#include "silentscope.h" #include "cfg/configurator.h" #include "hooks/devicehook.h" #include "util/libutils.h" #include "projector.h" namespace games::silentscope { SilentScopeGame::SilentScopeGame() : Game("Silent Scope") { } void SilentScopeGame::attach() { Game::attach(); // load the game DLL so hooks apply libutils::try_library("gamendd.dll"); devicehook_init(); devicehook_add(new ProjectorHandle()); } void SilentScopeGame::detach() { Game::detach(); } }