Files
spice2x.github.io/src/spice2x/games/gitadora/gitadora.h
T
bicarus 357e6c86f1 gitadora: allow a landscape monitor to display subscreen (#899)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Arena Model's SMALL touch subscreen is a portrait (800x1280) panel -
however, it's common for people to set up a touch screen in landscape
orientation since IIDX/SDVX/popn all use landscape.

Add a new option, `-gdsublandscape`, which forces the subscreen to
launch at 1080p landscape. The image is rendered with black bars on the
sides. Touches will be unaligned initially; user needs to go into test
mode and recalibrate. In reality this option is just a short hand for
`-forceressub 1920,1080`.

Wire up `-forceressub` which previously didn't work for gitadora, so
that a resolution other than 1080p can be used in either orientation. In
other games `-forceressub` just forces the rendering resolution and
IIDX/SDVX/popn's game engine automatically stretches to fill... however
for gitadora it works differently since we want to keep the aspect ratio
of the original screen; it instead hijacks the back buffer and makes the
game draw to an intermediate buffer.

## Testing
2026-08-29 19:09:56 -07:00

84 lines
2.6 KiB
C++

#pragma once
#include <optional>
#include <utility>
#include <windows.h>
#include <mmreg.h>
#include "avs/game.h"
#include "games/game.h"
#include "util/socd_cleaner.h"
namespace games::gitadora {
// settings
extern bool TWOCHANNEL;
extern bool DISABLE_FRAME_LIMITER;
extern std::optional<unsigned int> CAB_TYPE;
extern bool P1_LEFTY;
extern bool P2_LEFTY;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
extern bool ARENA_SUBSCREEN_LANDSCAPE;
extern std::optional<std::string> ASIO_DRIVER;
extern bool ALLOW_REALTEK_AUDIO;
extern bool NATIVE_TOUCH;
// arena SMALL subscreen (touch panel) resolution
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
// used when a landscape monitor drives the SMALL head and -forceressub is unset
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_WIDTH = 1920;
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_HEIGHT = 1080;
// resolution the SMALL head actually runs at; the portrait panel size unless
// -forceressub or the landscape option overrides it
std::pair<UINT, UINT> arena_subscreen_host_size();
// area of the host the portrait subscreen occupies, centered and aspect-preserved;
// whatever is left over on either side stays black
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height);
class GitaDoraGame : public games::Game {
public:
GitaDoraGame();
virtual void pre_attach() override;
virtual void attach() override;
};
void fix_audio_channel_mask(WAVEFORMATEX *format);
static inline bool is_drum() {
return (
avs::game::is_model({ "J32", "K32", "L32" }) ||
(avs::game::is_model("M32") && (avs::game::SPEC[0] == 'B' || avs::game::SPEC[0] == 'D'))
);
}
static inline bool is_guitar() {
return (
avs::game::is_model({ "J33", "K33", "L33" }) ||
(avs::game::is_model("M32") && (avs::game::SPEC[0] == 'A' || avs::game::SPEC[0] == 'C'))
);
}
static inline bool is_arena_model() {
return (
avs::game::is_model("M32") &&
(avs::game::SPEC[0] == 'C' || avs::game::SPEC[0] == 'D')
);
}
static inline bool is_player_lefty(size_t player) {
if (player == 0) {
return P1_LEFTY;
} else if (player == 1) {
return P2_LEFTY;
}
return false;
}
}