#pragma once #include #include "cfg/api.h" namespace games::popn { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, Headphone, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, RedPop, BluePop }; } // all lights in correct order namespace Lights { typedef enum { Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, HiLamp1, HiLamp2, HiLamp3, HiLamp4, HiLamp5, LeftLamp1, LeftLamp2, RightLamp1, RightLamp2, TopLED1, TopLED2, TopLED3, TopLED4, TopLED5, TopLED6, TopLED7, TopLED8, TopLED9, TopLED10, TopLED11, TopLED12, TopLED13, TopLED14, TopLED15, TopLED16, TopLED17, TopLED18, TopLED19, TopLED20, TopLED21, TopLED22, TopLED23, TopLED24, TopLED25, TopLED26, TopLED27, TopLED28, TopLED29, TopLED30, TopLED31, TopLED32, TopLED_R, TopLED_G, TopLED_B, WooferLED_R, WooferLED_G, WooferLED_B, PikaButton1_R, PikaButton1_G, PikaButton1_B, PikaButton2_R, PikaButton2_G, PikaButton2_B, PikaButton3_R, PikaButton3_G, PikaButton3_B, PikaButton4_R, PikaButton4_G, PikaButton4_B, PikaButton5_R, PikaButton5_G, PikaButton5_B, PikaButton6_R, PikaButton6_G, PikaButton6_B, PikaButton7_R, PikaButton7_G, PikaButton7_B, PikaButton8_R, PikaButton8_G, PikaButton8_B, PikaButton9_R, PikaButton9_G, PikaButton9_B, RedPopKun_R, RedPopKun_G, RedPopKun_B, BluePopKun_R, BluePopKun_G, BluePopKun_B, IC_Card_R, IC_Card_G, IC_Card_B, Speaker_R, Speaker_G, Speaker_B, Monitor_R, Monitor_G, Monitor_B, ControlPanel_R, ControlPanel_G, ControlPanel_B, Cabinet_R, Cabinet_G, Cabinet_B, } popn_lights_t; } // getters std::vector