#include "exitprompt.h" #include "avs/game.h" #include "misc/eamuse.h" #include "util/logging.h" #include "games/iidx/iidx.h" namespace overlay::windows { ExitPrompt::ExitPrompt(SpiceOverlay *overlay) : Window(overlay) { this->title = "spice2x"; this->init_size = ImVec2( (ImGui::GetFontSize() * 14) + (ImGui::GetStyle().ItemSpacing.x * 2), 120); this->init_pos = ImVec2( ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2, 10); this->flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; } void ExitPrompt::build_button( Window *window, std::string label, const ImVec2 &size, NextItem next, bool is_toggle) { if (window == nullptr) { return; } if (ImGui::Button(label.c_str(), size)) { if (is_toggle) { window->toggle_active(); } else { window->set_active(true); this->set_active(false); } } if (next == NextItem::NEW_LINE) { ImGui::Spacing(); } else { ImGui::SameLine(); } } void ExitPrompt::build_content() { const ImVec2 size(ImGui::GetFontSize() * 14, ImGui::GetFontSize() * 1.9f); const ImVec2 size_half( (size.x - ImGui::GetStyle().ItemSpacing.x) / 2, ImGui::GetFontSize() * 1.9f); const ImVec2 size_third( (size.x - (ImGui::GetStyle().ItemSpacing.x * 2)) / 3, ImGui::GetFontSize() * 2.5f); if (ImGui::Button("Hide overlay", size)) { overlay::OVERLAY->set_active(false); } ImGui::Spacing(); build_button(this->overlay->window_config, "Show Config", size, NextItem::NEW_LINE, false); std::string sub = "Show Subscreen"; if (avs::game::is_model("LDJ")) { if (games::iidx::TDJ_MODE) { sub = "Show TDJ Subscreen"; } else { sub = "Show LDJ LED Ticker"; } } else if (avs::game::is_model("KFC")) { sub = "Show Valkyrie Subscreen"; } else if (avs::game::is_model("REC")) { sub = "Show DRS Dance Floor"; } build_button(this->overlay->window_sub, sub, size, NextItem::NEW_LINE, false); ImGui::TextDisabled("Graphics"); build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE); build_button(this->overlay->window_fps, "FPS", size_half, NextItem::SAME_LINE); build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE); ImGui::TextDisabled("I/O"); build_button(this->overlay->window_cards, "Card Manager", size, NextItem::NEW_LINE); if (this->overlay->window_keypad2 == nullptr) { // 1p only build_button(this->overlay->window_keypad1, "Keypad", size_half, NextItem::SAME_LINE); build_button(this->overlay->window_iopanel, "I/O panel", size_half, NextItem::NEW_LINE); } else { // 1p and 2p build_button(this->overlay->window_keypad1, "Keypad\n P1", size_third, NextItem::SAME_LINE); build_button(this->overlay->window_iopanel, " I/O\npanel", size_third, NextItem::SAME_LINE); build_button(this->overlay->window_keypad2, "Keypad\n P2", size_third, NextItem::NEW_LINE); } ImGui::TextDisabled("Debug"); build_button(this->overlay->window_control, "Control", size_half, NextItem::SAME_LINE); build_button(this->overlay->window_log, "Log", size_half, NextItem::NEW_LINE); ImGui::TextDisabled("Windows audio volume"); if (ImGui::Button("-", size_third)) { INPUT keys = {}; keys.type = INPUT_KEYBOARD; keys.ki.wVk = VK_VOLUME_DOWN; SendInput(1, &keys, sizeof(keys)); } ImGui::SameLine(); if (ImGui::Button("Mute", size_third)) { INPUT keys = {}; keys.type = INPUT_KEYBOARD; keys.ki.wVk = VK_VOLUME_MUTE; SendInput(1, &keys, sizeof(keys)); } ImGui::SameLine(); if (ImGui::Button("+", size_third)) { INPUT keys = {}; keys.type = INPUT_KEYBOARD; keys.ki.wVk = VK_VOLUME_UP; SendInput(1, &keys, sizeof(keys)); } ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing(); // quit if (ImGui::Button("Exit Game", size)) { ImGui::OpenPopup("spice2x##quitdialog"); } if (ImGui::BeginPopupModal( "spice2x##quitdialog", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::TextUnformatted("Exit the game now?"); ImGui::Spacing(); ImGui::Separator(); ImGui::Spacing(); if (ImGui::Button("Exit")) { log_info("exitprompt", "user chose to quit game..."); launcher::shutdown(); } ImGui::SameLine(); if (ImGui::Button("Cancel")) { ImGui::CloseCurrentPopup(); } ImGui::EndPopup(); } ImGui::Spacing(); } }