mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
311404f56b
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds toast notifications to the overlay. Toast notifications are transient windows (shown for about 4 seconds). These are drawn on top of the game even when the overlay is inactive (i.e., when no window is open), and does not cause any input sink behavior. Add toasts for some common user-driven actions that could use a notification, such as: * screenshot * card insert * PIN macro * API client connect/disconnect * virtual printer * screen resize toggle / scene switch Add an option to change where the toasts are displayed, or to turn it off entirely. Add SDK function for it, and add it to the samples. ## Testing Tested DDR (shown at bottom right, as is for most games) and RB (shown top right by default).
472 lines
14 KiB
C++
472 lines
14 KiB
C++
#include <winsock2.h>
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#include <ws2tcpip.h>
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#include "controller.h"
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#include <utility>
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#include "cfg/configurator.h"
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#include "external/rapidjson/document.h"
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#include "util/crypt.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "overlay/notifications.h"
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#include "module.h"
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#include "modules/analogs.h"
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#include "modules/buttons.h"
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#include "modules/card.h"
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#include "modules/capture.h"
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#include "modules/coin.h"
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#include "modules/control.h"
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#include "modules/ddr.h"
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#include "modules/drs.h"
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#include "modules/iidx.h"
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#include "modules/info.h"
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#include "modules/keypads.h"
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#include "modules/lcd.h"
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#include "modules/lights.h"
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#include "modules/memory.h"
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#include "modules/touch.h"
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#include "modules/resize.h"
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#include "request.h"
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#include "response.h"
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using namespace rapidjson;
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using namespace api;
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Controller::Controller(unsigned short port, std::string password, bool pretty)
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: port(port), password(std::move(password)), pretty(pretty)
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{
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if (!crypt::INITIALIZED && !this->password.empty()) {
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log_fatal("api", "API server with password cannot be used without crypt module");
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}
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// WSA startup
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WSADATA wsa_data;
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int error;
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if ((error = WSAStartup(MAKEWORD(2, 2), &wsa_data)) != 0) {
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log_warning("api", "WSAStartup() returned {}", error);
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// create socket
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this->server = socket(AF_INET, SOCK_STREAM, 0);
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if (this->server == INVALID_SOCKET) {
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log_warning("api", "could not create listener socket: {}", get_last_error_string());
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// configure socket
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int opt_enable = 1;
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if (setsockopt(this->server, SOL_SOCKET, SO_REUSEADDR,
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reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
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{
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log_warning("api", "could not set socket option SO_REUSEADDR: {}", get_last_error_string());
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}
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if (setsockopt(this->server, IPPROTO_TCP, TCP_NODELAY,
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reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
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{
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log_warning("api", "could not set socket option TCP_NODELAY: {}", get_last_error_string());
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}
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// create address
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sockaddr_in server_address{};
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server_address.sin_family = AF_INET;
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server_address.sin_port = htons(this->port);
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server_address.sin_addr.s_addr = INADDR_ANY;
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memset(&server_address.sin_zero, 0, sizeof(server_address.sin_zero));
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// bind socket to address
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if (bind(this->server, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
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log_warning("api", "could not bind socket on port {}: {}", port, get_last_error_string());
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// set socket to listen
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if (listen(this->server, server_backlog) == -1) {
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log_warning("api", "could not listen to socket on port {}: {}", port, get_last_error_string());
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// start workers
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this->server_running = true;
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for (int i = 0; i < server_worker_count; i++) {
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this->server_workers.emplace_back(std::thread([this] {
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this->server_worker();
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}));
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}
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// log success
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log_info("api", "API server is listening on port: {}", this->port);
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log_info("api", "Using password: {}", this->password.empty() ? "no" : "yes");
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// start websocket on next port
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this->websocket = new WebSocketController(this, port + 1);
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}
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Controller::~Controller() {
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// stop websocket
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delete this->websocket;
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// stop serial controllers
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for (auto &s : this->serial) {
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delete s;
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}
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// mark server stop
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this->server_running = false;
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// close socket
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if (this->server != INVALID_SOCKET) {
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closesocket(this->server);
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}
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// lock handlers
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std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
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// join threads
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for (auto &worker : this->server_workers) {
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worker.join();
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}
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for (auto &handler : this->server_handlers) {
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handler.join();
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}
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// cleanup WSA
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WSACleanup();
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}
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void Controller::listen_serial(std::string port, DWORD baud) {
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this->serial.push_back(new SerialController(this, port, baud));
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}
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void Controller::server_worker() {
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// connection loop
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while (this->server_running) {
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// create client state
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ClientState client_state {};
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// accept connection
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int socket_in_size = sizeof(sockaddr_in);
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client_state.socket = accept(this->server, (sockaddr *) &client_state.address, &socket_in_size);
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if (client_state.socket == INVALID_SOCKET) {
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continue;
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}
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// lock handlers
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std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
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// check connection limit
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if (this->server_handlers.size() >= server_connection_limit) {
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log_warning("api", "connection limit hit");
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closesocket(client_state.socket);
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continue;
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}
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// handle connection
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this->server_handlers.emplace_back(std::thread([this, client_state] {
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this->connection_handler(client_state);
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}));
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}
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}
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void Controller::connection_handler(api::ClientState client_state) {
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// get address string
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char client_address_str_data[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &client_state.address.sin_addr, client_address_str_data, INET_ADDRSTRLEN);
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std::string client_address_str(client_address_str_data);
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// log connection
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log_info("api", "client connected: {}", client_address_str);
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overlay::notifications::add(
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overlay::notifications::Severity::Success,
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fmt::format("API client connected ({})", client_address_str));
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client_states_m.lock();
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client_states.emplace_back(&client_state);
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client_states_m.unlock();
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// init state
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init_state(&client_state);
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// listen loop
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std::vector<char> message_buffer;
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char receive_buffer[server_receive_buffer_size];
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while (this->server_running && !client_state.close) {
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// receive data
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int received_length = recv(client_state.socket, receive_buffer, server_receive_buffer_size, 0);
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if (received_length < 0) {
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// if the received length is < 0, we've got an error
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log_warning("api", "receive error: {}", WSAGetLastError());
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break;
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} else if (received_length == 0) {
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// if the received length is 0, the connection is closed
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break;
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}
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// cipher
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if (client_state.cipher != nullptr) {
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client_state.cipher->crypt(
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(uint8_t *) receive_buffer,
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(size_t) received_length
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);
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}
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// put into buffer
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for (int i = 0; i < received_length; i++) {
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// check for escape byte
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if (receive_buffer[i] == 0) {
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// get response
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std::vector<char> send_buffer;
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this->process_request(&client_state, &message_buffer, &send_buffer);
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// clear message buffer
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message_buffer.clear();
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// check send buffer for content
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if (!send_buffer.empty()) {
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// cipher
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if (client_state.cipher != nullptr) {
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client_state.cipher->crypt(
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(uint8_t *) send_buffer.data(),
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(size_t) send_buffer.size()
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);
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}
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// send data
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send(client_state.socket, send_buffer.data(), (int) send_buffer.size(), 0);
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// check for password change
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process_password_change(&client_state);
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}
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} else {
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// append to message
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message_buffer.push_back(receive_buffer[i]);
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// check buffer size
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if (message_buffer.size() > server_message_buffer_max_size) {
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message_buffer.clear();
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client_state.close = true;
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break;
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}
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}
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}
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}
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// log disconnect
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log_info("api", "client disconnected: {}", client_address_str);
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overlay::notifications::add(
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overlay::notifications::Severity::Info,
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fmt::format("API client disconnected ({})", client_address_str));
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client_states_m.lock();
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client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
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client_states_m.unlock();
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// close connection
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closesocket(client_state.socket);
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// free state
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free_state(&client_state);
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}
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bool Controller::process_request(ClientState *state, std::vector<char> *in, std::vector<char> *out) {
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return this->process_request(state, &(*in)[0], in->size(), out);
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}
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bool Controller::process_request(ClientState *state, const char *in, size_t in_size, std::vector<char> *out) {
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// parse document
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Document document;
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document.Parse(in, in_size);
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// check for parse error
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if (document.HasParseError()) {
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// return empty response and close connection
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out->push_back(0);
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state->close = true;
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return false;
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}
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// build request and response
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Request request(document);
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Response response(request.id);
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bool success = true;
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// check if request has parse error
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if (request.parse_error) {
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Value module_error("Request parse error (invalid message format?).");
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response.add_error(module_error);
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success = false;
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} else {
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// find module
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bool module_found = false;
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for (auto module : state->modules) {
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if (module->name == request.module) {
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module_found = true;
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// check password force
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if (module->password_force && this->password.empty() && request.function != "session_refresh") {
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Value err("Module requires the password to be set.");
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response.add_error(err);
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break;
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}
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// handle request
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module->handle(request, response);
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break;
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}
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}
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// check if module wasn't found
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if (!module_found) {
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Value module_error("Unknown module.");
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response.add_error(module_error);
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}
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// check for password change
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if (response.password_changed) {
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state->password = response.password;
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state->password_change = true;
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}
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}
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// write response
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auto response_out = response.get_string(this->pretty);
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out->insert(out->end(), response_out.begin(), response_out.end());
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out->push_back(0);
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return success;
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}
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void Controller::process_password_change(api::ClientState *state) {
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// check for password change
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if (state->password_change) {
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state->password_change = false;
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delete state->cipher;
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if (state->password.empty()) {
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state->cipher = nullptr;
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} else {
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state->cipher = new util::RC4(
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(uint8_t *) state->password.c_str(),
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state->password.size());
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}
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}
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}
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void Controller::init_state(api::ClientState *state) {
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// check if already initialized
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if (!state->modules.empty()) {
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log_fatal("api", "client state double initialization");
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}
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// cipher
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state->cipher = nullptr;
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state->password = this->password;
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if (!this->password.empty()) {
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state->cipher = new util::RC4((uint8_t *) this->password.c_str(), this->password.size());
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}
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// create module instances
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state->modules.push_back(new modules::Analogs());
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state->modules.push_back(new modules::Buttons());
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state->modules.push_back(new modules::Card());
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state->modules.push_back(new modules::Capture());
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state->modules.push_back(new modules::Coin());
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state->modules.push_back(new modules::Control());
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state->modules.push_back(new modules::DDR());
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state->modules.push_back(new modules::DRS());
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state->modules.push_back(new modules::IIDX());
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state->modules.push_back(new modules::Info());
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state->modules.push_back(new modules::Keypads());
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state->modules.push_back(new modules::LCD());
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state->modules.push_back(new modules::Lights());
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state->modules.push_back(new modules::Memory());
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state->modules.push_back(new modules::Touch());
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state->modules.push_back(new modules::Resize());
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}
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void Controller::free_state(api::ClientState *state) {
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// free modules
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for (auto module : state->modules) {
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delete module;
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}
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// free cipher
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delete state->cipher;
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}
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void Controller::free_socket() {
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if (this->server != INVALID_SOCKET) {
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closesocket(this->server);
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this->server = INVALID_SOCKET;
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}
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this->websocket->free_socket();
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for (auto &s : this->serial) {
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s->free_port();
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}
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}
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void Controller::obtain_client_states(std::vector<ClientState> *vec) {
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std::lock_guard<std::mutex> lock(this->client_states_m);
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for (auto &state : this->client_states) {
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vec->push_back(*state);
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}
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}
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std::string Controller::get_ip_address(sockaddr_in addr) {
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switch (addr.sin_family) {
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default:
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case AF_INET: {
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char buf[INET_ADDRSTRLEN];
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auto ret = inet_ntop(AF_INET, &(addr.sin_addr), buf, sizeof(buf));
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if (ret != nullptr) {
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return std::string(ret);
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} else {
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return "unknown (" + to_string(WSAGetLastError()) + ")";
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}
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}
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case AF_INET6: {
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char buf[INET6_ADDRSTRLEN];
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auto ret = inet_ntop(AF_INET6, &(addr.sin_addr), buf, sizeof(buf));
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if (ret != nullptr) {
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return std::string(ret);
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} else {
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return "unknown (" + to_string(WSAGetLastError()) + ")";
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}
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}
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}
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}
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