#pragma once #include "games/game.h" namespace games::mfg { extern std::string MFG_INJECT_ARGS; extern std::string MFG_CABINET_TYPE; extern bool MFG_NO_IO; class MFGGame : public games::Game { public: MFGGame() : Game("Mahjong Fight Girl") {} virtual void attach() override; virtual void post_attach() override; virtual void detach() override; }; }