#pragma once #include #include "cfg/api.h" namespace games::pc { namespace Buttons { enum { Service, Test, CoinMech, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, Button10, Button11, Button12, FaderL_Left, FaderL_Right, FaderR_Left, FaderR_Right, Headphone }; } namespace Analogs { enum { FaderL, FaderR, }; } namespace Lights { typedef enum { IC_READER_R, IC_READER_G, IC_READER_B, } pc_lights_t; } // getters std::vector