#pragma once #include #include "overlay/window.h" namespace overlay::windows { class FPS : public Window { private: std::chrono::system_clock::time_point start_time; // anchored top-left position for a window of the given size, per FPS_LOCATION ImVec2 anchored_pos(const ImVec2 &size) const; public: FPS(SpiceOverlay *overlay); void calculate_initial_window() override; void build_content() override; }; }