Files
spice2x.github.io/src/spice2x/games/sdvx/sdvx.h
T
2026-01-04 19:49:55 -08:00

47 lines
1.0 KiB
C++

#pragma once
#include <optional>
#include <cstdint>
#include "avs/game.h"
#include "games/game.h"
namespace games::sdvx {
enum SdvxOverlayPosition {
SDVX_OVERLAY_TOP,
SDVX_OVERLAY_MIDDLE,
SDVX_OVERLAY_BOTTOM,
SDVX_OVERLAY_BOTTOM_LEFT,
SDVX_OVERLAY_BOTTOM_RIGHT
};
// settings
extern bool NATIVETOUCH;
extern uint8_t DIGITAL_KNOB_SENS;
extern std::optional<std::string> ASIO_DRIVER;
extern SdvxOverlayPosition OVERLAY_POS;
// states
extern bool SHOW_VM_MONITOR_WARNING;
static inline bool is_valkyrie_model() {
return (
avs::game::is_model("KFC") &&
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H')
);
}
class SDVXGame : public games::Game {
public:
SDVXGame();
virtual void pre_attach() override;
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
private:
void detect_sound_output_device();
};
}