#pragma once #include #include "external/imgui/imgui.h" #include "external/imgui/misc/cpp/imgui_stdlib.h" #include "overlay.h" namespace overlay { class Window { public: virtual ~Window(); // an opportunity to calculate initial window position and size within the ImGui // window context, since it may not be possible in the Window constructor virtual void calculate_initial_window() {} virtual void build_content() = 0; virtual void update(); virtual void after_render() {}; void build(); void toggle_active(); void set_active(bool active); bool get_active(); // raise this window to the top of the z-order on its next build. only // call in response to an explicit user action (keyboard toggle, UI // button) - not for auto-show / programmatic shows. void bring_to_front(); protected: // state SpiceOverlay *overlay; bool active = false; // set when the window transitions to visible so build() raises it to the // top of the z-order on the next frame bool request_focus = false; std::vector children; // settings bool remove_window_padding = false; // custom inner window padding, applied before Begin() (preserving border / // rounding) when x >= 0; ignored if remove_window_padding is set ImVec2 window_padding = ImVec2(-1, -1); bool draws_window = true; ImGuiSizeCallback resize_callback = nullptr; std::string title = "Title"; ImGuiWindowFlags flags = 0; size_t toggle_button = ~0u; bool toggle_button_state = false; // init settings // calculate_initial_window() runs only once; results feed ImGuiCond_Once bool initial_window_calculated = false; ImVec2 init_pos = ImVec2(0, 0); ImVec2 init_size = ImVec2(0, 0); ImVec2 size_min = ImVec2(0, 0); ImVec2 size_max = ImVec2(-1, -1); float bg_alpha = 0.96f; Window(SpiceOverlay *overlay); }; }