#pragma once #include "avs/game.h" #include "games/game.h" #include "util/tapeled.h" namespace games::popn { static inline bool is_pikapika_model() { #if SPICE64 return (avs::game::is_model("M39") && avs::game::SPEC[0] == 'D'); #else return false; #endif } #if SPICE64 constexpr int POPN_TAPELED_TOTAL = 8; extern tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL]; #endif extern bool SHOW_PIKA_MONITOR_WARNING; extern bool NATIVE_TOUCH; class POPNGame : public games::Game { public: POPNGame(); ~POPNGame() override; virtual void pre_attach() override; virtual void attach() override; }; }