#pragma once #include namespace nativetouch { struct NativeTouchEvent { DWORD id; LONG x; LONG y; bool down; bool move; bool up; bool synthetic; }; using TouchInputFilter = bool (*)(const NativeTouchEvent &event); void hook(HMODULE module); void refresh_contact_lifetime(); void set_input_filter(TouchInputFilter filter); // true once hook() has installed the native touch stack for the current game; // such games consume touch through the GetTouchInputInfo hook rather than spicetouch bool is_hooked(); }