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ImGui_ImplSpice_SetDisplaySizeOverride(
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(float) desc.BufferDesc.Width,
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(float) desc.BufferDesc.Height);
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}
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overlay::OVERLAY->update();
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overlay::OVERLAY->new_frame();
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overlay::OVERLAY->render();
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}
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// after the overlay render so the screenshot includes toasts / menus
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if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
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d3d11_hooks::try_screenshot(swapchain);
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}
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}
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// ----------------------------------------------------------------------
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@@ -177,8 +238,11 @@ void pump_overlay(IDXGISwapChain *swapchain) {
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HRESULT STDMETHODCALLTYPE Present_hook(
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IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
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{
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try_create_overlay(swapchain);
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pump_overlay(swapchain);
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// a test present doesn't display anything; don't pick a window or take a screenshot off it
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if (!(Flags & DXGI_PRESENT_TEST)) {
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try_create_overlay(swapchain);
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pump_frame(swapchain);
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}
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return Present_orig(swapchain, SyncInterval, Flags);
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}
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@@ -186,8 +250,10 @@ HRESULT STDMETHODCALLTYPE Present1_hook(
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IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
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const DXGI_PRESENT_PARAMETERS *pParams)
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{
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try_create_overlay(swapchain);
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pump_overlay(swapchain);
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if (!(Flags & DXGI_PRESENT_TEST)) {
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try_create_overlay(swapchain);
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pump_frame(swapchain);
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}
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return Present1_orig(swapchain, SyncInterval, Flags, pParams);
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}
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@@ -1478,7 +1478,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
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void graphics_d3d9_on_present(
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HWND hFocusWindow,
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IDirect3DDevice9 *device,
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IDirect3DDevice9 *wrapped_device) {
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WrappedIDirect3DDevice9 *wrapped_device) {
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// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
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// which may fire several times per frame on multi-pass / render-to-texture games. this is the
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@@ -1489,6 +1489,13 @@ void graphics_d3d9_on_present(
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SurfaceHook(device);
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}
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graphics_poll_screenshot_hotkey();
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// before the overlay render so the screenshot excludes it
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if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
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graphics_d3d9_process_screenshot(device, wrapped_device);
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}
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// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
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// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
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// `dx9osd.dll` for pfreepanic.
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@@ -1508,6 +1515,11 @@ void graphics_d3d9_on_present(
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device->EndScene();
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}
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// after the overlay render so the screenshot includes toasts / menus
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if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
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graphics_d3d9_process_screenshot(device, wrapped_device);
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}
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// for IIDX TDJ / SDVX UFC, handle subscreen
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const bool is_vm = games::sdvx::is_valkyrie_model();
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const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
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@@ -1522,8 +1534,8 @@ void graphics_d3d9_on_present(
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wintouchemu::update();
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}
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graphics_poll_screenshot_hotkey();
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graphics_d3d9_process_screenshot_and_capture(device, SUB_SWAP_CHAIN);
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// API capture always includes the overlay
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graphics_d3d9_process_capture(device, wrapped_device);
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}
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void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
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@@ -4,6 +4,8 @@
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#include "d3d9_gfdm.h"
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struct WrappedIDirect3DDevice9;
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// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
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static const GUID IID_WrappedIDirect3D9 = {
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0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
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@@ -13,7 +15,7 @@ void graphics_d3d9_init();
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void graphics_d3d9_on_present(
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HWND hFocusWindow,
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IDirect3DDevice9 *device,
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IDirect3DDevice9 *wrapped_device);
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WrappedIDirect3DDevice9 *wrapped_device);
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void graphics_d3d9_notify_subscreen_present();
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@@ -23,6 +23,11 @@
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#include "shaders/vertex_shader.h"
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#endif
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// maps arena's cached additional swap chains (SMALL, LEFT, RIGHT) to screen numbers.
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// MAIN is the implicit swap chain, is not in those slots, and is always screen 0.
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// screen 1 is the subscreen for every other game, so SMALL takes that number here too.
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static constexpr int GFDM_ARENA_SLOT_SCREENS[] { 1, 2, 3 };
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#define CHECK_RESULT_FMT(x, fmt, ...) \
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HRESULT __ret = (x); \
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if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \
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@@ -336,20 +341,25 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
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int index = 0;
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bool create_swap_chain = false;
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bool create_fake_swap_chain = false;
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bool arena_slot = false;
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if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
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create_swap_chain = true;
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} else if (games::gitadora::is_arena_model() &&
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(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
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(GRAPHICS_SCREENSHOT_SUBSCREENS ||
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GRAPHICS_PREVENT_SECONDARY_WINDOWS ||
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GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
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if (pPresentationParameters->BackBufferWidth == 800) {
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// SMALL (subscreen)
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create_swap_chain = true;
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arena_slot = true;
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index = 0;
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} else if (pPresentationParameters->BackBufferWidth == 1080) {
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// LEFT/RIGHT
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create_swap_chain = true;
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arena_slot = true;
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index = 1;
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if (sub_swapchain[index] || fake_sub_swapchain[index]) {
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index = 2;
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@@ -361,6 +371,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
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}
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}
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// the api lists screens from this registry, so arena heads need their logical numbers in it
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if (arena_slot) {
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graphics_screens_register(GFDM_ARENA_SLOT_SCREENS[index]);
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}
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if (create_fake_swap_chain) {
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if (!fake_sub_swapchain[index]) {
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log_info(
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@@ -539,6 +554,64 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
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return n;
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}
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void WrappedIDirect3DDevice9::get_screenshot_screens(std::vector<int> &screens) const {
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if (games::gitadora::is_arena_model()) {
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screens.push_back(0);
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// every head the game renders into, whether or not it reaches a display
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for (int slot = 0; slot < 3; slot++) {
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if (sub_swapchain[slot] != nullptr || fake_sub_swapchain[slot] != nullptr) {
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screens.push_back(GFDM_ARENA_SLOT_SCREENS[slot]);
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}
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}
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return;
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}
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graphics_screens_get(screens);
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// the sub screen is only registered once the game asks for it by index
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if (sub_swapchain[0] != nullptr &&
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avs::game::is_model({"LDJ", "KFC", "M39"}) &&
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std::find(screens.begin(), screens.end(), 1) == screens.end())
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{
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screens.push_back(1);
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}
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}
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HRESULT WrappedIDirect3DDevice9::get_screenshot_swap_chain(
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UINT iSwapChain,
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IDirect3DSwapChain9 **ppSwapChain)
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{
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if (ppSwapChain == nullptr) {
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return D3DERR_INVALIDCALL;
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}
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// the game numbers the two-head SMALL head itself; keep screen 1 meaning SMALL
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if (games::gitadora::is_arena_model() && is_gfdm_two_head_exclusive() && iSwapChain == 1) {
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return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
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}
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if (games::gitadora::is_arena_model()) {
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for (int slot = 0; slot < 3; slot++) {
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if (GFDM_ARENA_SLOT_SCREENS[slot] != (int) iSwapChain) {
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continue;
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}
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if (sub_swapchain[slot] != nullptr) {
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sub_swapchain[slot]->AddRef();
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*ppSwapChain = sub_swapchain[slot];
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return D3D_OK;
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}
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if (fake_sub_swapchain[slot] != nullptr) {
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fake_sub_swapchain[slot]->AddRef();
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*ppSwapChain = fake_sub_swapchain[slot];
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return D3D_OK;
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}
|
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}
|
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}
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return GetSwapChain(iSwapChain, ppSwapChain);
|
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}
|
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HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
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D3DPRESENT_PARAMETERS *pPresentationParameters)
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{
|
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|
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@@ -3,6 +3,7 @@
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#include <array>
|
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#include <atomic>
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#include <mutex>
|
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#include <vector>
|
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|
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#include <initguid.h>
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#include <d3d9.h>
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@@ -234,6 +235,10 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
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virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
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#pragma endregion
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// logical screens the game draws, and the swap chain each one lives on
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void get_screenshot_screens(std::vector<int> &screens) const;
|
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HRESULT get_screenshot_swap_chain(UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain);
|
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|
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bool is_gfdm_two_head_exclusive() const;
|
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bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
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bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
|
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|
||||
@@ -1,10 +1,13 @@
|
||||
#include "d3d9_screenshot.h"
|
||||
|
||||
#include <cstdint>
|
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#include <filesystem>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
@@ -21,6 +24,8 @@
|
||||
#include "util/logging.h"
|
||||
#include "util/threadpool.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
|
||||
#ifdef __GNUC__
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typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
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#else
|
||||
@@ -36,6 +41,9 @@ typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
||||
|
||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
||||
|
||||
// genpath picks free filenames by probing the disk, so only one save may run at a time
|
||||
static std::mutex SCREENSHOT_SAVE_M;
|
||||
|
||||
namespace {
|
||||
|
||||
enum class ImageRequestKind {
|
||||
@@ -57,6 +65,7 @@ struct SurfaceReleaser {
|
||||
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
|
||||
|
||||
struct BackbufferCopy {
|
||||
int screen {};
|
||||
D3DSURFACE_DESC desc {};
|
||||
SurfacePtr surface;
|
||||
};
|
||||
@@ -142,7 +151,7 @@ static void save_capture(
|
||||
graphics_capture_enqueue(screen, pixels.release(), width, height);
|
||||
}
|
||||
|
||||
static void save_screenshot(
|
||||
static bool save_screenshot(
|
||||
const std::string &file_path,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
@@ -156,7 +165,7 @@ static void save_screenshot(
|
||||
HRESULT hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t pitch = finished_copy.Pitch;
|
||||
@@ -170,7 +179,7 @@ static void save_screenshot(
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,48 +219,45 @@ static void save_screenshot(
|
||||
}
|
||||
}
|
||||
|
||||
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
|
||||
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(save_result)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
return;
|
||||
}
|
||||
|
||||
// save to clipboard
|
||||
clipboard::copy_image(file_path);
|
||||
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
return false;
|
||||
}
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
|
||||
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(save_result)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// screen 0 keeps the plain name so existing tooling and the clipboard copy are unaffected
|
||||
static std::string screenshot_path_for_screen(const std::string &primary_path, int screen) {
|
||||
if (screen == 0) {
|
||||
return primary_path;
|
||||
}
|
||||
|
||||
const std::filesystem::path path(primary_path);
|
||||
return (path.parent_path() /
|
||||
fmt::format("{}_{}{}", path.stem().string(), screen, path.extension().string()))
|
||||
.string();
|
||||
}
|
||||
|
||||
static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||
IDirect3DDevice9 *device, IDirect3DSwapChain9 *sub_swap_chain, int screen) {
|
||||
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// TODO: verify screen is a valid swapchain
|
||||
IDirect3DDevice9 *device, IDirect3DSwapChain9 *swap_chain, int screen) {
|
||||
|
||||
IDirect3DSurface9 *buffer = nullptr;
|
||||
if (sub_swap_chain != nullptr && screen & 1) {
|
||||
hr = sub_swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
} else {
|
||||
hr = device->GetBackBuffer(screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
}
|
||||
HRESULT hr = swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
if (FAILED(hr) || buffer == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
"failed to get back buffer for screen {}, hr={}",
|
||||
screen,
|
||||
FMT_HRESULT(hr));
|
||||
return std::nullopt;
|
||||
}
|
||||
@@ -293,6 +299,7 @@ static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||
buffer->Release();
|
||||
|
||||
return BackbufferCopy {
|
||||
.screen = screen,
|
||||
.desc = desc,
|
||||
.surface = SurfacePtr(temp_surface),
|
||||
};
|
||||
@@ -300,10 +307,12 @@ static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||
|
||||
static void dispatch_surface_save(
|
||||
const ImageRequest &request,
|
||||
BackbufferCopy copy) {
|
||||
auto surface_process = [request, copy = std::move(copy)]() {
|
||||
std::vector<BackbufferCopy> copies,
|
||||
size_t screen_count) {
|
||||
auto surface_process = [request, screen_count, copies = std::move(copies)]() {
|
||||
switch (request.kind) {
|
||||
case ImageRequestKind::Capture:
|
||||
case ImageRequestKind::Capture: {
|
||||
const auto © = copies.front();
|
||||
save_capture(
|
||||
request.screen,
|
||||
copy.desc.Format,
|
||||
@@ -311,16 +320,61 @@ static void dispatch_surface_save(
|
||||
copy.desc.Height,
|
||||
copy.surface.get());
|
||||
break;
|
||||
}
|
||||
|
||||
case ImageRequestKind::Screenshot: {
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (!file_path.empty()) {
|
||||
save_screenshot(
|
||||
file_path,
|
||||
std::lock_guard<std::mutex> lock(SCREENSHOT_SAVE_M);
|
||||
|
||||
std::vector<int> screens;
|
||||
screens.reserve(copies.size());
|
||||
for (const auto © : copies) {
|
||||
screens.push_back(copy.screen);
|
||||
}
|
||||
|
||||
const auto base_path = graphics_screenshot_genpath(screens);
|
||||
if (base_path.empty()) {
|
||||
break;
|
||||
}
|
||||
|
||||
// screens missing from copies already failed to be acquired
|
||||
size_t failed = screen_count - copies.size();
|
||||
std::string primary_path;
|
||||
std::string notify_path;
|
||||
for (const auto © : copies) {
|
||||
const auto path = screenshot_path_for_screen(base_path, copy.screen);
|
||||
if (!save_screenshot(
|
||||
path,
|
||||
copy.desc.Format,
|
||||
copy.desc.Width,
|
||||
copy.desc.Height,
|
||||
copy.surface.get());
|
||||
copy.surface.get())) {
|
||||
failed++;
|
||||
continue;
|
||||
}
|
||||
if (notify_path.empty()) {
|
||||
notify_path = path;
|
||||
}
|
||||
if (copy.screen == 0) {
|
||||
primary_path = path;
|
||||
}
|
||||
}
|
||||
|
||||
// only the primary screen goes to the clipboard, but any saved file is a success
|
||||
if (!primary_path.empty()) {
|
||||
clipboard::copy_image(primary_path);
|
||||
}
|
||||
if (!notify_path.empty()) {
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(notify_path)));
|
||||
} else {
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
}
|
||||
|
||||
if (failed > 0) {
|
||||
log_warning("graphics::d3d9", "{} screenshot screen(s) missing", failed);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -348,43 +402,69 @@ static void dispatch_surface_save(
|
||||
}
|
||||
}
|
||||
|
||||
static std::optional<ImageRequest> consume_image_request() {
|
||||
static void process_image_request(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device,
|
||||
const ImageRequest &request) {
|
||||
const bool screenshot = request.kind == ImageRequestKind::Screenshot;
|
||||
|
||||
std::vector<int> screens { request.screen };
|
||||
if (screenshot && GRAPHICS_SCREENSHOT_SUBSCREENS) {
|
||||
screens.clear();
|
||||
wrapped_device->get_screenshot_screens(screens);
|
||||
}
|
||||
|
||||
std::vector<BackbufferCopy> copies;
|
||||
copies.reserve(screens.size());
|
||||
for (const int screen : screens) {
|
||||
std::optional<BackbufferCopy> copy;
|
||||
|
||||
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||
HRESULT hr = wrapped_device->get_screenshot_swap_chain(screen, &swap_chain);
|
||||
if (FAILED(hr) || swap_chain == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get swap chain for screen {}, hr={}",
|
||||
screen,
|
||||
FMT_HRESULT(hr));
|
||||
} else {
|
||||
copy = acquire_backbuffer_copy(device, swap_chain, screen);
|
||||
swap_chain->Release();
|
||||
}
|
||||
|
||||
if (copy.has_value()) {
|
||||
copies.emplace_back(std::move(*copy));
|
||||
} else if (!screenshot) {
|
||||
graphics_capture_skip(request.screen);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (copies.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
dispatch_surface_save(request, std::move(copies), screens.size());
|
||||
}
|
||||
|
||||
void graphics_d3d9_process_screenshot(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||
if (graphics_screenshot_consume()) {
|
||||
return ImageRequest {
|
||||
process_image_request(device, wrapped_device, ImageRequest {
|
||||
.kind = ImageRequestKind::Screenshot,
|
||||
.screen = 0,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
int capture_screen = 0;
|
||||
if (graphics_capture_consume(&capture_screen)) {
|
||||
return ImageRequest {
|
||||
.kind = ImageRequestKind::Capture,
|
||||
.screen = capture_screen,
|
||||
};
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void graphics_d3d9_process_screenshot_and_capture(
|
||||
void graphics_d3d9_process_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DSwapChain9 *sub_swap_chain) {
|
||||
const auto request = consume_image_request();
|
||||
if (!request.has_value()) {
|
||||
return;
|
||||
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||
int screen = 0;
|
||||
if (graphics_capture_consume(&screen)) {
|
||||
process_image_request(device, wrapped_device, ImageRequest {
|
||||
.kind = ImageRequestKind::Capture,
|
||||
.screen = screen,
|
||||
});
|
||||
}
|
||||
|
||||
auto copy = acquire_backbuffer_copy(
|
||||
device,
|
||||
sub_swap_chain,
|
||||
request->screen);
|
||||
if (!copy.has_value()) {
|
||||
if (request->kind == ImageRequestKind::Capture) {
|
||||
graphics_capture_skip(request->screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
dispatch_surface_save(*request, std::move(*copy));
|
||||
}
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
void graphics_d3d9_process_screenshot_and_capture(
|
||||
struct WrappedIDirect3DDevice9;
|
||||
|
||||
void graphics_d3d9_process_screenshot(
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DSwapChain9 *sub_swap_chain);
|
||||
WrappedIDirect3DDevice9 *wrapped_device);
|
||||
|
||||
void graphics_d3d9_process_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
WrappedIDirect3DDevice9 *wrapped_device);
|
||||
|
||||
@@ -118,6 +118,8 @@ uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
|
||||
// settings
|
||||
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
|
||||
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
|
||||
bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = false;
|
||||
bool GRAPHICS_SCREENSHOT_SUBSCREENS = false;
|
||||
|
||||
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
|
||||
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
|
||||
@@ -1530,7 +1532,7 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
return success;
|
||||
}
|
||||
|
||||
std::string graphics_screenshot_genpath() {
|
||||
std::string graphics_screenshot_genpath(const std::vector<int> &screens) {
|
||||
|
||||
// verify dir path
|
||||
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
|
||||
@@ -1555,11 +1557,21 @@ std::string graphics_screenshot_genpath() {
|
||||
auto tm_now = *std::gmtime(&t_now);
|
||||
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
|
||||
|
||||
// find next filename
|
||||
// find next filename; the whole set has to be free so one shot stays numbered together
|
||||
size_t id = 0;
|
||||
while (true) {
|
||||
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
|
||||
if (!fileutils::file_exists(filepath)) {
|
||||
bool available = !fileutils::file_exists(filepath);
|
||||
for (const auto screen : screens) {
|
||||
if (!available) {
|
||||
break;
|
||||
}
|
||||
if (screen != 0) {
|
||||
available = !fileutils::file_exists(fmt::format(
|
||||
"{}\\{}_{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id, screen));
|
||||
}
|
||||
}
|
||||
if (available) {
|
||||
return filepath;
|
||||
}
|
||||
|
||||
|
||||
@@ -111,6 +111,8 @@ extern bool FAKE_SUBSCREEN_ADAPTER;
|
||||
// settings
|
||||
extern std::string GRAPHICS_DEVICEID;
|
||||
extern std::string GRAPHICS_SCREENSHOT_DIR;
|
||||
extern bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY;
|
||||
extern bool GRAPHICS_SCREENSHOT_SUBSCREENS;
|
||||
|
||||
// Direct3D 9 settings
|
||||
extern std::optional<UINT> D3D9_ADAPTER;
|
||||
@@ -145,7 +147,8 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
||||
bool rgb = true, int quality = 80, bool downsample = true, int divide = 0,
|
||||
uint64_t *timestamp = nullptr,
|
||||
int *width = nullptr, int *height = nullptr);
|
||||
std::string graphics_screenshot_genpath();
|
||||
// the returned path is for screen 0; any extra screens only reserve their suffixed names
|
||||
std::string graphics_screenshot_genpath(const std::vector<int> &screens = {});
|
||||
|
||||
// graphics_windowed.cpp
|
||||
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
@@ -1103,6 +1103,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::ScreenshotFolder].is_active()) {
|
||||
GRAPHICS_SCREENSHOT_DIR = options[launcher::Options::ScreenshotFolder].value_text();
|
||||
}
|
||||
if (options[launcher::Options::ScreenshotIncludeOverlay].value_bool()) {
|
||||
GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = true;
|
||||
}
|
||||
if (options[launcher::Options::ScreenshotSubscreens].value_bool()) {
|
||||
GRAPHICS_SCREENSHOT_SUBSCREENS = true;
|
||||
}
|
||||
if (options[launcher::Options::DisableColoredOutput].value_bool()) {
|
||||
logger::COLOR = false;
|
||||
}
|
||||
|
||||
@@ -3397,6 +3397,22 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
||||
.type = OptionType::Bool,
|
||||
.category = "OBS Control",
|
||||
},
|
||||
{
|
||||
// ScreenshotIncludeOverlay
|
||||
.title = "Include Overlay in Screenshots",
|
||||
.name = "screenshotoverlay",
|
||||
.desc = "Includes Spice overlay in screenshots.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "General Overlay",
|
||||
},
|
||||
{
|
||||
// ScreenshotSubscreens
|
||||
.title = "Include Subscreens in Screenshots",
|
||||
.name = "screenshotsub",
|
||||
.desc = "Saves each subscreen as a separate PNG alongside the primary screenshot.",
|
||||
.type = OptionType::Bool,
|
||||
.category = "General Overlay",
|
||||
},
|
||||
};
|
||||
|
||||
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
||||
|
||||
@@ -320,7 +320,9 @@ namespace launcher {
|
||||
OBSWebSocketHost,
|
||||
OBSWebSocketPort,
|
||||
OBSWebSocketPassword,
|
||||
OBSWebSocketDebug
|
||||
OBSWebSocketDebug,
|
||||
ScreenshotIncludeOverlay,
|
||||
ScreenshotSubscreens
|
||||
};
|
||||
|
||||
enum class OptionsCategory {
|
||||
|
||||
Reference in New Issue
Block a user