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https://github.com/spice2x/spice2x.github.io.git
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71ba9b6b47
## Link to GitHub Issue or related Pull Request, if one exists Fixes #681 ## Description of change `Sleep` and `sleep_for()` can be very inaccurate and varies depending on what the OS gives us... ### `timeBeginPeriod(1)` On boot, we are now calling `timeBeginPeriod(1)`, which affects the whole process but makes `Sleep` more accurate. There is some risk here if any game was relying on doing things like `Sleep(1)` and expecting it to run for 15.6ms. Most games already call `timeBeginPeriod(1)` in the game engine, though not the whole time, so I'm hoping that this is not too impactful. ### Opt out of Win11 power throttling Ensure that timer resolution change above is respected even when the window is occluded / minimized by opting out of throttling via `PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION`. ### Use Win10 high resolution timer instead of Sleep On Win10 1803 and above, there is a new OS-level API for high resolution timers; if this is available, use it (`CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`). Worth noting that WINE doesn't support this currently. If not, fall back to `Sleep`, which is significantly better than `sleep_for()` in my experiments. Callers of Sleep / sleep_for were replaced with this new timer. Most of them anyway; calls to Sleep() with more than 100ms+ was left alone. ### Add an option as a chicken bit To opt out I'm adding a new option called `Use Legacy Timers` which will revert to behavior before this PR. The code paths that switched from `sleep_for` to `Sleep` will remain in place though, not affected by the option. ## Expected changes In some I/O emulation modules, poll threads may run more frequently, resulting in lower latency. It also means that spice overall may use more CPU resources and power. If you don't like this, you can always enable the option to opt out; e.g., if you're on old arcade cab PC. ## Testing DDR p4io - ok drs touch hook - ok IIDX camera hook - ok CCJ trackball - ok
351 lines
12 KiB
C++
351 lines
12 KiB
C++
#include "p4io.h"
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#include "rawinput/rawinput.h"
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#include "util/logging.h"
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#include "util/precise_timer.h"
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#include "util/utils.h"
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#include "../io.h"
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#include <algorithm>
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#ifndef FILE_DEVICE_UNKNOWN
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#define FILE_DEVICE_UNKNOWN 0x00000022
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#endif
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// Packet header seems to be
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// AA cmdId Seq maybe_length?
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namespace {
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#pragma pack(push, 1)
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enum P4IOIoCtl : uint16_t {
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P4IO_IOCTL_GET_INPUTS = 0x801,
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P4IO_IOCTL_GET_VERSION_FUNC = 0x803,
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};
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enum class P4IOCmd : uint8_t {
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Nop = 0x00,
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GetTypeVerProd = 0x01,
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UpdateLights = 0x12,
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CoinHandler = 0x18,
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Unk_1C = 0x1C,
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IoSciOpen = 0x20,
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SciTransfer = 0x21,
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IoSciClose = 0x24,
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ReadSecPlug_01 = 0x40,
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ReadSecPlug_02 = 0x41,
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};
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struct P4IOHeader {
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uint8_t magic;
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P4IOCmd cmd;
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uint8_t seq;
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uint8_t length;
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};
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#pragma pack(pop)
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const uint8_t blackPlugData[0x20] = {
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0xC9, 0xFE, 0xC1, 0x5B, 0x8D, 0x8A, 0xE7, 0xA8,
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0x92, 0xB8, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77
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};
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const uint8_t whitePlugData[0x20] = {
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0x18, 0x98, 0x12, 0x71, 0xB3, 0xA2, 0x20, 0x08,
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0x82, 0x20, 0x08, 0x82, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDA
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};
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}
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namespace games::ddr {
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bool DDRP4IOHandle::open(LPCWSTR lpFileName) {
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if (wcscmp(lpFileName, L"\\\\.\\P4IO\\p4io") != 0) {
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return false;
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}
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if (!m_acio_emu) {
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m_acio_emu = new acioemu::ACIOEmu();
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m_acio_emu->add_device(new acioemu::ICCADevice(false, true, 2));
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m_acio_emu->add_device(new HDXSDevice());
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}
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log_info("ddr", "Opened P4IO");
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return true;
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}
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int DDRP4IOHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
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DWORD transferSize = std::min(nNumberOfBytesToRead, (DWORD)m_read_buf.size());
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memcpy(lpBuffer, m_read_buf.data(), transferSize);
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m_read_buf.erase(m_read_buf.begin(), m_read_buf.begin()+transferSize);
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return transferSize;
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}
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int DDRP4IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
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const P4IOHeader *header = reinterpret_cast<const P4IOHeader*>(lpBuffer);
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const uint8_t *data = reinterpret_cast<const uint8_t*>(reinterpret_cast<const uint8_t*>(lpBuffer)+sizeof(P4IOHeader));
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if(nNumberOfBytesToWrite < sizeof(P4IOHeader)
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|| header->magic != 0xAA
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|| nNumberOfBytesToWrite < sizeof(P4IOHeader)+header->length)
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{
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log_warning("ddr", "p4io has the wrong header: {}", bin2hex(reinterpret_cast<const uint8_t*>(lpBuffer),
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(int)nNumberOfBytesToWrite));
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return 0;
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}
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std::vector<uint8_t> responseBuffer(64);
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P4IOHeader *respHeader = reinterpret_cast<P4IOHeader*>(responseBuffer.data());
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respHeader->magic = 0xAA;
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respHeader->cmd = header->cmd;
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respHeader->seq = header->seq;
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uint8_t *respData = responseBuffer.data()+sizeof(P4IOHeader);
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switch(header->cmd)
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{
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case P4IOCmd::Nop:
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case P4IOCmd::Unk_1C:
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case P4IOCmd::IoSciOpen:
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case P4IOCmd::IoSciClose:
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{
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::GetTypeVerProd: {
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respHeader->length = 0x2C;
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// type
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memcpy(&respData[0], "JDX", 4);
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// version
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respData[5] = 69;
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respData[6] = 69;
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respData[7] = 69;
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// prod
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memcpy(&respData[8], "prod", 4);
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// date
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memcpy(&respData[0xC], "2024-03-12", 10);
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// time
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memcpy(&respData[0x1C], "06:39:21", 8);
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::UpdateLights: {
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static const size_t lightMapping[] = {
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Lights::WHITE_SPEAKER_TOP_G,
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Lights::WHITE_SPEAKER_TOP_R,
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Lights::WHITE_SPEAKER_TOP_B,
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Lights::WHITE_SPEAKER_BOTTOM_G,
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Lights::WHITE_SPEAKER_BOTTOM_R,
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Lights::WHITE_SPEAKER_BOTTOM_B,
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Lights::WHITE_WOOFER_G,
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Lights::WHITE_WOOFER_R,
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Lights::WHITE_WOOFER_B,
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Lights::HD_P1_START,
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Lights::HD_P1_UP_DOWN,
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Lights::HD_P1_LEFT_RIGHT
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};
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auto &lights = get_lights();
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for(size_t i = 0; i < std::size(lightMapping); ++i) {
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GameAPI::Lights::writeLight(RI_MGR, lights[lightMapping[i]], data[i] == 0 ? 0.f : 1.f);
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}
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RI_MGR->devices_flush_output();
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::CoinHandler: {
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respHeader->length = 0x04;
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// TODO:
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::SciTransfer: {
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// request is 1 byte port #, followed by data
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if(header->length > 1 && data[0] == 0) {
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for(size_t i = 0; i < header->length-1u; ++i) {
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m_acio_emu->write(data[1+i]);
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}
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}
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respHeader->length = 2;
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//response is 1 byte port #, 1 byte error flag, followed by data
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if(header->length >= 1 && data[0] == 0) {
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uint8_t readBytes = 0;
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while(readBytes < 58) {
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const auto b = m_acio_emu->read();
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if(!b.has_value()) {
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break;
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}
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respData[2+readBytes] = b.value();
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++readBytes;
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}
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respHeader->length = 2+readBytes;
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}
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::ReadSecPlug_01: {
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// maybe just a presense check
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respHeader->length = 0x09;
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memset(&respData[1], 0xAA, 8);
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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case P4IOCmd::ReadSecPlug_02: {
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respHeader->length = 0x21;
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if(data[0] == 0) {
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memcpy(&respData[1], blackPlugData, sizeof(blackPlugData));
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} else {
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memcpy(&respData[1], whitePlugData, sizeof(whitePlugData));
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}
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m_read_buf_mutex.lock();
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m_read_buf.insert(m_read_buf.end(), responseBuffer.begin(), responseBuffer.end());
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m_read_buf_mutex.unlock();
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return nNumberOfBytesToWrite;
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}
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break;
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}
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return 0;
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}
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int DDRP4IOHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
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DWORD nOutBufferSize) {
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if(((dwIoControlCode>>16)&0xFFFF) == FILE_DEVICE_UNKNOWN) {
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switch((dwIoControlCode>>2)&0x3FFF) {
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case P4IO_IOCTL_GET_INPUTS: {
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// Prevents this function from being called at its normal 2000-2500 kHz cadence and overloading the CPU, instead reduces it to 250 Hz
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static thread_local timeutils::PreciseSleepTimer timer;
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timer.sleep(4);
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memset(lpOutBuffer, 0, 16);
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auto controls = (uint32_t*) lpOutBuffer;
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const std::pair<size_t, uint8_t> buttonMapping[] =
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{
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// Panel input comes from MDXF Control Status Buffer functions
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{Buttons::SERVICE, 25}, //Good
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{Buttons::TEST, 28}, //Good
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{Buttons::COIN_MECH, 24}, //Good
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{Buttons::P1_START, 0}, //Good
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{Buttons::P1_MENU_UP, 1}, //Good
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{Buttons::P1_MENU_DOWN, 2}, //Good
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{Buttons::P1_MENU_LEFT, 3}, //Good
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{Buttons::P1_MENU_RIGHT, 4}, //Good
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{Buttons::P2_START, 8}, //Good
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{Buttons::P2_MENU_UP, 9}, //Good
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{Buttons::P2_MENU_DOWN, 10}, //Good
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{Buttons::P2_MENU_LEFT, 11}, //Good
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{Buttons::P2_MENU_RIGHT, 12}, //Good
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};
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auto &buttons = get_buttons();
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for(const auto &mapping : buttonMapping)
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{
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if(GameAPI::Buttons::getState(RI_MGR, buttons[mapping.first]))
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{
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controls[mapping.second/32] |= 1<<(mapping.second%32);
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}
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}
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return 16;
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}
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break;
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case P4IO_IOCTL_GET_VERSION_FUNC: {
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if(nOutBufferSize > strlen("spicy p4io") + 1) {
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strcpy((char*)lpOutBuffer, "spicy p4io");
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return 11;
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}
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}
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break;
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}
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}
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return 0;
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}
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bool DDRP4IOHandle::close() {
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log_info("ddr", "Closed P4IO");
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return true;
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}
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DDRP4IOHandle::HDXSDevice::HDXSDevice() {
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this->node_count = 1;
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}
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bool DDRP4IOHandle::HDXSDevice::parse_msg(
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acioemu::MessageData* msg_in,
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circular_buffer<uint8_t> *response_buffer) {
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switch(msg_in->cmd.code)
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{
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case acioemu::ACIO_CMD_GET_VERSION: {
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auto msg = this->create_msg(msg_in, acioemu::MSG_VERSION_SIZE);
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this->set_version(msg, 0x204, 0, 1, 6, 0, "HDXS");
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write_msg(msg, response_buffer);
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delete msg;
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}
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break;
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case acioemu::ACIO_CMD_KEEPALIVE: {
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auto msg = this->create_msg(msg_in, 0);
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write_msg(msg, response_buffer);
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delete msg;
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break;
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}
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break;
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case acioemu::ACIO_CMD_STARTUP:
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case acioemu::ACIO_CMD_CLEAR:
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case 0x110:
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case 0x128:
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{
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auto msg = this->create_msg_status(msg_in, 0x00);
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write_msg(msg, response_buffer);
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delete msg;
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}
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break;
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default:
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log_info("ddr", "HDXS unhandled {:03X}", msg_in->cmd.code);
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}
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return true;
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}
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} |