#pragma once #include #include "cfg/api.h" namespace games::udn { namespace Buttons { enum { Service, Test, CoinMech, Start, Up, Down, Left, Right, }; } namespace Lights { enum udn_lights_t { CardReaderR, CardReaderG, CardReaderB, Start, Up, Down, Left, Right, TitleR, TitleG, TitleB, PillarRightTopR, PillarRightTopG, PillarRightTopB, PillarRightBottomR, PillarRightBottomG, PillarRightBottomB, StageLeftR, StageLeftG, StageLeftB, CabinetLeftR, CabinetLeftG, CabinetLeftB, PillarLeftTopR, PillarLeftTopG, PillarLeftTopB, PillarLeftBottomR, PillarLeftBottomG, PillarLeftBottomB, StageRightR, StageRightG, StageRightB, CabinetRightR, CabinetRightG, CabinetRightB, }; } std::vector