#pragma once namespace games::sdvx { #ifdef SPICE64 // installs the Live2D in-game scene-detection log hook used by the // -sdvxnolive2d "ingame" option. does not require the SDVX game module to // be attached, so it can be enabled purely from the launcher option. // only the Live2D-capable SDVX versions are 64-bit, so this is compiled out // of 32-bit builds. void live2d_scene_detection_init(); #endif }