#pragma once #include #include "cfg/api.h" namespace games { namespace OverlayButtons { enum { Screenshot, ToggleMainMenu, ToggleSubScreen, InsertCoin, ToggleIOPanel, ToggleConfig, ToggleVirtualKeypadP1, ToggleVirtualKeypadP2, ToggleCardManager, ToggleLog, ToggleControl, TogglePatchManager, ToggleScreenResize, ToggleOverlay, ToggleCameraControl, TriggerPinMacroP1, TriggerPinMacroP2, ScreenResize, ScreenResizeScene1, ScreenResizeScene2, ScreenResizeScene3, ScreenResizeScene4, SuperExit, HotkeyEnable1, HotkeyEnable2, HotkeyToggle, }; } namespace KeypadButtons { enum { Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, Keypad00, KeypadDecimal, InsertCard, Size, }; } const std::vector &get_games(); std::vector