Files
spice2x.github.io/src/spice2x/patcher/config.cpp
T
bicarus e1d1b39567 patcher: refactor (#808)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Refactor patch manager.

This one file had the UI logic, config save/load, parsing patches JSON,
applying memory patches, everything all in one cpp file. Refactor and
separate out the layers.

## Testing
Sanity checked patch workflows.
2026-07-17 03:48:01 -07:00

266 lines
11 KiB
C++

#include "internal.h"
#include <algorithm>
#include "avs/game.h"
#include "cfg/configurator.h"
#include "external/hash-library/sha256.h"
#include "external/rapidjson/document.h"
#include "external/rapidjson/prettywriter.h"
#include "external/rapidjson/stringbuffer.h"
#include "util/fileutils.h"
#include "util/logging.h"
using namespace rapidjson;
namespace patcher {
bool is_game_id_wildcard_matched(const std::string& id_from_config) {
return ((id_from_config.compare(0, 3, avs::game::MODEL) == 0) &&
(id_from_config.compare(10, 10, avs::game::EXT) == 0));
}
void config_load() {
log_info("patchmanager", "loading config");
// read config file
std::string config = fileutils::text_read(config_path);
if (!config.empty()) {
// parse document
Document doc;
doc.Parse(config.c_str());
// check parse error
auto error = doc.GetParseError();
if (error) {
log_warning("patchmanager", "config file parse error: {}", static_cast<uint32_t>(error));
}
// verify root is a dict
if (doc.IsObject()) {
// read auto apply settings
auto auto_apply = doc.FindMember("auto_apply");
if (auto_apply != doc.MemberEnd() && auto_apply->value.IsArray()) {
// get game id
const auto game_id = avs::game::get_identifier();
// iterate entries
setting_auto_apply = false;
setting_auto_apply_list.clear();
for (auto &entry : auto_apply->value.GetArray()) {
if (entry.IsString()) {
// check if this is our game identifier
const std::string entry_id = entry.GetString();
if (!setting_auto_apply) {
if (game_id == entry_id) {
// exact match
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by full game identifier: {}",
entry_id);
} else if (is_game_id_wildcard_matched(entry_id)) {
// match on model and ext, ignoring dest/spec/rev
// sample: LDJ:J:E:A:2025011400
setting_auto_apply = true;
log_misc(
"patchmanager",
"matched auto apply entry by partial game identifier: {}:?:?:?:{}",
avs::game::MODEL, avs::game::EXT);
}
}
// move to list
setting_auto_apply_list.emplace_back(entry_id);
}
}
if (!setting_auto_apply) {
log_misc(
"patchmanager",
"no auto apply entry matched, patches will not load automatically");
}
}
// read enabled patches
auto patches_enabled = doc.FindMember("patches_enabled");
if (patches_enabled != doc.MemberEnd() && patches_enabled->value.IsArray()) {
setting_patches_enabled.clear();
for (const auto &patch : patches_enabled->value.GetArray()) {
if (patch.IsString()) {
setting_patches_enabled.emplace_back(std::string(patch.GetString()));
}
}
}
// read enabled union patches
auto patches_union_enabled = doc.FindMember("union_patches_enabled");
if (patches_union_enabled != doc.MemberEnd() && patches_union_enabled->value.IsObject()) {
setting_union_patches_enabled.clear();
for (auto it = patches_union_enabled->value.MemberBegin(); it != patches_union_enabled->value.MemberEnd(); ++it) {
if (it->name.IsString() && it->value.IsString()) {
setting_union_patches_enabled[it->name.GetString()] = it->value.GetString();
}
}
}
// read enabled integer patches
auto patches_int_enabled = doc.FindMember("integer_patches_enabled");
if (patches_int_enabled != doc.MemberEnd() && patches_int_enabled->value.IsObject()) {
setting_int_patches_enabled.clear();
for (auto it = patches_int_enabled->value.MemberBegin(); it != patches_int_enabled->value.MemberEnd(); ++it) {
if (it->name.IsString() && it->value.IsNumber()) {
setting_int_patches_enabled[it->name.GetString()] = it->value.GetInt();
}
}
}
// read remote patch URLs
auto remote_url_history = doc.FindMember("remote_url_history");
if (remote_url_history != doc.MemberEnd() && remote_url_history->value.IsArray()) {
url_recents.clear();
for (const auto &url : remote_url_history->value.GetArray()) {
if (url.IsString()) {
url_recents.emplace_back(std::string(url.GetString()));
}
}
}
}
}
}
std::string patch_hash(PatchData &patch) {
SHA256 hash;
hash.add(patch.game_code.c_str(), patch.game_code.length());
if (patch.datecode_min != 0 || patch.datecode_max != 0) {
hash.add(&patch.datecode_min, sizeof(patch.datecode_min));
hash.add(&patch.datecode_max, sizeof(patch.datecode_max));
}
if (!patch.peIdentifier.empty()) {
hash.add(patch.peIdentifier.c_str(), patch.peIdentifier.length());
}
hash.add(patch.name.c_str(), patch.name.length());
hash.add(patch.description.c_str(), patch.description.length());
return hash.getHash();
}
void config_save() {
// create document
Document doc;
doc.Parse(
"{"
" \"auto_apply\": [],"
" \"patches_enabled\": [],"
" \"union_patches_enabled\": {},"
" \"integer_patches_enabled\": {},"
" \"remote_url_history\": []"
"}"
);
// check parse error
auto error = doc.GetParseError();
if (error) {
log_warning("patchmanager", "template parse error: {}", static_cast<uint32_t>(error));
}
// auto apply setting
auto &auto_apply_list = doc["auto_apply"];
auto game_id = avs::game::get_identifier();
bool game_id_added = false;
for (auto &entry : setting_auto_apply_list) {
if (entry == game_id || is_game_id_wildcard_matched(entry)) {
if (!setting_auto_apply) {
continue;
}
game_id_added = true;
}
auto_apply_list.PushBack(StringRef(entry.c_str()), doc.GetAllocator());
}
if (setting_auto_apply && !game_id_added) {
auto_apply_list.PushBack(StringRef(game_id.c_str()), doc.GetAllocator());
}
// get enabled patches
auto &doc_patches_enabled = doc["patches_enabled"];
auto &doc_union_patches_enable = doc["union_patches_enabled"];
auto &doc_int_patches_enable = doc["integer_patches_enabled"];
for (auto &patch : patches) {
auto hash = patch_hash(patch);
if (patch.type == PatchType::Union) {
// enable hash if known as enabled, overridden and missing from list
if (patch.enabled) {
setting_union_patches_enabled[hash] = patch.selected_union_name;
} else {
setting_union_patches_enabled.erase(hash);
}
} else if (patch.type == PatchType::Integer) {
if (patch.enabled) {
setting_int_patches_enabled[hash] = patch.patch_number.value;
} else {
setting_int_patches_enabled.erase(hash);
}
} else {
// hash patch and find entry
auto entry = std::find(setting_patches_enabled.begin(), setting_patches_enabled.end(), hash);
// enable hash if known as enabled, overridden and missing from list
if ((patch.last_status == PatchStatus::Enabled && patch.enabled)
|| (cfg::CONFIGURATOR_STANDALONE && patch.last_status == PatchStatus::Error && patch.enabled)) {
if (entry == setting_patches_enabled.end()) {
setting_patches_enabled.emplace_back(hash);
}
}
// disable hash if patch known as disabled
if (patch.last_status == PatchStatus::Disabled
|| (cfg::CONFIGURATOR_STANDALONE && patch.last_status == PatchStatus::Error && !patch.enabled)) {
if (entry != setting_patches_enabled.end()) {
setting_patches_enabled.erase(entry);
}
}
}
}
// add hashes to document
for (auto &hash : setting_patches_enabled) {
Value hash_value(hash.c_str(), doc.GetAllocator());
doc_patches_enabled.PushBack(hash_value, doc.GetAllocator());
}
for (auto& it : setting_union_patches_enabled) {
const std::string& key = it.first;
const std::string& val = it.second;
doc_union_patches_enable.AddMember(StringRef(key.c_str()), StringRef(val.c_str()), doc.GetAllocator());
}
for (auto& it : setting_int_patches_enabled) {
const std::string& key = it.first;
const int32_t& val = it.second;
doc_int_patches_enable.AddMember(StringRef(key.c_str()), val, doc.GetAllocator());
}
// remote URLs
auto &doc_url_history = doc["remote_url_history"];
for (auto& url : url_recents) {
Value url_value(url.c_str(), doc.GetAllocator());
doc_url_history.PushBack(url_value, doc.GetAllocator());
}
// build JSON
StringBuffer buffer;
PrettyWriter<StringBuffer> writer(buffer);
doc.Accept(writer);
// save to file
if (fileutils::write_config_file("patchmanager", config_path, buffer.GetString())) {
config_dirty = false;
} else {
log_warning("patchmanager", "unable to save config file");
}
}
}