#pragma once #include "overlay/overlay.h" void graphics_d3d11_init(); void graphics_d3d11_shutdown(); #ifdef SPICE_D3D11 struct ID3D11Device; struct ID3D11DeviceContext; struct ID3D11RenderTargetView; struct IDXGISwapChain; namespace overlay::d3d11 { void render(ID3D11Device *device, ID3D11DeviceContext *context, IDXGISwapChain *swapchain, ID3D11RenderTargetView **rtv); } #endif