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## Link to GitHub Issue or related Pull Request, if one exists #592 ## Description of change * when custom DLLs are detected (`d3d9.dll`) print out some basic data from the PE header * for our own NVIDIA DLL stubs, add manifest files to identify ourselves * as a bonus, when DLL hooks are loaded from `-k`, print DLL info there as well This is mainly to detect when DXVK is in use.