#pragma once #include #include "cfg/api.h" namespace games::pc { namespace Buttons { enum { Service, Test, CoinMech, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, Button10, Button11, Button12, FaderL_Left, FaderL_Right, FaderR_Left, FaderR_Right, Headphone }; } namespace Analogs { enum { FaderL, FaderR, }; } namespace Lights { typedef enum { IC_READER_R, IC_READER_G, IC_READER_B, Button1_R, Button1_G, Button1_B, Button2_R, Button2_G, Button2_B, Button3_R, Button3_G, Button3_B, Button4_R, Button4_G, Button4_B, Button5_R, Button5_G, Button5_B, Button6_R, Button6_G, Button6_B, Button7_R, Button7_G, Button7_B, Button8_R, Button8_G, Button8_B, Button9_R, Button9_G, Button9_B, Button10_R, Button10_G, Button10_B, Button11_R, Button11_G, Button11_B, Button12_R, Button12_G, Button12_B } pc_lights_t; } // getters std::vector