#pragma once #include "games/game.h" #include namespace games::ddr { // settings extern bool SDMODE; extern bool NO_CODEC_REGISTRATION; // Buffers to store RGB data for tape LEDs on gold cabinets const size_t TAPELED_DEVICE_COUNT = 11; extern uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3]; class DDRGame : public games::Game { public: DDRGame(); virtual void pre_attach() override; virtual void attach() override; virtual void detach() override; private: void register_codecs(); }; }