#include "ddr.h" #include "acioemu/handle.h" #include "avs/game.h" #include "hooks/avshook.h" #include "hooks/cfgmgr32hook.h" #include "hooks/devicehook.h" #include "hooks/setupapihook.h" #include "hooks/sleephook.h" #include "hooks/input/dinput8/hook.h" #include "util/deferlog.h" #include "util/utils.h" #include "util/libutils.h" #include "util/fileutils.h" #include "util/detour.h" #include "cfg/configurator.h" #include "io.h" #include "p3io/foot.h" #include "p3io/p3io.h" #include "p3io/sate.h" #include "p3io/usbmem.h" #include "p4io/p4io.h" using namespace acioemu; namespace games::ddr { // settings bool SDMODE = false; bool NO_CODEC_REGISTRATION = false; uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {}; static decltype(SendMessage) *SendMessage_real = nullptr; static SHORT WINAPI GetAsyncKeyState_hook(int vKey) { // disable debug keys return 0; } static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { // ignore broadcasts if (hWnd == HWND_BROADCAST) { return 1; } // fallback return SendMessage_real(hWnd, Msg, wParam, lParam); } bool contains_only_ascii(const std::string& str) { for (auto c: str) { if (static_cast(c) > 127) { return false; } } return true; } DDRGame::DDRGame() : Game("Dance Dance Revolution") { } void DDRGame::register_codecs() { // find where spice.exe / spice64.exe is located const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path(); // find the com directory std::filesystem::path dir = ""; if (MODULE_PATH == spice_bin_path) { // try: \com dir = spice_bin_path / "com"; } else { // try: modules\..\com dir = MODULE_PATH / ".." / "com"; } if (fileutils::dir_exists(dir)) { log_info("ddr", "looking for codecs in this directory: {}", dir.string()); } else { log_info("ddr", "codecs directory not found: {}", dir.string()); return; } for (const auto &file : std::filesystem::directory_iterator(dir)) { const auto &filename = file.path().filename(); const auto extension = strtolower(filename.extension().string()); if (extension != ".dll") { continue; } log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size()); if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) { const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\""; const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\""; int result = 0; std::thread t([wcmd, &result]() { result = _wsystem(wcmd.c_str()); }); t.join(); if (result == 0) { log_info("ddr", "`{}` returned {}", cmd, result); } else { log_warning("ddr", "`{}` failed, returned {}", cmd, result); deferredlogs::defer_error_messages({ "DDR codec registration failure", fmt::format(" {} failed to register with error {}", filename.string(), result)}); } static std::once_flag printed; std::call_once(printed, [file]() { if (!contains_only_ascii(file.path().string())) { log_warning( "ddr", "BAD PATH ERROR\n\n" "!!! !!!\n" "!!! filesystem path to codec contains non-ASCII characters! !!!\n" "!!! this may cause failures when loading codecs, and !!!\n" "!!! potentially leading the game to crash! !!!\n" "!!! !!!\n" ); deferredlogs::defer_error_messages({ "path to DDR codecs contain non-Latin characters", " this may lead to movies not playing, white screen issue,", " game hanging, or potentially a crash", " move the game to a directory that does not contain non-Latin characters", " if you encountered any issues"}); } }); } } } void DDRGame::pre_attach() { if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) { log_warning( "ddr", "BAD MODEL NAME ERROR\n\n\n" "!!! model name set to TDX, this is WRONG and will break your game !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! spice2x does not yet support TDX, use MDX instead. !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! model name set to TDX, this is WRONG and will break your game !!!\n\n\n" ); log_fatal("ddr", "BAD MODEL NAME ERROR - TDX specified, should be MDX instead"); } if (!cfg::CONFIGURATOR_STANDALONE && avs::game::DEST[0] == 'U') { log_warning( "ddr", "U-REGION WARNING\n\n\n" "!!! !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! is set to U region !!!\n" "!!! !!!\n" "!!! While this is legal, unless you have compatible data, this !!!\n" "!!! will most likely crash your game or fail to boot. !!!\n" "!!! !!!\n" "!!! It is recommended that you stick with J region. !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! !!!\n" "!!! !!!\n\n\n" ); } if (!cfg::CONFIGURATOR_STANDALONE) { if (!NO_CODEC_REGISTRATION) { this->register_codecs(); } else { log_warning( "ddr", "skipping codec registration (-ddrnocodec), " "game may crash if you didn't register codecs before launching the game"); } } } void DDRGame::attach() { Game::attach(); // dinput hook on this dll since the game dll doesn't load it auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll"); hooks::input::dinput8::init(game_mdx); // init device hook devicehook_init(); // init SETUP API setupapihook_init(avs::game::DLL_INSTANCE); // DDR ACE actually uses another DLL for things if (game_mdx != nullptr) { setupapihook_init(game_mdx); } // add fake devices if (avs::game::DLL_NAME == "arkmdxbio2.dll") { devicehook_add(new acioemu::ACIOHandle(L"COM1")); if (avs::game::SPEC[0] == 'I') { // settings (bio2) SETUPAPI_SETTINGS settingsbio2 {}; const char property2[] = "BIO2(VIDEO)"; settingsbio2.class_guid[0] = 0x4D36E978; settingsbio2.class_guid[1] = 0x11CEE325; settingsbio2.class_guid[2] = 0x8C1BF; settingsbio2.class_guid[3] = 0x1803E12B; memcpy(settingsbio2.property_devicedesc, property2, sizeof(property2)); setupapihook_add(settingsbio2); // cfgmgr (bio2) CFGMGR32_HOOK_SETTING settingbio2 {}; settingbio2.device_id = "USB\\VID_1CCF&PID_804C"; settingbio2.device_node_id = "USB\\VID_1CCF&PID_804C&MI_00\\?&????????&?&????"; cfgmgr32hook_init(avs::game::DLL_INSTANCE); cfgmgr32hook_add(settingbio2); } } else if (avs::game::DLL_NAME == "arkmdxp4.dll") { devicehook_add(new DDRP4IOHandle()); } else { devicehook_add(new DDRFOOTHandle()); devicehook_add(new DDRSATEHandle()); devicehook_add(new DDRUSBMEMHandle()); devicehook_add(new DDRP3IOHandle()); } // has nothing to do with P3IO, but is enough to trick the game into SD/HD mode const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor"; const char settings_detail[] = R"(\\.\P3IO)"; // settings 1 SETUPAPI_SETTINGS settings1 {}; settings1.class_guid[0] = 0x1FA4A480; settings1.class_guid[1] = 0x40C7AC60; settings1.class_guid[2] = 0x7952ACA7; settings1.class_guid[3] = 0x5A57340F; memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1); memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail)); // settings 2 SETUPAPI_SETTINGS settings2 {}; settings2.class_guid[0] = 0x4D36E96E; settings2.class_guid[1] = 0x11CEE325; settings2.class_guid[2] = 0x8C1BF; settings2.class_guid[3] = 0x1803E12B; memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1); memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail)); const char settings_detail_p4io[] = R"(\\.\P4IO)"; // settings p4io SETUPAPI_SETTINGS settingsp4io {}; settingsp4io.class_guid[0] = 0x8B7250A5; settingsp4io.class_guid[1] = 0x46C94F61; settingsp4io.class_guid[2] = 0x68E63A84; settingsp4io.class_guid[3] = 0x206A4706; memcpy(settingsp4io.property_devicedesc, settings_property, strlen(settings_property) + 1); memcpy(settingsp4io.interface_detail, settings_detail_p4io, sizeof(settings_detail_p4io)); // add settings setupapihook_add(settings1); setupapihook_add(settings2); setupapihook_add(settingsp4io); // misc hooks detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE); detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE); SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE); detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE); } void DDRGame::detach() { Game::detach(); // dispose device hook devicehook_dispose(); } }