#pragma once #include "games/game.h" namespace games::jb { enum JubeatTouchAlgorithm { Legacy, Improved, AcAccurate }; // touch stuff extern JubeatTouchAlgorithm TOUCH_ALGORITHM; extern bool TOUCH_STATE[16]; void touch_update(); class JBGame : public games::Game { public: JBGame(); virtual void pre_attach() override; virtual void attach() override; virtual void detach() override; }; }