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spice2x.github.io/src/spice2x/games/rb/touch_debug.cpp
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2026-08-16 21:23:41 -07:00

144 lines
4.7 KiB
C++

#include "touch_debug.h"
#include <array>
#include <atomic>
#include <cstring>
#include <mutex>
#include "external/imgui/imgui.h"
#include "games/rb/rb.h"
#include "games/rb/touch_defs.h"
namespace games::rb {
struct TouchDebugState {
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
bool is_landscape = false;
};
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
static std::atomic_bool TOUCH_ACTIVE = false;
static std::mutex TOUCH_DEBUG_STATE_M;
static TouchDebugState TOUCH_DEBUG_STATE;
static float touch_scale_factor() {
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
}
static void clear_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
TOUCH_DEBUG_STATE = {};
}
static TouchDebugState get_touch_debug_state() {
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
return TOUCH_DEBUG_STATE;
}
static bool packet_bit_active(
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
}
static int sensor_center(int sensor, int sensor_count, int extent) {
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
}
static float sensor_span_position(int sensor, int sensor_count, int extent) {
return sensor * (extent - 1) / (float) (sensor_count - 1);
}
bool touch_debug_overlay_enabled() {
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
}
void touch_draw_debug_overlay() {
if (!touch_debug_overlay_enabled()) {
return;
}
const auto &io = ImGui::GetIO();
int width = static_cast<int>(io.DisplaySize.x);
int height = static_cast<int>(io.DisplaySize.y);
if (width <= 0 || height <= 0) {
return;
}
const float scale_factor = touch_scale_factor();
const float left = width * (1.f - scale_factor) / 2.f;
const float top = height * (1.f - scale_factor) / 2.f;
const float right = width - left;
const float bottom = height - top;
TouchDebugState state = get_touch_debug_state();
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
auto draw_line = [&](float x1, float y1, float x2, float y2) {
draw_list->AddLine(
ImVec2(x1, y1), ImVec2(x2, y2),
IM_COL32(0, 255, 64, 255), 2.f);
};
// show the valid input area when touch scaling restricts it
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
draw_list->AddRect(
ImVec2(left, top), ImVec2(right, bottom),
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
}
// spread the usable X sensors 2..45 from edge to edge
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
continue;
}
float position = sensor_span_position(
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
state.is_landscape ? height : width);
if (state.is_landscape) {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
} else {
float x = left + position * scale_factor;
draw_line(x, top, x, bottom);
}
}
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
continue;
}
int position = sensor_center(
sensor, Y_SENSOR_COUNT,
state.is_landscape ? width : height);
if (state.is_landscape) {
float x = right - position * scale_factor;
draw_line(x, top, x, bottom);
} else {
float y = top + position * scale_factor;
draw_line(left, y, right, y);
}
}
}
void touch_debug_attach() {
clear_touch_debug_state();
TOUCH_ACTIVE.store(true, std::memory_order_release);
}
void touch_debug_detach() {
TOUCH_ACTIVE.store(false, std::memory_order_release);
clear_touch_debug_state();
}
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
if (!TOUCH_DEBUG_OVERLAY) {
return;
}
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
}
}